优化报纸僵尸设定
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@ -210,6 +210,7 @@ class Zombie(pg.sprite.Sprite):
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self.helmetType2 = False
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self.helmetType2 = False
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if self.name == c.NEWSPAPER_ZOMBIE:
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if self.name == c.NEWSPAPER_ZOMBIE:
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self.speed = 2.65
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self.speed = 2.65
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self.walk_animate_interval = 300
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if (((self.current_time - self.attack_timer) > (c.ATTACK_INTERVAL * self.getAttackTimeRatio()))
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if (((self.current_time - self.attack_timer) > (c.ATTACK_INTERVAL * self.getAttackTimeRatio()))
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and (not self.lostHead)):
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and (not self.lostHead)):
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if self.prey.health > 0:
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if self.prey.health > 0:
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@ -700,6 +701,7 @@ class NewspaperZombie(Zombie):
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self.changeFrames(self.walk_frames)
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self.changeFrames(self.walk_frames)
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self.speedUp = True
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self.speedUp = True
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self.speed = 2.65
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self.speed = 2.65
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self.walk_animate_interval = 300
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# 触发报纸僵尸暴走音效
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# 触发报纸僵尸暴走音效
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperZombieAngry.ogg")).play()
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperZombieAngry.ogg")).play()
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return
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return
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