更改杨桃设定

This commit is contained in:
星外之神 2022-04-24 18:47:34 +08:00
parent c140a376ba
commit 9b91d881d0
3 changed files with 17 additions and 13 deletions

View File

@ -4,7 +4,7 @@ import pygame as pg
from .. import tool
from .. import constants as c
plantInfo = (#元组 (植物名称, 卡片名称, 阳光, 冷却时间)
plantInfo = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间)
(c.PEASHOOTER,
c.CARD_PEASHOOTER,
100,

View File

@ -111,10 +111,11 @@ class Bullet(pg.sprite.Sprite):
# 杨桃的子弹
class StarBullet(Bullet):
def __init__(self, x, start_y, damage, direction): # direction指星星飞行方向
def __init__(self, x, start_y, damage, direction, level): # direction指星星飞行方向
pg.sprite.Sprite.__init__(self)
self.name = c.BULLET_STAR
self.level = level
self.frames = []
self.effect = False
self.frame_index = 0
@ -186,11 +187,10 @@ class StarBullet(Bullet):
def draw(self, surface):
surface.blit(self.image, self.rect)
# 这里可以用坚果保龄球的代码改一下
# 这里的是坚果保龄球的代码改一下,实现子弹换行
def handleMapYPosition(self):
_, map_y1 = self.level.map.getMapIndex(self.rect.x, self.rect.centery)
if self.map_y != map_y1:
# 换行
if (self.map_y != map_y1) and (0 <= map_y1 <= self.level.map_y_len-1): # 换行
self.level.bullet_groups[self.map_y].remove(self)
self.level.bullet_groups[map_y1].add(self)
self.map_y = map_y1
@ -1136,9 +1136,10 @@ class TorchWood(Plant):
i.kill()
class StarFruit(Plant):
def __init__(self, x, y, bullet_group):
def __init__(self, x, y, bullet_group, level):
Plant.__init__(self, x, y, c.STARFRUIT, c.PLANT_HEALTH, bullet_group)
self.shoot_timer = 0
self.level = level
def canAttack(self, zombie):
if zombie.state != c.DIE:
@ -1152,10 +1153,10 @@ class StarFruit(Plant):
def attacking(self):
if (self.current_time - self.shoot_timer) > 1400:
self.bullet_group.add(StarBullet(self.rect.left + 10, self.rect.y, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD))
self.bullet_group.add(StarBullet(self.rect.centerx, self.rect.bottom - self.rect.h + 5, c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD))
self.bullet_group.add(StarBullet(self.rect.centerx, self.rect.bottom - 5, c.BULLET_DAMAGE_NORMAL, c.STAR_DOWNWARD))
self.bullet_group.add(StarBullet(self.rect.left + 5, self.rect.y + 10, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_DOWN))
self.bullet_group.add(StarBullet(self.rect.left + 5, self.rect.y - 10, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_UP))
self.bullet_group.add(StarBullet(self.rect.left + 10, self.rect.y, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - self.rect.h + 5, c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - 5, c.BULLET_DAMAGE_NORMAL, c.STAR_DOWNWARD, self.level))
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.bottom - 20, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_DOWN, self.level))
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.y - 10, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_UP, self.level))
self.shoot_timer = self.current_time

View File

@ -536,7 +536,7 @@ class Level(tool.State):
elif self.plant_name == c.TORCHWOOD:
new_plant = plant.TorchWood(x, y, self.bullet_groups[map_y])
elif self.plant_name == c.STARFRUIT:
new_plant = plant.StarFruit(x, y, self.bullet_groups[map_y])
new_plant = plant.StarFruit(x, y, self.bullet_groups[map_y], self)
if new_plant.can_sleep and self.background_type in {c.BACKGROUND_DAY, c.BACKGROUND_POOL, c.BACKGROUND_ROOF, c.BACKGROUND_WALLNUTBOWLING, c.BACKGROUND_SINGLE, c.BACKGROUND_TRIPLE}:
new_plant.setSleep()
@ -618,9 +618,12 @@ class Level(tool.State):
self.shovel_rect.y = self.shovel_positon[1]
def checkBulletCollisions(self):
collided_func = pg.sprite.collide_circle_ratio(0.7)
for i in range(self.map_y_len):
for bullet in self.bullet_groups[i]:
if bullet.name == c.BULLET_STAR:
collided_func = pg.sprite.collide_circle_ratio(1)
else:
collided_func = pg.sprite.collide_circle_ratio(0.7)
if bullet.state == c.FLY:
zombie = pg.sprite.spritecollideany(bullet, self.zombie_groups[i], collided_func)
if zombie and zombie.state != c.DIE: