增加可读性
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pypvz.py
2
pypvz.py
@ -17,7 +17,7 @@ if __name__ == "__main__":
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os.makedirs(os.path.dirname(c.USERLOG_PATH))
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logger = logging.getLogger("main")
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formatter = logging.Formatter("%(asctime)s - %(levelname)s: %(message)s")
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fileHandler = RotatingFileHandler(c.USERLOG_PATH, "a", 1024*1024, 0, "utf-8")
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fileHandler = RotatingFileHandler(c.USERLOG_PATH, "a", 1_000_000, 0, "utf-8")
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os.chmod(c.USERLOG_PATH, 420) # 设置日志文件权限,Unix为644,Windows为可读、可写
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fileHandler.setFormatter(formatter)
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streamHandler = logging.StreamHandler()
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@ -480,7 +480,7 @@ FUME = "Fume"
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# 子弹伤害
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BULLET_DAMAGE_NORMAL = 20
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BULLET_DAMAGE_FIREBALL_BODY = 27 # 这是火球本体的伤害,注意不是40,本体(27) + 溅射(13)才是40
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BULLET_DAMAGE_FIREBALL_RANGE = 13
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BULLET_DAMAGE_FIREBALL_RANGE = 13 # 原版溅射伤害会随着僵尸数量增多而减少,这里相当于做了一个增强
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# 子弹效果
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BULLET_EFFECT_ICE = "ice"
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BULLET_EFFECT_UNICE = "unice"
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@ -101,7 +101,7 @@ class Level(tool.State):
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# 按照规则生成每一波僵尸
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# 可以考虑将波刷新和一波中的僵尸生成分开
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# 将波刷新和一波中的僵尸生成分开
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# useableZombie是指可用的僵尸种类的元组
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# inevitableZombie指在本轮必然出现的僵尸,输入形式为字典: {波数1:(僵尸1, 僵尸2……), 波数2:(僵尸1, 僵尸2……)……}
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def createWaves(self, useable_zombies, num_flags, survival_rounds=0, inevitable_zombie_dict=None):
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@ -126,7 +126,7 @@ class Level(tool.State):
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zombie_list.append(c.FLAG_ZOMBIE)
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zombie_volume -= c.CREATE_ZOMBIE_DICT[c.FLAG_ZOMBIE][0]
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# 保龄球模式应当增大僵尸容量
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# 传送带模式应当增大僵尸容量
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if (self.bar_type != c.CHOOSEBAR_STATIC):
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zombie_volume += 2
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