Merge branch 'master' into opengl

This commit is contained in:
星外之神 2022-06-03 23:14:42 +08:00
commit 93ff3e374b
44 changed files with 123 additions and 12 deletions

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@ -96,10 +96,27 @@ python main.py
- 对于`opus`编码,需要添加`libogg-0.dll``libopus-0.dll``libopusfile-0.dll`
- 以添加`opus``vorbis`编码的背景音乐支持为例,编译需执行以下命令:
``` cmd
``` powershell
git clone https://github.com/wszqkzqk/pypvz.git
cd pypvz
nuitka --mingw64 --standalone --onefile --show-progress --show-memory --output-dir=out --windows-icon-from-ico=pypvz.ico --include-data-dir=resources=resources --include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libogg-0.dll=libogg-0.dll --include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libopus-0.dll=libopus-0.dll --include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libopusfile-0.dll=libopusfile-0.dll --include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libvorbisfile-3.dll=libvorbisfile-3.dll --include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libvorbis-0.dll=libvorbis-0.dll --windows-disable-console --windows-product-name=pypvz --windows-company-name=null --windows-file-description="pypvz" --windows-product-version=0.6.9.0 main.py
nuitka --mingw64 --standalone `
--onefile `
--show-progress `
--show-memory `
--output-dir=out `
--windows-icon-from-ico=pypvz.ico `
--include-data-dir=resources=resources `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libogg-0.dll=libogg-0.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libopus-0.dll=libopus-0.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libopusfile-0.dll=libopusfile-0.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libvorbisfile-3.dll=libvorbisfile-3.dll `
--include-data-file=C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\libvorbis-0.dll=libvorbis-0.dll `
--windows-disable-console `
--windows-product-name=pypvz `
--windows-company-name=null `
--windows-file-description="pypvz" `
--windows-product-version=0.6.9.0 `
main.py
```
* 其中`C:\Users\17265\AppData\Local\Programs\Python\Python310\Lib\site-packages\pygame\xxx.dll`应当替换为`xxx.dll`实际所在路径

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@ -12,22 +12,27 @@ class Map():
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
self.width = c.GRID_POOL_X_LEN
self.height = c.GRID_POOL_Y_LEN
self.gridHeightSize = c.GRID_POOL_Y_SIZE
self.map = [[(deepcopy(c.MAP_STATE_EMPTY), deepcopy(c.MAP_STATE_WATER))[y in {2, 3}] for x in range(self.width)] for y in range(self.height)]
elif self.background_type in c.ON_ROOF_BACKGROUNDS:
self.width = c.GRID_ROOF_X_LEN
self.height = c.GRID_ROOF_Y_LEN
self.gridHeightSize = c.GRID_ROOF_Y_SIZE
self.map = [[deepcopy(c.MAP_STATE_TILE) for x in range(self.width)] for y in range(self.height)]
elif self.background_type == c.BACKGROUND_SINGLE:
self.width = c.GRID_X_LEN
self.height = c.GRID_Y_LEN
self.gridHeightSize = c.GRID_Y_SIZE
self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y == 2] for x in range(self.width)] for y in range(self.height)]
elif self.background_type == c.BACKGROUND_TRIPLE:
self.width = c.GRID_X_LEN
self.height = c.GRID_Y_LEN
self.gridHeightSize = c.GRID_Y_SIZE
self.map = [[(deepcopy(c.MAP_STATE_UNAVAILABLE), deepcopy(c.MAP_STATE_EMPTY))[y in {1, 2, 3}] for x in range(self.width)] for y in range(self.height)]
else:
self.width = c.GRID_X_LEN
self.height = c.GRID_Y_LEN
self.gridHeightSize = c.GRID_Y_SIZE
self.map = [[deepcopy(c.MAP_STATE_EMPTY) for x in range(self.width)] for y in range(self.height)]
