添加注释
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@ -98,6 +98,7 @@ class Level(tool.State):
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return element[0]
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self.zombie_list = []
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# 目前设置为从JSON文件中读取僵尸出现的时间、种类、位置信息,以后可以将时间设置为模仿原版的机制,位置设置为随机数
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for data in self.map_data[c.ZOMBIE_LIST]:
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self.zombie_list.append((data['time'], data['name'], data['map_y']))
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self.zombie_start_time = 0
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@ -279,11 +280,13 @@ class Level(tool.State):
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def play(self, mouse_pos, mouse_click):
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# 如果暂停
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if self.showLittleMenu:
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pg.mixer.music.pause() # 暂停播放音乐
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# 暂停播放音乐
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pg.mixer.music.pause()
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if mouse_click[0]:
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if self.checkReturnClick(mouse_pos):
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# 暂停 显示菜单
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# 终止暂停,停止显示菜单
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self.showLittleMenu = False
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# 继续播放音乐
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pg.mixer.music.unpause()
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elif self.checkRestartClick(mouse_pos):
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self.done = True
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@ -303,7 +306,7 @@ class Level(tool.State):
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if self.zombie_start_time == 0:
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self.zombie_start_time = self.current_time
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elif len(self.zombie_list) > 0:
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data = self.zombie_list[0]
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data = self.zombie_list[0] # 因此要求僵尸列表按照时间顺序排列
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if data[0] <= (self.current_time - self.zombie_start_time):
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self.createZombie(data[1], data[2])
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self.zombie_list.remove(data)
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@ -313,6 +316,7 @@ class Level(tool.State):
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self.plant_groups[i].update(self.game_info)
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self.zombie_groups[i].update(self.game_info)
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self.hypno_zombie_groups[i].update(self.game_info)
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# 清除走出去的魅惑僵尸
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for zombie in self.hypno_zombie_groups[i]:
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if zombie.rect.x > c.SCREEN_WIDTH:
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zombie.kill()
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@ -385,6 +389,7 @@ class Level(tool.State):
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def createZombie(self, name, map_y):
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x, y = self.map.getMapGridPos(0, map_y)
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# 新增的僵尸也需要在这里声明
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if name == c.NORMAL_ZOMBIE:
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self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X, y, self.head_group))
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elif name == c.CONEHEAD_ZOMBIE:
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@ -410,6 +415,8 @@ class Level(tool.State):
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self.setupHintImage()
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x, y = self.hint_rect.centerx, self.hint_rect.bottom
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map_x, map_y = self.map.getMapIndex(x, y)
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# 新植物也需要在这里声明
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if self.plant_name == c.SUNFLOWER:
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new_plant = plant.SunFlower(x, y, self.sun_group)
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elif self.plant_name == c.PEASHOOTER:
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