将初始存档直接保存到常数文件
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@ -657,10 +657,11 @@ SLEEP = 'sleep'
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CHOOSE = 'choose'
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CHOOSE = 'choose'
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PLAY = 'play'
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PLAY = 'play'
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# 记录本地存储文件需要记录哪些内容
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# 记录本地存储文件初始值
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USERDATA_KEYS = { LEVEL_NUM, LITTLEGAME_NUM,
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INIT_USERDATA = { LEVEL_NUM:1,
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LEVEL_COMPLETIONS,
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LITTLEGAME_NUM:1,
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LITTLEGAME_COMPLETIONS,
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LEVEL_COMPLETIONS:0,
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LITTLEGAME_COMPLETIONS:0,
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}
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}
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# 无穷大常量
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# 无穷大常量
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@ -64,7 +64,7 @@ class Level(tool.State):
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with open(c.USERDATA_PATH, "w") as f:
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with open(c.USERDATA_PATH, "w") as f:
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userdata = {}
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userdata = {}
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for i in self.game_info:
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for i in self.game_info:
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if i in c.USERDATA_KEYS:
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if i in c.INIT_USERDATA:
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userdata[i] = self.game_info[i]
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userdata[i] = self.game_info[i]
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savedata = json.dumps(userdata, sort_keys=True, indent=4)
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savedata = json.dumps(userdata, sort_keys=True, indent=4)
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f.write(savedata)
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f.write(savedata)
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@ -1426,7 +1426,7 @@ class Level(tool.State):
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with open(c.USERDATA_PATH, "w") as f:
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with open(c.USERDATA_PATH, "w") as f:
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userdata = {}
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userdata = {}
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for i in self.game_info:
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for i in self.game_info:
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if i in c.USERDATA_KEYS:
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if i in c.INIT_USERDATA:
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userdata[i] = self.game_info[i]
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userdata[i] = self.game_info[i]
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savedata = json.dumps(userdata, sort_keys=True, indent=4)
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savedata = json.dumps(userdata, sort_keys=True, indent=4)
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f.write(savedata)
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f.write(savedata)
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@ -50,15 +50,10 @@ class Control():
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self.game_info.update(userdata)
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self.game_info.update(userdata)
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except FileNotFoundError:
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except FileNotFoundError:
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# 不存在存档即新建
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# 不存在存档即新建
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userdata = {c.LEVEL_NUM:1,
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c.LITTLEGAME_NUM:1,
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c.LEVEL_COMPLETIONS:0,
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c.LITTLEGAME_COMPLETIONS:0
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}
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if not os.path.exists(os.path.dirname(c.USERDATA_PATH)):
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if not os.path.exists(os.path.dirname(c.USERDATA_PATH)):
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os.makedirs(os.path.dirname(c.USERDATA_PATH))
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os.makedirs(os.path.dirname(c.USERDATA_PATH))
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with open(c.USERDATA_PATH, "w") as f:
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with open(c.USERDATA_PATH, "w") as f:
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savedata = json.dumps(userdata, sort_keys=True, indent=4)
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savedata = json.dumps(c.INIT_USERDATA, sort_keys=True, indent=4)
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f.write(savedata)
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f.write(savedata)
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self.game_info = userdata
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self.game_info = userdata
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self.game_info[c.CURRENT_TIME] = 0 # 时间信息需要新建
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self.game_info[c.CURRENT_TIME] = 0 # 时间信息需要新建
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