def isValid(self, map_x, map_y):

View File

@ -1780,3 +1780,27 @@ class IceFrozenPlot(Plant):
self.health = 0
class Garlic(Plant):
def __init__(self, x, y):
Plant.__init__(self, x, y, c.GARLIC, c.GARLIC_HEALTH, None)
self.load_images()
self.cracked1 = False
self.cracked2 = False
def load_images(self):
self.cracked1_frames = []
self.cracked2_frames = []
cracked1_frames_name = self.name + '_cracked1'
cracked2_frames_name = self.name + '_cracked2'
self.loadFrames(self.cracked1_frames, cracked1_frames_name, 1)
self.loadFrames(self.cracked2_frames, cracked2_frames_name, 1)
def idling(self):
if (not self.cracked1) and self.health <= c.GARLIC_CRACKED1_HEALTH:
self.changeFrames(self.cracked1_frames)
self.cracked1 = True
elif (not self.cracked2) and self.health <= c.GARLIC_CRACKED2_HEALTH:
self.changeFrames(self.cracked2_frames)
self.cracked2 = True

View File

@ -20,6 +20,10 @@ class Zombie(pg.sprite.Sprite):
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.bottom = y
# 大蒜换行移动像素值,< 0时向上= 0时不变> 0时向上
self.targetYChange = 0
self.originalY = y
self.toChangeGroup = False
self.helmetHealth = helmetHealth
self.helmetType2Health = helmetType2Health
@ -191,13 +195,45 @@ class Zombie(pg.sprite.Sprite):
if self.helmetType2Health <= 0 and self.helmetType2:
self.changeFrames(self.walk_frames)
self.helmetType2 = False
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
and self.handleGarlicYChange()):
self.walk_timer = self.current_time
if self.is_hypno:
self.rect.x += 1
else:
self.rect.x -= 1
def handleGarlicYChange(self):
if self.targetYChange < 0:
self.setWalk()
if self.rect.bottom > self.originalY + self.targetYChange: # 注意这里加的是负数
self.rect.bottom -= 3
# 过半时换行
if ((self.toChangeGroup) and
(self.rect.bottom >= self.originalY + 0.5*self.targetYChange)):
self.level.zombie_groups[self.mapY].remove(self)
self.level.zombie_groups[self.targetMapY].add(self)
else:
self.rect.bottom = self.originalY + self.targetYChange
self.targetYChange = 0
return None
elif self.targetYChange > 0:
self.setWalk()
if self.rect.bottom < self.originalY + self.targetYChange: # 注意这里加的是负数
self.rect.bottom += 3
# 过半时换行
if ((self.toChangeGroup) and
(self.rect.bottom <= self.originalY + 0.5*self.targetYChange)):
self.level.zombie_groups[self.mapY].remove(self)
self.level.zombie_groups[self.targetMapY].add(self)
else:
self.rect.bottom = self.originalY + self.targetYChange
self.targetYChange = 0
return None
else:
return True
def attacking(self):
if self.checkToDie(self.losthead_attack_frames):
return
@ -216,6 +252,8 @@ class Zombie(pg.sprite.Sprite):
if self.prey.health > 0:
if self.prey_is_plant:
self.prey.setDamage(self.damage, self)
if self.prey.name == c.GARLIC:
self.setWalk()
else:
self.prey.setDamage(self.damage)
@ -677,7 +715,8 @@ class NewspaperZombie(Zombie):
self.helmetType2 = False
# 触发报纸撕裂音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperRip.ogg")).play()
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
and self.handleGarlicYChange()):
self.walk_timer = self.current_time
if self.frames == self.lostnewspaper_frames:
pass
@ -1160,7 +1199,8 @@ class SnorkelZombie(Zombie):
if self.swimming:
self.changeFrames(self.walk_frames)
self.swimming = False
if (self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio()):
if ((self.current_time - self.walk_timer) > (c.ZOMBIE_WALK_INTERVAL * self.getTimeRatio())
and self.handleGarlicYChange()):
self.walk_timer = self.current_time
# 正在上浮或者下潜不用移动
if (self.frames == self.float_frames) or (self.frames == self.sink_frames):
@ -1219,7 +1259,6 @@ class SnorkelZombie(Zombie):
def setWalk(self):
self.state = c.WALK
self.animate_interval = self.walk_animate_interval
self.swimming = True
self.changeFrames(self.sink_frames)
if self.rect.right <= c.MAP_POOL_FRONT_X:
self.swimming = True
self.changeFrames(self.sink_frames)

View File

@ -242,6 +242,7 @@ HOLE = 'Hole'
GRAVE = 'Grave'
GRAVEBUSTER = 'GraveBuster'
FUMESHROOM = 'FumeShroom'
GARLIC = 'Garlic'
# 植物集体属性集合
@ -302,7 +303,7 @@ PLANT_NON_CHECK_ATTACK_STATE = ( # 这里运用了集合运算
TORCHWOOD, SUNFLOWER,
SUNSHROOM, COFFEEBEAN,
GRAVEBUSTER, LILYPAD,
HYPNOSHROOM,
HYPNOSHROOM, GARLIC,
} |
# 非植物类
NON_PLANT_OBJECTS
@ -324,6 +325,9 @@ WALLNUT_CRACKED2_HEALTH = WALLNUT_HEALTH//3
TALLNUT_HEALTH = 8000
TALLNUT_CRACKED1_HEALTH = TALLNUT_HEALTH//3 * 2
TALLNUT_CRACKED2_HEALTH = TALLNUT_HEALTH//3
GARLIC_HEALTH = 450
GARLIC_CRACKED1_HEALTH = GARLIC_HEALTH//3 * 2
GARLIC_CRACKED2_HEALTH = GARLIC_HEALTH//3
# 坚果保龄球攻击伤害
WALLNUT_BOWLING_DAMAGE = 550
@ -367,6 +371,7 @@ CARD_TANGLEKLEP = 'card_tangleklep'
CARD_DOOMSHROOM = 'card_doomshroom'
CARD_GRAVEBUSTER = 'card_gravebuster'
CARD_FUMESHROOM = 'card_fumeshroom'
CARD_GARLIC = 'card_garlic'
# 植物卡片信息汇总(包括植物名称, 卡片名称, 阳光, 冷却时间)
@ -479,6 +484,10 @@ PLANT_CARD_INFO = (# 元组 (植物名称, 卡片名称, 阳光, 冷却时间)
CARD_COFFEEBEAN,
75,
7500),
(GARLIC,
CARD_GARLIC,
50,
7500),
# 应当保证这两个在一般模式下不可选的特殊植物恒在最后
(WALLNUTBOWLING,
CARD_WALLNUT,

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@ -41,7 +41,7 @@ class Level(tool.State):
f = open(file_path)
self.map_data = json.load(f)
f.close()
except Exception:
except:
print("成功通关!")
if self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
self.game_info[c.LEVEL_NUM] = c.START_LEVEL_NUM
@ -918,6 +918,8 @@ class Level(tool.State):
new_plant = plant.GraveBuster(x, y, self.plant_groups[map_y], self.map, map_x)
elif self.plant_name == c.FUMESHROOM:
new_plant = plant.FumeShroom(x, y, self.bullet_groups[map_y], self.zombie_groups[map_y])
elif self.plant_name == c.GARLIC:
new_plant = plant.Garlic(x, y)
if new_plant.can_sleep and self.background_type in c.DAYTIME_BACKGROUNDS:
@ -1043,7 +1045,6 @@ class Level(tool.State):
# 被攻击对象是植物时才可能刷新
if zombie.prey_is_plant:
# 新植物种在被攻击植物同一格时才可能刷新
mapX, mapY = self.map.getMapIndex(zombie.prey.rect.centerx, zombie.prey.rect.centery)
if (mapX, mapY) == self.newPlantAndPositon[1]:
# 如果被攻击植物是睡莲和花盆,同一格种了植物必然刷新
# 如果被攻击植物不是睡莲和花盆,同一格种了南瓜头才刷新
@ -1131,6 +1132,22 @@ class Level(tool.State):
elif targetPlant.name == c.REDWALLNUTBOWLING:
if targetPlant.state == c.IDLE:
targetPlant.setAttack()
elif targetPlant.name == c.GARLIC:
zombie.setAttack(targetPlant)
# 向吃过大蒜的僵尸传入level
zombie.level = self
zombie.toChangeGroup = True
zombie.mapY = i
if i == 0:
_move = 1
elif i == self.map_y_len - 1:
_move = -1
else:
_move = random.randint(0, 1)*2 - 1
if self.map.map[i][0][c.MAP_PLOT_TYPE] != self.map.map[i + _move][0][c.MAP_PLOT_TYPE]:
_move = -_move
zombie.targetMapY = i + _move
zombie.targetYChange = _move * self.map.gridHeightSize
else:
zombie.setAttack(targetPlant)

View File

@ -205,7 +205,7 @@ pg.display.set_caption(c.ORIGINAL_CAPTION) # 设置标题
SCREEN = pg.display.set_mode(c.SCREEN_SIZE) # 设置初始屏幕
try: # 设置窗口图标仅对非Nuitka时生效Nuitka不需要包括额外的图标文件自动跳过这一过程即可
pg.display.set_icon(pg.image.load(os.path.join(os.path.dirname(os.path.dirname(__file__)), c.ORIGINAL_LOGO)))
except Exception:
except:
pass
GFX = load_all_gfx(os.path.join(os.path.dirname(os.path.dirname(__file__)) ,os.path.join("resources","graphics")))