大蒜测试
This commit is contained in:
parent
08b1c19fa2
commit
cdf992095e
@ -49,6 +49,7 @@ python main.py
|
|||||||
- 使用MSVC编译
|
- 使用MSVC编译
|
||||||
- 每次提交均会更新,保证更新及时
|
- 每次提交均会更新,保证更新及时
|
||||||
- 未进行任何测试,存在bug的概率高于前者
|
- 未进行任何测试,存在bug的概率高于前者
|
||||||
|
- 可看作本软件的测试版
|
||||||
- 还可以下载GitHub Workflow[自动利用Pyinstaller构建的版本(点击跳转)](https://github.com/wszqkzqk/pypvz/releases/tag/Current.Version.Built.with.Pyinstaller):
|
- 还可以下载GitHub Workflow[自动利用Pyinstaller构建的版本(点击跳转)](https://github.com/wszqkzqk/pypvz/releases/tag/Current.Version.Built.with.Pyinstaller):
|
||||||
- 在程序闪退时有报错窗口弹出
|
- 在程序闪退时有报错窗口弹出
|
||||||
- 程序性能较差,不推荐
|
- 程序性能较差,不推荐
|
||||||
|
|||||||
@ -12,22 +12,27 @@ class Map():
|
|||||||
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
|
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
|
||||||
self.width = c.GRID_POOL_X_LEN
|
self.width = c.GRID_POOL_X_LEN
|
||||||
self.height = c.GRID_POOL_Y_LEN
|
self.height = c.GRID_POOL_Y_LEN
|
||||||
|
self.gridHeightSize = c.GRID_POOL_Y_SIZE
|
||||||
self.map = [[(deepcopy(c.MAP_STATE_EMPTY), deepcopy(c.MAP_STATE_WATER))[y in {2, 3}] for x in range(self.width)] for y in range(self.height)]
|
self.map = [[(deepcopy(c.MAP_STATE_EMPTY), deepcopy(c.MAP_STATE_WATER))[y in {2, 3}] for x in range(self.width)] for y in range(self.height)]
|
||||||
elif self.background_type in c.ON_ROOF_BACKGROUNDS:
|
elif self.background_type in c.ON_ROOF_BACKGROUNDS:
|
||||||
self.width = c.GRID_ROOF_X_LEN
|
self.width = c.GRID_ROOF_X_LEN
|
||||||
self.height = c.GRID_ROOF_Y_LEN
|
self.height = c.GRID_ROOF_Y_LEN
|
||||||
|
self.gridHeightSize = c.GRID_ROOF_Y_SIZE
|
||||||
self.map = [[deepcopy(c.MAP_STATE_TILE) for x in range(self.width)] for y in range(self.height)]
|
self.map = [[deepcopy(c.MAP_STATE_TILE) for x in range(self.width)] for y in range(self.height)]
|
||||||
elif self.background_type == c.BACKGROUND_SINGLE:
|
elif self.background_type == c.BACKGROUND_SINGLE:
|
||||||
self.width = c.GRID_X_LEN
|
self.width = c.GRID_X_LEN
|
||||||
self.height = c.GRID_Y_LEN
|
self.height = c.GRID_Y_LEN
|
||||||
|
self.gridHeightSize = c.GRID_Y_SIZE
|
||||||
self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y == 2] for x in range(self.width)] for y in range(self.height)]
|
self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y == 2] for x in range(self.width)] for y in range(self.height)]
|
||||||
elif self.background_type == c.BACKGROUND_TRIPLE:
|
elif self.background_type == c.BACKGROUND_TRIPLE:
|
||||||
self.width = c.GRID_X_LEN
|
self.width = c.GRID_X_LEN
|
||||||
self.height = c.GRID_Y_LEN
|
self.height = c.GRID_Y_LEN
|
||||||
|
self.gridHeightSize = c.GRID_Y_SIZE
|
||||||
self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y in {1, 2, 3}] for x in range(self.width)] for y in range(self.height)]
|
self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y in {1, 2, 3}] for x in range(self.width)] for y in range(self.height)]
|
||||||
else:
|
else:
|
||||||
self.width = c.GRID_X_LEN
|
self.width = c.GRID_X_LEN
|
||||||
self.height = c.GRID_Y_LEN
|
self.height = c.GRID_Y_LEN
|
||||||
|
self.gridHeightSize = c.GRID_Y_SIZE
|
||||||
self.map = [[deepcopy(c.MAP_STATE_EMPTY) for x in range(self.width)] for y in range(self.height)]
|
self.map = [[deepcopy(c.MAP_STATE_EMPTY) for x in range(self.width)] for y in range(self.height)]
|
||||||
|
|
||||||
def isValid(self, map_x, map_y):
|
def isValid(self, map_x, map_y):
