add plant Jalapeno
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resources/graphics/Cards/card_jalapeno.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_0.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_1.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_2.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_3.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_4.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_5.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_6.png
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resources/graphics/Plants/Jalapeno/Jalapeno/Jalapeno_7.png
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@ -12,13 +12,15 @@ CARD_LIST_NUM = 8
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card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
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c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
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c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED]
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c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH, c.CARD_SPIKEWEED,
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c.CARD_JALAPENO]
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plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
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c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
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c.PUFFMUSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED]
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plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100]
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plant_frozen_time_list = [0, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000, 8000, 8000]
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all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
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c.PUFFMUSHROOM, c.POTATOMINE, c.SQUASH, c.SPIKEWEED,
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c.JALAPENO]
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plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50, 100, 125]
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plant_frozen_time_list = [0, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000, 8000, 8000, 8000]
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all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]
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def getSunValueImage(sun_value):
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font = pg.font.SysFont(None, 22)
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@ -570,7 +570,6 @@ class Spikeweed(Plant):
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def loadImages(self, name, scale):
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self.loadFrames(self.frames, name, 0.9, c.WHITE)
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self.select_image = self.frames[0]
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def setIdle(self):
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print('spikeweed idle')
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@ -594,4 +593,42 @@ class Spikeweed(Plant):
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self.attack_timer = self.current_time
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for zombie in self.zombie_group:
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if self.canAttack(zombie):
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zombie.setDamage(1, False)
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zombie.setDamage(1, False)
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class Jalapeno(Plant):
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def __init__(self, x, y):
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Plant.__init__(self, x, y, c.JALAPENO, c.PLANT_HEALTH, None)
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self.state = c.ATTACK
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self.start_explode = False
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self.explode_y_range = 0
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self.explode_x_range = 377
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def loadImages(self, name, scale):
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self.explode_frames = []
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explode_name = name + 'Explode'
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self.loadFrames(self.explode_frames, explode_name, 1, c.WHITE)
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self.loadFrames(self.frames, name, 1, c.WHITE)
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def setExplode(self):
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self.changeFrames(self.explode_frames)
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self.animate_timer = self.current_time
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self.rect.x = c.MAP_OFFSET_X
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self.start_explode = True
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def animation(self):
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if self.start_explode:
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if(self.current_time - self.animate_timer) > 100:
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self.frame_index += 1
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if self.frame_index >= self.frame_num:
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self.health = 0
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return
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self.animate_timer = self.current_time
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else:
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if (self.current_time - self.animate_timer) > 100:
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self.frame_index += 1
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if self.frame_index >= self.frame_num:
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self.setExplode()
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return
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self.animate_timer = self.current_time
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self.image = self.frames[self.frame_index]
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@ -77,6 +77,7 @@ PUFFMUSHROOM = 'PuffMushroom'
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POTATOMINE = 'PotatoMine'
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SQUASH = 'Squash'
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SPIKEWEED = 'Spikeweed'
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JALAPENO = 'Jalapeno'
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PLANT_HEALTH = 5
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WALLNUT_HEALTH = 30
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@ -103,6 +104,7 @@ CARD_PUFFMUSHROOM = 'card_puffmushroom'
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CARD_POTATOMINE = 'card_potatomine'
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CARD_SQUASH = 'card_squash'
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CARD_SPIKEWEED = 'card_spikeweed'
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CARD_JALAPENO = 'card_jalapeno'
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#BULLET INFO
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BULLET_PEA = 'PeaNormal'
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@ -202,6 +202,8 @@ class Level(tool.State):
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self.plant_groups[map_y].add(plant.Squash(x, y))
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elif self.plant_name == c.SPIKEWEED:
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self.plant_groups[map_y].add(plant.Spikeweed(x, y))
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elif self.plant_name == c.JALAPENO:
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self.plant_groups[map_y].add(plant.Jalapeno(x, y))
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self.menubar.decreaseSunValue(self.plant_cost)
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self.menubar.setCardFrozenTime(self.plant_name)
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@ -238,7 +240,8 @@ class Level(tool.State):
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rect = frame_list[0].get_rect()
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width, height = rect.w, rect.h
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if plant_name == c.POTATOMINE or plant_name == c.SQUASH or plant_name == c.SPIKEWEED:
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if (plant_name == c.POTATOMINE or plant_name == c.SQUASH or
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plant_name == c.SPIKEWEED or plant_name == c.JALAPENO):
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color = c.WHITE
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else:
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color = c.BLACK
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@ -298,7 +301,7 @@ class Level(tool.State):
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x, y = plant.getPosition()
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map_x, map_y = self.map.getMapIndex(x, y)
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self.map.setMapGridType(map_x, map_y, c.MAP_EMPTY)
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if (plant.name == c.CHERRYBOMB or
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if (plant.name == c.CHERRYBOMB or plant.name == c.JALAPENO or
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(plant.name == c.POTATOMINE and not plant.is_init)):
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self.boomZombies(plant.rect.centerx, map_y, plant.explode_y_range,
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plant.explode_x_range)
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