加入部分咖啡豆素材

This commit is contained in:
星外之神 2022-05-04 11:28:49 +08:00
parent 4245080c9d
commit 94f8329803
22 changed files with 47 additions and 4 deletions

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@ -20,6 +20,11 @@
"NewspaperZombieNoPaperAttack":{"x":48, "width":92}, "NewspaperZombieNoPaperAttack":{"x":48, "width":92},
"NewspaperZombieLostHead":{"x":44, "width":96}, "NewspaperZombieLostHead":{"x":44, "width":96},
"NewspaperZombieLostHeadAttack":{"x":48, "width":92}, "NewspaperZombieLostHeadAttack":{"x":48, "width":92},
"NewspaperZombieDie":{"x":0, "width":100} "NewspaperZombieDie":{"x":0, "width":100},
"DukyTubeZombie":{"x":55, "width":105},
"DukyTubeZombieAttack":{"x":55, "width":105},
"DukyTubeZombieDie":{"x":55, "width":105},
"DukyTubeZombieLostHead":{"x":55, "width":105},
"DukyTubeZombieSwim":{"x":55, "width":105}
} }
} }

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@ -4,7 +4,7 @@
"shovel":1, "shovel":1,
"spawn_zombies":"list", "spawn_zombies":"list",
"zombie_list":[ "zombie_list":[
{"time":1000, "map_y":2, "name":"FootballZombie"}, {"time":1000, "map_y":2, "name":"DuckyTubeZombie"},
{"time":60000, "map_y":2, "name":"Zombie"} {"time":60000, "map_y":2, "name":"Zombie"}
] ]
} }

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@ -4,7 +4,7 @@ from .. import constants as c
class Zombie(pg.sprite.Sprite): class Zombie(pg.sprite.Sprite):
def __init__(self, x, y, name, head_group=None, helmetHealth=0, helmetType2Health=0, bodyHealth=c.NORMAL_HEALTH + c.LOSTHEAD_HEALTH, damage=c.ZOMBIE_ATTACK_DAMAGE): def __init__(self, x, y, name, head_group=None, helmetHealth=0, helmetType2Health=0, bodyHealth=c.NORMAL_HEALTH + c.LOSTHEAD_HEALTH, damage=c.ZOMBIE_ATTACK_DAMAGE, canSwim=False):
pg.sprite.Sprite.__init__(self) pg.sprite.Sprite.__init__(self)
self.name = name self.name = name
@ -575,3 +575,34 @@ class FootballZombie(Zombie):
self.loadFrames(frame_list[i], name) self.loadFrames(frame_list[i], name)
self.frames = self.helmet_walk_frames self.frames = self.helmet_walk_frames
class DuckyTubeZombie(Zombie):
def __init__(self, x, y, head_group):
Zombie.__init__(self, x, y, c.DUCKY_TUBE_ZOMBIE, head_group, canSwim=True)
def loadImages(self):
self.walk_frames = []
self.swim_frames = []
self.attack_frames = []
self.losthead_walk_frames = []
self.losthead_attack_frames = []
self.die_frames = []
self.boomdie_frames = []
walk_name = self.name
swim_name = self.name + 'Swim'
attack_name = self.name + 'Attack'
losthead_walk_name = self.name + 'LostHead'
losthead_attack_name = self.name + 'LostHead'
die_name = self.name + 'Die'
boomdie_name = c.BOOMDIE
frame_list = [self.walk_frames, self.swim_frames, self.attack_frames, self.losthead_walk_frames,
self.losthead_attack_frames, self.die_frames, self.boomdie_frames]
name_list = [walk_name, swim_name, attack_name, losthead_walk_name,
losthead_attack_name, die_name, boomdie_name]
for i, name in enumerate(name_list):
self.loadFrames(frame_list[i], name)
self.frames = self.walk_frames

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@ -141,6 +141,9 @@ MAP_POOL_OFFSET_Y = 115
MAP_ROOF_OFFSET_X = 35 # 暂时还不清楚数据 MAP_ROOF_OFFSET_X = 35 # 暂时还不清楚数据
MAP_ROOF_OFFSET_Y = 105 # 暂时还不清楚数据 MAP_ROOF_OFFSET_Y = 105 # 暂时还不清楚数据
# 泳池前端陆地部分
MAP_POOL_FRONT_X = 770
# 植物选择菜单栏、传送带菜单栏等类型设定 # 植物选择菜单栏、传送带菜单栏等类型设定
CHOOSEBAR_TYPE = 'choosebar_type' CHOOSEBAR_TYPE = 'choosebar_type'
CHOOSEBAR_STATIC = 0 CHOOSEBAR_STATIC = 0
@ -277,6 +280,8 @@ BUCKETHEAD_ZOMBIE = 'BucketheadZombie'
FLAG_ZOMBIE = 'FlagZombie' FLAG_ZOMBIE = 'FlagZombie'
NEWSPAPER_ZOMBIE = 'NewspaperZombie' NEWSPAPER_ZOMBIE = 'NewspaperZombie'
FOOTBALL_ZOMBIE = 'FootballZombie' FOOTBALL_ZOMBIE = 'FootballZombie'
DUCKY_TUBE_ZOMBIE = 'DuckyTubeZombie'
BOOMDIE = 'BoomDie' BOOMDIE = 'BoomDie'
# 对僵尸的攻击类型设置 # 对僵尸的攻击类型设置

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@ -657,6 +657,8 @@ class Level(tool.State):
self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X + randint(-20, 20) + hugeWaveMove, y, self.head_group)) self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X + randint(-20, 20) + hugeWaveMove, y, self.head_group))
elif name == c.FOOTBALL_ZOMBIE: elif name == c.FOOTBALL_ZOMBIE:
self.zombie_groups[map_y].add(zombie.FootballZombie(c.ZOMBIE_START_X + randint(-20, 20) + hugeWaveMove, y, self.head_group)) self.zombie_groups[map_y].add(zombie.FootballZombie(c.ZOMBIE_START_X + randint(-20, 20) + hugeWaveMove, y, self.head_group))
elif name == c.DUCKY_TUBE_ZOMBIE:
self.zombie_groups[map_y].add(zombie.DuckyTubeZombie(c.ZOMBIE_START_X + randint(-20, 20) + hugeWaveMove, y, self.head_group))
# 能否种植物的判断: # 能否种植物的判断:
# 先判断位置是否合法 isValid(map_x, map_y) # 先判断位置是否合法 isValid(map_x, map_y)