|
||||||
|
|||||||
@ -113,6 +113,10 @@ plantInfo = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间)
|
|||||||
c.CARD_COFFEEBEAN,
|
c.CARD_COFFEEBEAN,
|
||||||
75,
|
75,
|
||||||
7500),
|
7500),
|
||||||
|
(c.GARLIC,
|
||||||
|
c.CARD_GARLIC,
|
||||||
|
50,
|
||||||
|
7500),
|
||||||
# 应当保证这两个在一般模式下不可选的特殊植物恒在最后
|
# 应当保证这两个在一般模式下不可选的特殊植物恒在最后
|
||||||
(c.WALLNUTBOWLING,
|
(c.WALLNUTBOWLING,
|
||||||
c.CARD_WALLNUT,
|
c.CARD_WALLNUT,
|
||||||
|
|||||||
@ -20,6 +20,10 @@ class Zombie(pg.sprite.Sprite):
|
|||||||
self.rect = self.image.get_rect()
|
self.rect = self.image.get_rect()
|
||||||
self.rect.x = x
|
self.rect.x = x
|
||||||
self.rect.bottom = y
|
self.rect.bottom = y
|
||||||
|
# 大蒜换行移动像素值,< 0时向上,= 0时不变,> 0时向上
|
||||||
|
self.targetYChange = 0
|
||||||
|
self.originalY = y
|
||||||
|
self.toChangeGroup = False
|
||||||
|
|
||||||
self.helmetHealth = helmetHealth
|
self.helmetHealth = helmetHealth
|
||||||
self.helmetType2Health = helmetType2Health
|
self.helmetType2Health = helmetType2Health
|
||||||
@ -191,13 +195,45 @@ class Zombie(pg.sprite.Sprite):
|
|||||||
if self.helmetType2Health <= 0 and self.helmetType2:
|
if self.helmetType2Health <= 0 and self.helmetType2:
|
||||||
self.changeFrames(self.walk_frames)
|
self.changeFrames(self.walk_frames)
|
||||||
self.helmetType2 = False
|
self.helmetType2 = False
|
||||||
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
|
|
||||||
|
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
|
||||||
|
and self.handleGarlicYChange()):
|
||||||
self.walk_timer = self.current_time
|
self.walk_timer = self.current_time
|
||||||
if self.is_hypno:
|
if self.is_hypno:
|
||||||
self.rect.x += 1
|
self.rect.x += 1
|
||||||
else:
|
else:
|
||||||
self.rect.x -= 1
|
self.rect.x -= 1
|
||||||
|
|
||||||
|
def handleGarlicYChange(self):
|
||||||
|
if self.targetYChange < 0:
|
||||||
|
self.setWalk()
|
||||||
|
if self.rect.bottom > self.originalY + self.targetYChange: # 注意这里加的是负数
|
||||||
|
self.rect.bottom -= 3
|
||||||
|
# 过半时换行
|
||||||
|
if ((self.toChangeGroup) and
|
||||||
|
(self.rect.bottom >= self.originalY + 0.5*self.targetYChange)):
|
||||||
|
self.level.zombie_groups[self.mapY].remove(self)
|
||||||
|
self.level.zombie_groups[self.targetMapY].add(self)
|
||||||
|
else:
|
||||||
|
self.rect.bottom = self.originalY + self.targetYChange
|
||||||
|
self.targetYChange = 0
|
||||||
|
return None
|
||||||
|
elif self.targetYChange > 0:
|
||||||
|
self.setWalk()
|
||||||
|
if self.rect.bottom < self.originalY + self.targetYChange: # 注意这里加的是负数
|
||||||
|
self.rect.bottom += 3
|
||||||
|
# 过半时换行
|
||||||
|
if ((self.toChangeGroup) and
|
||||||
|
(self.rect.bottom <= self.originalY + 0.5*self.targetYChange)):
|
||||||
|
self.level.zombie_groups[self.mapY].remove(self)
|
||||||
|
self.level.zombie_groups[self.targetMapY].add(self)
|
||||||
|
else:
|
||||||
|
self.rect.bottom = self.originalY + self.targetYChange
|
||||||
|
self.targetYChange = 0
|
||||||
|
return None
|
||||||
|
else:
|
||||||
|
return True
|
||||||
|
|
||||||
def attacking(self):
|
def attacking(self):
|
||||||
if self.checkToDie(self.losthead_attack_frames):
|
if self.checkToDie(self.losthead_attack_frames):
|
||||||
return
|
return
|
||||||
@ -676,7 +712,8 @@ class NewspaperZombie(Zombie):
|
|||||||
self.helmetType2 = False
|
self.helmetType2 = False
|
||||||
# 触发报纸撕裂音效
|
# 触发报纸撕裂音效
|
||||||
