统一变量命名规则
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@ -9,27 +9,27 @@ class Map():
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if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
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self.width = c.GRID_POOL_X_LEN
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self.height = c.GRID_POOL_Y_LEN
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self.gridHeightSize = c.GRID_POOL_Y_SIZE
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self.grid_height_size = c.GRID_POOL_Y_SIZE
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self.map = [[(self.initMapGrid(c.MAP_GRASS), self.initMapGrid(c.MAP_WATER))[y in {2, 3}] for x in range(self.width)] for y in range(self.height)]
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elif self.background_type in c.ON_ROOF_BACKGROUNDS:
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self.width = c.GRID_ROOF_X_LEN
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self.height = c.GRID_ROOF_Y_LEN
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self.gridHeightSize = c.GRID_ROOF_Y_SIZE
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self.grid_height_size = c.GRID_ROOF_Y_SIZE
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self.map = [[self.initMapGrid(c.MAP_TILE) for x in range(self.width)] for y in range(self.height)]
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elif self.background_type == c.BACKGROUND_SINGLE:
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self.width = c.GRID_X_LEN
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self.height = c.GRID_Y_LEN
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self.gridHeightSize = c.GRID_Y_SIZE
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self.grid_height_size = c.GRID_Y_SIZE
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self.map = [[(self.initMapGrid(c.MAP_UNAVAILABLE), self.initMapGrid(c.MAP_GRASS))[y == 2] for x in range(self.width)] for y in range(self.height)]
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elif self.background_type == c.BACKGROUND_TRIPLE:
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self.width = c.GRID_X_LEN
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self.height = c.GRID_Y_LEN
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self.gridHeightSize = c.GRID_Y_SIZE
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self.grid_height_size = c.GRID_Y_SIZE
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self.map = [[(self.initMapGrid(c.MAP_UNAVAILABLE), self.initMapGrid(c.MAP_GRASS))[y in {1, 2, 3}] for x in range(self.width)] for y in range(self.height)]
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else:
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self.width = c.GRID_X_LEN
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self.height = c.GRID_Y_LEN
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self.gridHeightSize = c.GRID_Y_SIZE
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self.grid_height_size = c.GRID_Y_SIZE
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self.map = [[self.initMapGrid(c.MAP_GRASS) for x in range(self.width)] for y in range(self.height)]
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def isValid(self, map_x, map_y):
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@ -47,14 +47,14 @@ class Map():
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# 判断位置是否可用
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# 暂时没有写紫卡植物的判断方法
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# 由于紫卡植物需要移除以前的植物,所以可用另外定义一个函数
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def isAvailable(self, map_x, map_y, plantName):
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def isAvailable(self, map_x, map_y, plant_name):
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# 咖啡豆和墓碑吞噬者的判别最为特殊
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if plantName == c.COFFEEBEAN:
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if self.map[map_y][map_x][c.MAP_SLEEP] and (plantName not in self.map[map_y][map_x][c.MAP_PLANT]):
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if plant_name == c.COFFEEBEAN:
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if self.map[map_y][map_x][c.MAP_SLEEP] and (plant_name not in self.map[map_y][map_x][c.MAP_PLANT]):
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return True
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else:
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return False
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if plantName == c.GRAVEBUSTER:
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if plant_name == c.GRAVEBUSTER:
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if (c.GRAVE in self.map[map_y][map_x][c.MAP_PLANT]):
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return True
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else:
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@ -64,13 +64,13 @@ class Map():
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return False
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if self.map[map_y][map_x][c.MAP_PLOT_TYPE] == c.MAP_GRASS: # 草地
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# 首先需要判断植物是否是水生植物,水生植物不能种植在陆地上
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if plantName not in c.WATER_PLANTS:
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if plant_name not in c.WATER_PLANTS:
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if not self.map[map_y][map_x][c.MAP_PLANT]: # 没有植物肯定可以种植
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return True
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elif (all((i in {"花盆(未实现)", c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT])
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and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植
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and (plant_name not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植
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return True
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elif (plantName == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 没有南瓜头就能种南瓜头
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elif (plant_name == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 没有南瓜头就能种南瓜头
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return True
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else:
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return False
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@ -78,26 +78,26 @@ class Map():
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return False
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elif self.map[map_y][map_x][c.MAP_PLOT_TYPE] == c.MAP_TILE: # 屋顶
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# 首先需要判断植物是否是水生植物,水生植物不能种植在陆地上
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if plantName not in c.WATER_PLANTS:
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if plant_name not in c.WATER_PLANTS:
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if "花盆(未实现)" in self.map[map_y][map_x][c.MAP_PLANT]:
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if (all((i in {"花盆(未实现)", c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT])
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and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植
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if plantName in {c.SPIKEWEED}: # 不能在花盆上种植的植物
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and (plant_name not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植
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if plant_name in {c.SPIKEWEED}: # 不能在花盆上种植的植物
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return False
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else:
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return True
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elif (plantName == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 有花盆且没有南瓜头就能种南瓜头
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elif (plant_name == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 有花盆且没有南瓜头就能种南瓜头
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return True
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else:
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return False
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elif plantName == "花盆(未实现)": # 这一格本来没有花盆而且新来的植物是花盆,可以种
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elif plant_name == "花盆(未实现)": # 这一格本来没有花盆而且新来的植物是花盆,可以种
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return True
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else:
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return False
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else:
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return False
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elif self.map[map_y][map_x][c.MAP_PLOT_TYPE] == c.MAP_WATER: # 水里
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if plantName in c.WATER_PLANTS: # 是水生植物
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if plant_name in c.WATER_PLANTS: # 是水生植物
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if not self.map[map_y][map_x][c.MAP_PLANT]: # 只有无植物时才能在水里种植水生植物
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return True
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else:
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@ -105,12 +105,12 @@ class Map():
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else: # 非水生植物,依赖睡莲
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if c.LILYPAD in self.map[map_y][map_x][c.MAP_PLANT]:
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if (all((i in {c.LILYPAD, c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT])
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and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])):
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if plantName in {c.SPIKEWEED, c.POTATOMINE, "花盆(未实现)"}: # 不能在睡莲上种植的植物
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and (plant_name not in self.map[map_y][map_x][c.MAP_PLANT])):
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if plant_name in {c.SPIKEWEED, c.POTATOMINE, "花盆(未实现)"}: # 不能在睡莲上种植的植物
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return False
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else:
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return True
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elif (plantName == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 在睡莲上且没有南瓜头就能种南瓜头
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elif (plant_name == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 在睡莲上且没有南瓜头就能种南瓜头
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return True
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else:
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return False
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@ -152,22 +152,22 @@ class Map():
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def setMapGridType(self, map_x, map_y, plot_type):
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self.map[map_y][map_x][c.MAP_PLOT_TYPE] = plot_type
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def addMapPlant(self, map_x, map_y, plantName, sleep=False):
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self.map[map_y][map_x][c.MAP_PLANT].add(plantName)
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def addMapPlant(self, map_x, map_y, plant_name, sleep=False):
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self.map[map_y][map_x][c.MAP_PLANT].add(plant_name)
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self.map[map_y][map_x][c.MAP_SLEEP] = sleep
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def removeMapPlant(self, map_x, map_y, plantName):
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self.map[map_y][map_x][c.MAP_PLANT].discard(plantName)
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def removeMapPlant(self, map_x, map_y, plant_name):
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self.map[map_y][map_x][c.MAP_PLANT].discard(plant_name)
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def getRandomMapIndex(self):
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map_x = random.randint(0, self.width-1)
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map_y = random.randint(0, self.height-1)
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return (map_x, map_y)
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def checkPlantToSeed(self, x, y, plantName):
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def checkPlantToSeed(self, x, y, plant_name):
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pos = None
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map_x, map_y = self.getMapIndex(x, y)
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if self.isValid(map_x, map_y) and self.isAvailable(map_x, map_y, plantName):
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if self.isValid(map_x, map_y) and self.isAvailable(map_x, map_y, plant_name):
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pos = self.getMapGridPos(map_x, map_y)
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return pos
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@ -841,9 +841,9 @@ class Level(tool.State):
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# 能否种植物的判断:
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# 先判断位置是否合法 isValid(map_x, map_y)
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# 再判断位置是否可用 isMovable(map_x, map_y)
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def canSeedPlant(self, plantName):
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def canSeedPlant(self, plant_name):
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x, y = pg.mouse.get_pos()
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return self.map.checkPlantToSeed(x, y, plantName)
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return self.map.checkPlantToSeed(x, y, plant_name)
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# 种植物
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def addPlant(self):
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@ -913,7 +913,7 @@ class Level(tool.State):
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elif self.plant_name == c.TANGLEKLEP:
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new_plant = plant.TangleKlep(x, y)
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elif self.plant_name == c.DOOMSHROOM:
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if self.map.gridHeightSize == c.GRID_Y_SIZE:
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if self.map.grid_height_size == c.GRID_Y_SIZE:
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new_plant = plant.DoomShroom(x, y, self.map.map[map_y][map_x][c.MAP_PLANT], explode_y_range=2)
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else:
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new_plant = plant.DoomShroom(x, y, self.map.map[map_y][map_x][c.MAP_PLANT], explode_y_range=3)
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@ -1150,7 +1150,7 @@ class Level(tool.State):
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if self.map.map[i][0][c.MAP_PLOT_TYPE] != self.map.map[i + _move][0][c.MAP_PLOT_TYPE]:
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_move = -(_move)
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zombie.target_map_y = i + _move
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zombie.target_y_change = _move * self.map.gridHeightSize
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zombie.target_y_change = _move * self.map.grid_height_size
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else:
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zombie.setAttack(target_plant)
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