diff --git a/source/state/level.py b/source/state/level.py index f03b679..b36bb75 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -677,7 +677,15 @@ class Level(tool.State): self.zombie_groups[map_y].remove(zombie) self.hypno_zombie_groups[map_y].add(zombie) elif (plant.name == c.POTATOMINE and not plant.is_init): # 土豆雷不是灰烬植物,不能用Boom - zombie.setDamage(1800) + for i in range(self.map_y_len): + if abs(i - map_y) > plant.explode_y_range: + continue + for zombie in self.zombie_groups[i]: + if ((abs(zombie.rect.centerx - x) <= plant.explode_y_range) or + ((zombie.rect.right - (x-plant.explode_x_range) > 20) or (zombie.rect.right - (x-plant.explode_x_range))/zombie.rect.width > 0.15, ((x+plant.explode_x_range) - zombie.rect.left > 20) or ((x+plant.explode_x_range) - zombie.rect.left)/zombie.rect.width > 0.15)[zombie.rect.x > x]): # 这代码不太好懂,后面是一个判断僵尸在左还是在右,前面是一个元组,[0]是在左边的情况,[1]是在右边的情况 + # 如果以后要区分防具和本体,这里要跟着改动,因为土豆雷不是灰烬植物 + zombie.health -= 1800 + # 避免僵尸在用铲子移除植物后还在原位啃食 plant.health = 0 plant.kill()