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperRip.ogg")).play()
|
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperRip.ogg")).play()
|
||||||
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
|
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
|
||||||
|
and self.handleGarlicYChange()):
|
||||||
self.walk_timer = self.current_time
|
self.walk_timer = self.current_time
|
||||||
if self.frames == self.lostnewspaper_frames:
|
if self.frames == self.lostnewspaper_frames:
|
||||||
pass
|
pass
|
||||||
@ -1158,7 +1195,8 @@ class SnorkelZombie(Zombie):
|
|||||||
if self.swimming:
|
if self.swimming:
|
||||||
self.changeFrames(self.walk_frames)
|
self.changeFrames(self.walk_frames)
|
||||||
self.swimming = False
|
self.swimming = False
|
||||||
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
|
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
|
||||||
|
and self.handleGarlicYChange()):
|
||||||
self.walk_timer = self.current_time
|
self.walk_timer = self.current_time
|
||||||
# 正在上浮或者下潜不用移动
|
# 正在上浮或者下潜不用移动
|
||||||
if (self.frames == self.float_frames) or (self.frames == self.sink_frames):
|
if (self.frames == self.float_frames) or (self.frames == self.sink_frames):
|
||||||
|
|||||||
@ -1,5 +1,5 @@
|
|||||||
# 冒险模式起始关卡
|
# 冒险模式起始关卡
|
||||||
START_LEVEL_NUM = 1
|
START_LEVEL_NUM = 0
|
||||||
# 小游戏模式起始关卡
|
# 小游戏模式起始关卡
|
||||||
START_LITTLE_GAME_NUM = 1
|
START_LITTLE_GAME_NUM = 1
|
||||||
|
|
||||||
@ -23,7 +23,7 @@ SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
|
|||||||
# 最大数量
|
# 最大数量
|
||||||
CARD_MAX_NUM = 10 # 这里以后可以增加解锁功能,从最初的6格逐渐解锁到10格
|
CARD_MAX_NUM = 10 # 这里以后可以增加解锁功能,从最初的6格逐渐解锁到10格
|
||||||
# 最小数量
|
# 最小数量
|
||||||
CARD_LIST_NUM = CARD_MAX_NUM
|
CARD_LIST_NUM = 0#CARD_MAX_NUM
|
||||||
|
|
||||||
# 方格数据
|
# 方格数据
|
||||||
# 一般
|
# 一般
|
||||||
|
|||||||
@ -1040,7 +1040,6 @@ class Level(tool.State):
|
|||||||
# 被攻击对象是植物时才可能刷新
|
# 被攻击对象是植物时才可能刷新
|
||||||
if zombie.prey_is_plant:
|
if zombie.prey_is_plant:
|
||||||
# 新植物种在被攻击植物同一格时才可能刷新
|
# 新植物种在被攻击植物同一格时才可能刷新
|
||||||
mapX, mapY = self.map.getMapIndex(zombie.prey.rect.centerx, zombie.prey.rect.centery)
|
|
||||||
if (mapX, mapY) == self.newPlantAndPositon[1]:
|
if (mapX, mapY) == self.newPlantAndPositon[1]:
|
||||||
# 如果被攻击植物是睡莲和花盆,同一格种了植物必然刷新
|
# 如果被攻击植物是睡莲和花盆,同一格种了植物必然刷新
|
||||||
# 如果被攻击植物不是睡莲和花盆,同一格种了南瓜头才刷新
|
# 如果被攻击植物不是睡莲和花盆,同一格种了南瓜头才刷新
|
||||||
@ -1128,6 +1127,22 @@ class Level(tool.State):
|
|||||||
elif targetPlant.name == c.REDWALLNUTBOWLING:
|
elif targetPlant.name == c.REDWALLNUTBOWLING:
|
||||||
if targetPlant.state == c.IDLE:
|
if targetPlant.state == c.IDLE:
|
||||||
targetPlant.setAttack()
|
targetPlant.setAttack()
|
||||||
|
elif targetPlant.name == c.GARLIC:
|
||||||
|
zombie.setAttack(targetPlant)
|
||||||
|
# 向吃过大蒜的僵尸传入level
|
||||||
|
zombie.level = self
|
||||||
|
zombie.toChangeGroup = True
|
||||||
|
zombie.mapY = i
|
||||||
|
if i == 0:
|
||||||
|
_move = 1
|
||||||
|
elif i == self.map_y_len - 1:
|
||||||
|
_move = -1
|
||||||
|
else:
|
||||||
|
_move = randint(0, 1)*2 - 1
|
||||||
|
if self.map.map[i][0][c.MAP_PLOT_TYPE] != self.map.map[i + _move][0][c.MAP_PLOT_TYPE]:
|
||||||
|
_move = -_move
|
||||||
|
zombie.targetMapY = i + _move
|
||||||
|
zombie.targetYChange = _move * self.map.gridHeightSize
|
||||||
else:
|
else:
|
||||||
zombie.setAttack(targetPlant)
|
zombie.setAttack(targetPlant)
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user