更改土豆雷触发机制,更改小推车碰撞范围

This commit is contained in:
星外之神 2022-04-09 11:27:37 +08:00
parent 585f898113
commit 96a6a019b6
3 changed files with 31 additions and 8 deletions

View File

@ -3,9 +3,31 @@
"init_sun_value":5000, "init_sun_value":5000,
"shovel":1, "shovel":1,
"zombie_list":[ "zombie_list":[
{"time":1000, "map_y":2, "name":"Zombie"}, {"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":2000, "map_y":2, "name":"BucketheadZombie"}, {"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":3000, "map_y":2, "name":"BucketheadZombie"}, {"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":1000, "map_y":2, "name":"NewspaperZombie"},
{"time":2000, "map_y":2, "name":"NewspaperZombie"},
{"time":3000, "map_y":2, "name":"NewspaperZombie"},
{"time":4000, "map_y":2, "name":"Zombie"}, {"time":4000, "map_y":2, "name":"Zombie"},
{"time":5000, "map_y":2, "name":"Zombie"}, {"time":5000, "map_y":2, "name":"Zombie"},
{"time":6000, "map_y":2, "name":"Zombie"}, {"time":6000, "map_y":2, "name":"Zombie"},
@ -13,6 +35,6 @@
{"time":8000, "map_y":2, "name":"BucketheadZombie"}, {"time":8000, "map_y":2, "name":"BucketheadZombie"},
{"time":9000, "map_y":2, "name":"Zombie"}, {"time":9000, "map_y":2, "name":"Zombie"},
{"time":10000, "map_y":2, "name":"Zombie"}, {"time":10000, "map_y":2, "name":"Zombie"},
{"time":11000, "map_y":2, "name":"Zombie"} {"time":60000, "map_y":2, "name":"Zombie"}
] ]
} }

View File

@ -540,7 +540,7 @@ class PotatoMine(Plant):
def canAttack(self, zombie): def canAttack(self, zombie):
if (not self.is_init and zombie.rect.right >= self.rect.x and (not zombie.lostHead) and if (not self.is_init and zombie.rect.right >= self.rect.x and (not zombie.lostHead) and
(zombie.rect.x - self.rect.x) <= self.explode_x_range): (abs(zombie.rect.x - self.rect.x) <= self.explode_x_range * 0.7)):
return True return True
return False return False

View File

@ -628,7 +628,7 @@ class Level(tool.State):
hypno_zombie.setAttack(zombie, False) hypno_zombie.setAttack(zombie, False)
def checkCarCollisions(self): def checkCarCollisions(self):
collided_func = pg.sprite.collide_circle_ratio(0.8) collided_func = pg.sprite.collide_circle_ratio(0.6)
for car in self.cars: for car in self.cars:
zombies = pg.sprite.spritecollide(car, self.zombie_groups[car.map_y], False, collided_func) zombies = pg.sprite.spritecollide(car, self.zombie_groups[car.map_y], False, collided_func)
for zombie in zombies: for zombie in zombies:
@ -643,7 +643,8 @@ class Level(tool.State):
if abs(i - map_y) > y_range: if abs(i - map_y) > y_range:
continue continue
for zombie in self.zombie_groups[i]: for zombie in self.zombie_groups[i]:
if abs(zombie.rect.centerx - x) <= x_range: if ((abs(zombie.rect.centerx - x) <= x_range) or
((zombie.rect.right - (x-x_range) > 20) or (zombie.rect.right - (x-x_range))/zombie.rect.width > 0.15, ((x+x_range) - zombie.rect.left > 20) or ((x+x_range) - zombie.rect.left)/zombie.rect.width > 0.15)[zombie.rect.x > x]): # 这代码不太好懂,后面是一个判断僵尸在左还是在右,前面是一个元组,[0]是在左边的情况,[1]是在右边的情况
zombie.health -= 1800 zombie.health -= 1800
if zombie.health <= 0: if zombie.health <= 0:
zombie.setBoomDie() zombie.setBoomDie()
@ -771,7 +772,7 @@ class Level(tool.State):
def checkLose(self): def checkLose(self):
for i in range(self.map_y_len): for i in range(self.map_y_len):
for zombie in self.zombie_groups[i]: for zombie in self.zombie_groups[i]:
if zombie.rect.right < 0 and (not zombie.lostHead): if zombie.rect.right < -10 and (not zombie.lostHead):
return True return True
return False return False