增加可读性

This commit is contained in:
星外之神 2022-08-10 10:28:57 +08:00
parent 777e937d98
commit c430e2d96f
3 changed files with 3 additions and 3 deletions

View File

@ -17,7 +17,7 @@ if __name__ == "__main__":
os.makedirs(os.path.dirname(c.USERLOG_PATH))
logger = logging.getLogger("main")
formatter = logging.Formatter("%(asctime)s - %(levelname)s: %(message)s")
fileHandler = RotatingFileHandler(c.USERLOG_PATH, "a", 1024*1024, 0, "utf-8")
fileHandler = RotatingFileHandler(c.USERLOG_PATH, "a", 1_000_000, 0, "utf-8")
os.chmod(c.USERLOG_PATH, 420) # 设置日志文件权限Unix为644Windows为可读、可写
fileHandler.setFormatter(formatter)
streamHandler = logging.StreamHandler()

View File

@ -480,7 +480,7 @@ FUME = "Fume"
# 子弹伤害
BULLET_DAMAGE_NORMAL = 20
BULLET_DAMAGE_FIREBALL_BODY = 27 # 这是火球本体的伤害注意不是40本体(27) + 溅射(13)才是40
BULLET_DAMAGE_FIREBALL_RANGE = 13
BULLET_DAMAGE_FIREBALL_RANGE = 13 # 原版溅射伤害会随着僵尸数量增多而减少,这里相当于做了一个增强
# 子弹效果
BULLET_EFFECT_ICE = "ice"
BULLET_EFFECT_UNICE = "unice"

View File

@ -126,7 +126,7 @@ class Level(tool.State):
zombie_list.append(c.FLAG_ZOMBIE)
zombie_volume -= c.CREATE_ZOMBIE_DICT[c.FLAG_ZOMBIE][0]
# 保龄球模式应当增大僵尸容量
# 传送带模式应当增大僵尸容量
if (self.bar_type != c.CHOOSEBAR_STATIC):
zombie_volume += 2