增加报纸僵尸疑惑时间;增加报纸撕裂音效;增加潜水僵尸部分素材

This commit is contained in:
星外之神 2022-05-21 12:59:21 +08:00
parent 598303ae16
commit d6e02acf02
75 changed files with 56 additions and 7 deletions

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View File

@ -191,10 +191,6 @@ class Zombie(pg.sprite.Sprite):
if self.helmetType2Health <= 0 and self.helmetType2:
self.changeFrames(self.walk_frames)
self.helmetType2 = False
if self.name == c.NEWSPAPER_ZOMBIE:
self.speed = 2.5
# 触发报纸僵尸暴走音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperZombieAngry.ogg")).play()
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
self.walk_timer = self.current_time
if self.is_hypno:
@ -629,6 +625,7 @@ class FlagZombie(Zombie):
class NewspaperZombie(Zombie):
def __init__(self, x, y, head_group):
Zombie.__init__(self, x, y, c.NEWSPAPER_ZOMBIE, head_group, helmetType2Health=c.NEWSPAPER_HEALTH)
self.speedUp = False
def loadImages(self):
self.helmet_walk_frames = []
@ -637,6 +634,7 @@ class NewspaperZombie(Zombie):
self.attack_frames = []
self.losthead_walk_frames = []
self.losthead_attack_frames = []
self.lostnewspaper_frames = []
self.die_frames = []
self.boomdie_frames = []
@ -646,18 +644,21 @@ class NewspaperZombie(Zombie):
attack_name = self.name + 'NoPaperAttack'
losthead_walk_name = self.name + 'LostHead'
losthead_attack_name = self.name + 'LostHeadAttack'
lostnewspaper_name = self.name + 'LostNewspaper'
die_name = self.name + 'Die'
boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_attack_frames,
self.walk_frames, self.attack_frames, self.losthead_walk_frames,
self.losthead_attack_frames, self.die_frames, self.boomdie_frames]
self.losthead_attack_frames, self.lostnewspaper_frames,
self.die_frames, self.boomdie_frames]
name_list = [helmet_walk_name, helmet_attack_name,
walk_name, attack_name, losthead_walk_name,
losthead_attack_name, die_name, boomdie_name]
losthead_attack_name, lostnewspaper_name,
die_name, boomdie_name]
for i, name in enumerate(name_list):
if name == c.BOOMDIE:
if name in {c.BOOMDIE, lostnewspaper_name}:
color = c.BLACK
else:
color = c.WHITE
@ -665,6 +666,54 @@ class NewspaperZombie(Zombie):
self.frames = self.helmet_walk_frames
def walking(self):
if self.checkToDie(self.losthead_walk_frames):
return
if self.helmetType2Health <= 0 and self.helmetType2:
self.changeFrames(self.lostnewspaper_frames)
self.helmetType2 = False
# 触发报纸撕裂音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperRip.ogg")).play()
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
self.walk_timer = self.current_time
if self.frames == self.lostnewspaper_frames:
pass
elif self.is_hypno:
self.rect.x += 1
else:
self.rect.x -= 1
def animation(self):
if self.state == c.FREEZE:
self.image.set_alpha(192)
return
if (self.current_time - self.animate_timer) > (self.animate_interval * self.getTimeRatio()):
self.frame_index += 1
if self.frame_index >= self.frame_num:
if self.state == c.DIE:
self.kill()
return
elif self.frames == self.lostnewspaper_frames and (not self.speedUp):
self.changeFrames(self.walk_frames)
self.speedUp = True
self.speed = 2.65
# 触发报纸僵尸暴走音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperZombieAngry.ogg")).play()
return
self.frame_index = 0
self.animate_timer = self.current_time
self.image = self.frames[self.frame_index]
if self.is_hypno:
self.image = pg.transform.flip(self.image, True, False)
self.mask = pg.mask.from_surface(self.image)
if (self.current_time - self.hit_timer) >= 200:
self.image.set_alpha(255)
else:
self.image.set_alpha(192)
class FootballZombie(Zombie):
def __init__(self, x, y, head_group):
Zombie.__init__(self, x, y, c.FOOTBALL_ZOMBIE, head_group, helmetHealth=c.FOOTBALL_HELMET_HEALTH)