大波先生成旗帜僵尸
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@ -4,6 +4,7 @@ import sys
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import pygame as pg
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import pygame as pg
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from random import randint
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from random import randint
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from random import choices
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from random import choices
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from random import uniform
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from .. import tool
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from .. import tool
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from .. import constants as c
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from .. import constants as c
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from ..component import map, plant, zombie, menubar
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from ..component import map, plant, zombie, menubar
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@ -120,10 +121,16 @@ class Level(tool.State):
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# 按照原版pvz设计的僵尸容量函数,是从无尽解析的,但是普通关卡也可以遵循
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# 按照原版pvz设计的僵尸容量函数,是从无尽解析的,但是普通关卡也可以遵循
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for wave in range(1, 10 * numFlags + 1):
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for wave in range(1, 10 * numFlags + 1):
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volume = int(int((wave + survivalRounds*20)*0.8)/2) + 1
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volume = int(int((wave + survivalRounds*20)*0.8)/2) + 1
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if wave % 10 == 0:
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volume = int(volume*2.5)
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zombieList = []
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zombieList = []
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# 大波僵尸情况
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if wave % 10 == 0:
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# 容量增大至2.5倍
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volume = int(volume*2.5)
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# 先生成旗帜僵尸
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zombieList.append(c.FLAG_ZOMBIE)
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volume -= self.createZombieInfo[c.FLAG_ZOMBIE][0]
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if inevitableZombieDict and (str(wave) in inevitableZombieDict.keys()):
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if inevitableZombieDict and (str(wave) in inevitableZombieDict.keys()):
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for newZombie in inevitableZombieDict[str(wave)]:
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for newZombie in inevitableZombieDict[str(wave)]:
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zombieList.append(newZombie)
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zombieList.append(newZombie)
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@ -168,12 +175,10 @@ class Level(tool.State):
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self.waveZombies = self.waves[self.waveNum - 1]
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self.waveZombies = self.waves[self.waveNum - 1]
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self.numZombie = len(self.waveZombies)
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self.numZombie = len(self.waveZombies)
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return
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return
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numZombies = 0
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numZombies = 0
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for i in range(self.map_y_len):
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for i in range(self.map_y_len):
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numZombies += len(self.zombie_groups[i])
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numZombies += len(self.zombie_groups[i])
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if numZombies / self.numZombie < 0.15:
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if numZombies / self.numZombie < uniform(0.15, 0.25):
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self.waveNum += 1
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self.waveNum += 1
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self.waveTime = current_time
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self.waveTime = current_time
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self.waveZombies = self.waves[self.waveNum - 1]
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self.waveZombies = self.waves[self.waveNum - 1]
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