进一步优化魅惑的僵尸在水池中的行为

This commit is contained in:
星外之神 2022-05-05 11:13:02 +08:00
parent d1f5d798b4
commit a79b8cff71

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@ -145,8 +145,7 @@ class Zombie(pg.sprite.Sprite):
self.helmetType2 = False self.helmetType2 = False
else: else:
self.changeFrames(self.helmet_walk_frames) self.changeFrames(self.helmet_walk_frames)
# 尚未进入水池,或被魅惑的僵尸已经走出水池 elif self.is_hypno and self.rect.right > c.MAP_POOL_FRONT_X + 55: # 常数拟合暂时缺乏检验
else:
if self.swimming: if self.swimming:
self.changeFrames(self.walk_frames) self.changeFrames(self.walk_frames)
if self.helmet: if self.helmet:
@ -162,6 +161,14 @@ class Zombie(pg.sprite.Sprite):
elif self.swimming: # 游泳状态需要改为步行 elif self.swimming: # 游泳状态需要改为步行
self.changeFrames(self.helmet_walk_frames) self.changeFrames(self.helmet_walk_frames)
self.swimming = False self.swimming = False
# 尚未进入水池
else:
if self.helmetHealth <= 0 and self.helmet:
self.changeFrames(self.walk_frames)
self.helmet = False
if self.helmetType2Health <= 0 and self.helmetType2:
self.changeFrames(self.walk_frames)
self.helmetType2 = False
# 不能游泳的一般僵尸 # 不能游泳的一般僵尸
else: else:
if self.helmetHealth <= 0 and self.helmet: if self.helmetHealth <= 0 and self.helmet: