add some
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83d72e6f46
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9ed9404c26
@ -1,6 +1,7 @@
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{
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"background_type":0,
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"init_sun_value":500,
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"shovel":1,
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"zombie_list":[
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{"time":1000, "map_y":2, "name":"Zombie"}
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]
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@ -1,6 +1,7 @@
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{
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"background_type":0,
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"init_sun_value":5000,
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"shovel":1,
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"zombie_list":[
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{"time":20000, "map_y":0, "name":"Zombie"},
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{"time":40000, "map_y":2, "name":"FlagZombie"},
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@ -1,6 +1,7 @@
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{
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"background_type":0,
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"init_sun_value":50,
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"shovel":1,
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"zombie_list":[
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{"time":20000, "map_y":0, "name":"Zombie"},
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{"time":40000, "map_y":2, "name":"FlagZombie"},
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@ -1,6 +1,7 @@
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{
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"background_type":1,
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"init_sun_value":50,
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"shovel":1,
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"zombie_list":[
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{"time":20000, "map_y":0, "name":"Zombie"},
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{"time":40000, "map_y":2, "name":"ConeheadZombie"},
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@ -1,6 +1,7 @@
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{
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"background_type":0,
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"choosebar_type":1,
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"shovel":1,
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"card_pool":[
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{"name":"Peashooter"},
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{"name":"SnowPea"},
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@ -1,6 +1,7 @@
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{
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"background_type":4,
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"choosebar_type":2,
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"shovel":0,
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"card_pool":[
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{"name":"WallNutBowling"},
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{"name":"RedWallNutBowling"}
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BIN
resources/graphics/Screen/littleGameButton.png
Normal file
BIN
resources/graphics/Screen/littleGameButton.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 41 KiB |
@ -380,7 +380,7 @@ class MoveBar():
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def __init__(self, card_pool):
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self.loadFrame(c.MOVEBAR_BACKGROUND)
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self.rect = self.image.get_rect()
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self.rect.x = 90
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self.rect.x = 20
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self.rect.y = 0
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self.card_start_x = self.rect.x + 8
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@ -34,6 +34,7 @@ BIG_MENU = 'bigMenu'
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RETURN_BUTTON = 'returnButton'
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RESTART_BUTTON = 'restartButton'
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MAINMENU_BUTTON = 'mainMenuButton'
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LITTLEGAME_BUTTON = 'littleGameButton'
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# 小铲子
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SHOVEL = 'shovel'
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SHOVEL_BOX = 'shovelBox'
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@ -24,7 +24,10 @@ class Level(tool.State):
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self.initState()
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def loadMap(self):
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map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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if c.LITTLEGAME_BUTTON in self.game_info:
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map_file = 'littleGame_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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else:
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map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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file_path = os.path.join('resources', 'data', 'map', map_file)
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# 最后一关之后应该结束了
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try:
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@ -36,6 +39,11 @@ class Level(tool.State):
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self.done = True
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self.next = c.MAIN_MENU
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return
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if self.map_data[c.SHOVEL] == 0:
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self.hasShovel = False
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else:
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self.hasShovel = True
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def setupBackground(self):
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img_index = self.map_data[c.BACKGROUND_TYPE]
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@ -128,7 +136,7 @@ class Level(tool.State):
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# 是否拖住植物或者铲子
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self.drag_plant = False
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self.drag_plant = False
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self.drag_shovel = False
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self.hint_image = None
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self.hint_plant = False
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@ -143,17 +151,18 @@ class Level(tool.State):
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self.setupZombies()
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self.setupCars()
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# 小游戏才有CHOOSEBAR_TYPE,小游戏没有铲子
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if c.CHOOSEBAR_TYPE not in self.map_data:
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# 地图有铲子才添加铲子
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if self.hasShovel:
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# 导入小铲子
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frame_rect = [0, 0, 71, 67]
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self.shovel = tool.get_image_menu(tool.GFX[c.SHOVEL], *frame_rect, c.BLACK, 1.1)
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self.shovel_rect = self.shovel.get_rect()
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frame_rect = [0, 0, 77, 75]
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self.shovel_positon = (550, 2)
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self.shovel_box = tool.get_image_menu(tool.GFX[c.SHOVEL_BOX], *frame_rect, c.BLACK, 1.1)
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self.shovel_box_rect = self.shovel_box.get_rect()
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self.shovel_rect.x = self.shovel_box_rect.x = 550
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self.shovel_rect.y = self.shovel_box_rect.y = 2
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self.shovel_rect.x = self.shovel_box_rect.x = self.shovel_positon[0]
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self.shovel_rect.y = self.shovel_box_rect.y = self.shovel_positon[1]
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self.setupLittleMenu()
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@ -222,11 +231,22 @@ class Level(tool.State):
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return True
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return False
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# 检查小铲子有没有被点击
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# 用小铲子移除植物
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def shovelRemovePlant(self, mouse_pos):
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x, y = mouse_pos
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map_x, map_y = self.map.getMapIndex(x, y)
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for i in self.plant_groups[map_y]:
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if(x >= i.rect.x and x <= i.rect.right and
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y >= i.rect.y and y <= i.rect.bottom):
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i.kill()
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return
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# 检查小铲子的位置有没有被点击
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# 方便放回去
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def checkShovelClick(self, mouse_pos):
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x, y = mouse_pos
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if(x >= self.mainMenu_button_rect.x and x <= self.mainMenu_button_rect.right and
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y >= self.mainMenu_button_rect.y and y <= self.mainMenu_button_rect.bottom):
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if(x >= self.shovel_box_rect.x and x <= self.shovel_box_rect.right and
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y >= self.shovel_box_rect.y and y <= self.shovel_box_rect.bottom):
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return True
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return False
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@ -272,8 +292,17 @@ class Level(tool.State):
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# 暂停 显示菜单
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self.showLittleMenu = True
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elif self.checkShovelClick(mouse_pos):
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self.drag_shovel = True
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self.drag_shovel = not self.drag_shovel
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if self.drag_shovel:
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# 小铲子要隐藏鼠标
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pg.mouse.set_visible(False)
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else:
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self.removeMouseImagePlus()
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elif self.drag_shovel:
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# 移出这地方的植物
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self.shovelRemovePlant(mouse_pos)
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# 拖动植物或者铲子
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if not self.drag_plant and mouse_pos and mouse_click[0]:
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result = self.menubar.checkCardClick(mouse_pos)
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if result:
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@ -288,6 +317,9 @@ class Level(tool.State):
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self.addPlant()
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elif mouse_pos is None:
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self.setupHintImage()
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elif self.drag_shovel:
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if mouse_click[1]:
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self.removeMouseImagePlus()
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if self.produce_sun:
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@ -296,7 +328,9 @@ class Level(tool.State):
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map_x, map_y = self.map.getRandomMapIndex()
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x, y = self.map.getMapGridPos(map_x, map_y)
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self.sun_group.add(plant.Sun(x, 0, x, y))
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if not self.drag_plant and mouse_pos and mouse_click[0]:
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# 检查有没有捡到阳光
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if not self.drag_plant and not self.drag_shovel and mouse_pos and mouse_click[0]:
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for sun in self.sun_group:
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if sun.checkCollision(mouse_pos[0], mouse_pos[1]):
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self.menubar.increaseSunValue(sun.sun_value)
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@ -331,6 +365,7 @@ class Level(tool.State):
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x, y = pg.mouse.get_pos()
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return self.map.showPlant(x, y)
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# 种植物
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def addPlant(self):
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pos = self.canSeedPlant()
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if pos is None:
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@ -444,6 +479,13 @@ class Level(tool.State):
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self.hint_image = None
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self.hint_plant = False
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# 移除小铲子
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def removeMouseImagePlus(self):
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pg.mouse.set_visible(True)
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self.drag_shovel = False
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self.shovel_rect.x = self.shovel_positon[0]
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self.shovel_rect.y = self.shovel_positon[1]
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def checkBulletCollisions(self):
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collided_func = pg.sprite.collide_circle_ratio(0.7)
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for i in range(self.map_y_len):
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@ -650,6 +692,12 @@ class Level(tool.State):
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self.mouse_rect.centerx = x
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self.mouse_rect.centery = y
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surface.blit(self.mouse_image, self.mouse_rect)
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def drawMouseShowPlus(self, surface):
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x, y = pg.mouse.get_pos()
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self.shovel_rect.centerx = x
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self.shovel_rect.centery = y
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surface.blit(self.shovel, self.shovel_rect)
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def drawZombieFreezeTrap(self, i, surface):
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for zombie in self.zombie_groups[i]:
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@ -661,9 +709,10 @@ class Level(tool.State):
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if self.state == c.CHOOSE:
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self.panel.draw(surface)
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elif self.state == c.PLAY:
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# 画铲子
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surface.blit(self.shovel_box, self.shovel_box_rect)
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surface.blit(self.shovel, self.shovel_rect)
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if self.hasShovel:
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# 画铲子
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surface.blit(self.shovel_box, self.shovel_box_rect)
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surface.blit(self.shovel, self.shovel_rect)
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# 画小菜单
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surface.blit(self.little_menu, self.little_menu_rect)
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@ -682,7 +731,7 @@ class Level(tool.State):
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if self.drag_plant:
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self.drawMouseShow(surface)
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if self.drag_shovel:
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if self.hasShovel and self.drag_shovel:
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self.drawMouseShowPlus(surface)
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if self.showLittleMenu:
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@ -46,6 +46,13 @@ class Menu(tool.State):
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self.exit_rect.x = 690
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self.exit_rect.y = 400
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# 小游戏
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frame_rect = [0, 0, 317, 139]
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self.option_littleGame = tool.get_image_menu(tool.GFX[c.LITTLEGAME_BUTTON], *frame_rect, c.BLACK, 0.9)
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self.option_littleGame_rect = self.option_littleGame.get_rect()
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self.option_littleGame_rect.x = 425
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self.option_littleGame_rect.y = 200
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self.option_start = 0
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self.option_timer = 0
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self.option_clicked = False
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@ -66,6 +73,15 @@ class Menu(tool.State):
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self.done = True
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self.next = c.EXIT
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# 检查有没有按到小游戏
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def checkLittleGameClick(self, mouse_pos):
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x, y = mouse_pos
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if(x >= self.option_littleGame_rect.x and x <= self.option_littleGame_rect.right and
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y >= self.option_littleGame_rect.y and y <= self.option_littleGame_rect.bottom):
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self.done = True
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# 确实小游戏还是用的level
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self.persist[c.LITTLEGAME_BUTTON] = True
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def update(self, surface, current_time, mouse_pos, mouse_click):
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self.current_time = self.game_info[c.CURRENT_TIME] = current_time
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@ -74,6 +90,7 @@ class Menu(tool.State):
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if mouse_pos:
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self.checkOptionClick(mouse_pos)
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self.checkExitClick(mouse_pos)
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self.checkLittleGameClick(mouse_pos)
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else:
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# 点到后播放动画
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if(self.current_time - self.option_timer) > 200:
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@ -88,4 +105,5 @@ class Menu(tool.State):
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surface.blit(self.bg_image, self.bg_rect)
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surface.blit(self.option_image, self.option_rect)
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surface.blit(self.option_exit, self.exit_rect)
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surface.blit(self.option_exit, self.exit_rect)
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surface.blit(self.option_littleGame, self.option_littleGame_rect)
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