修复橄榄球等级过低的bug
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@ -142,7 +142,10 @@ class Level(tool.State):
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if volume < 0:
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if volume < 0:
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print('警告:第{}波中手动设置的僵尸级别总数超过上限!'.format(wave))
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print('警告:第{}波中手动设置的僵尸级别总数超过上限!'.format(wave))
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while (volume > 0) and (len(zombieList) < 50):
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# 防止因为僵尸最小等级过大,使得总容量无法完全利用,造成死循环的检查机制
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minCost = self.createZombieInfo[min(useableZombies, key=lambda x:self.createZombieInfo[x][0])][0]
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while (volume >= minCost) and (len(zombieList) < 50):
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newZombie = choices(useableZombies, weights)[0]
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newZombie = choices(useableZombies, weights)[0]
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# 普通僵尸、路障僵尸、铁桶僵尸有概率生成水中变种
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# 普通僵尸、路障僵尸、铁桶僵尸有概率生成水中变种
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if self.background_type in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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if self.background_type in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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@ -158,6 +161,7 @@ class Level(tool.State):
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zombieList.append(newZombie)
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zombieList.append(newZombie)
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volume -= self.createZombieInfo[newZombie][0]
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volume -= self.createZombieInfo[newZombie][0]
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waves.append(zombieList)
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waves.append(zombieList)
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print(wave, zombieList, len(zombieList))
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self.waves = waves
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self.waves = waves
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@ -322,7 +326,7 @@ class Level(tool.State):
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c.CONEHEAD_ZOMBIE:(2, 4000),
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c.CONEHEAD_ZOMBIE:(2, 4000),
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c.BUCKETHEAD_ZOMBIE:(4, 3000),
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c.BUCKETHEAD_ZOMBIE:(4, 3000),
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c.NEWSPAPER_ZOMBIE:(2, 1000),
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c.NEWSPAPER_ZOMBIE:(2, 1000),
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c.FOOTBALL_ZOMBIE:(2, 2000),
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c.FOOTBALL_ZOMBIE:(7, 2000),
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c.DUCKY_TUBE_ZOMBIE:(1, 0), # 作为变种,不主动生成
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c.DUCKY_TUBE_ZOMBIE:(1, 0), # 作为变种,不主动生成
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c.CONEHEAD_DUCKY_TUBE_ZOMBIE:(2, 0), # 作为变种,不主动生成
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c.CONEHEAD_DUCKY_TUBE_ZOMBIE:(2, 0), # 作为变种,不主动生成
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c.BUCKETHEAD_DUCKY_TUBE_ZOMBIE:(4, 0), # 作为变种,不主动生成
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c.BUCKETHEAD_DUCKY_TUBE_ZOMBIE:(4, 0), # 作为变种,不主动生成
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