调整数据,使旗帜升起时间与一大波时间对应
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@ -302,7 +302,7 @@ ATTACK_INTERVAL = 500
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ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔
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# 僵尸生成位置
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ZOMBIE_START_X = SCREEN_WIDTH + 25 # 场宽度不一样,用于拟合
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ZOMBIE_START_X = SCREEN_WIDTH + 40 # 场宽度不一样,用于拟合
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# 状态类型
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IDLE = 'idle'
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@ -399,7 +399,7 @@ class Level(tool.State):
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self.level_progress_bar_image = tool.get_image_menu(tool.GFX[c.LEVEL_PROGRESS_BAR], *frame_rect, c.BLACK, 1)
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self.level_progress_bar_image_rect = self.level_progress_bar_image.get_rect()
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self.level_progress_bar_image_rect.x = 600 # 猜的
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self.level_progress_bar_image_rect.y = 550 # 猜的
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self.level_progress_bar_image_rect.y = 565 # 猜的
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# 僵尸头
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frame_rect = (0, 0, 23, 25)
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@ -1117,12 +1117,12 @@ class Level(tool.State):
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surface.blit(self.level_progress_bar_image, self.level_progress_bar_image_rect)
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# 按照当前波数生成僵尸头位置
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self.level_progress_zombie_head_image_rect.x = self.level_progress_bar_image_rect.x - int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)) + 140 # 常数为预计值
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self.level_progress_zombie_head_image_rect.x = self.level_progress_bar_image_rect.x - int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)) + 145 # 常数为预计值
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self.level_progress_zombie_head_image_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数为预计值
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# 填充的进度条信息
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# 常数为预计值
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filledBarRect = (self.level_progress_zombie_head_image_rect.x + 3, self.level_progress_bar_image_rect.y + 6, int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)) + 10, 9)
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filledBarRect = (self.level_progress_zombie_head_image_rect.x + 3, self.level_progress_bar_image_rect.y + 6, int((150 * self.waveNum) / (self.map_data[c.NUM_FLAGS] * 10)) + 5, 9)
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# 画填充的进度条
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pg.draw.rect(surface, c.GREEN, filledBarRect)
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@ -1130,7 +1130,7 @@ class Level(tool.State):
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for i in range(self.numFlags):
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self.level_progress_flag_rect.x = self.level_progress_bar_image_rect.x + int((150*i)/self.numFlags) + 5 # 常数是猜的
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# 当指示进度的僵尸头在旗帜左侧时升高旗帜
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if self.level_progress_flag_rect.x >= self.level_progress_zombie_head_image_rect.x:
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if self.level_progress_flag_rect.x - 7 >= self.level_progress_zombie_head_image_rect.x:
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self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 15 # 常数是猜的
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else:
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self.level_progress_flag_rect.y = self.level_progress_bar_image_rect.y - 3 # 常数是猜的
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