优化报纸僵尸设定

This commit is contained in:
星外之神 2022-06-03 14:21:47 +08:00
parent 0b9dbdc145
commit 9303304e94

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@ -210,6 +210,7 @@ class Zombie(pg.sprite.Sprite):
self.helmetType2 = False self.helmetType2 = False
if self.name == c.NEWSPAPER_ZOMBIE: if self.name == c.NEWSPAPER_ZOMBIE:
self.speed = 2.65 self.speed = 2.65
self.walk_animate_interval = 300
if (((self.current_time - self.attack_timer) > (c.ATTACK_INTERVAL * self.getAttackTimeRatio())) if (((self.current_time - self.attack_timer) > (c.ATTACK_INTERVAL * self.getAttackTimeRatio()))
and (not self.lostHead)): and (not self.lostHead)):
if self.prey.health > 0: if self.prey.health > 0:
@ -700,6 +701,7 @@ class NewspaperZombie(Zombie):
self.changeFrames(self.walk_frames) self.changeFrames(self.walk_frames)
self.speedUp = True self.speedUp = True
self.speed = 2.65 self.speed = 2.65
self.walk_animate_interval = 300
# 触发报纸僵尸暴走音效 # 触发报纸僵尸暴走音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperZombieAngry.ogg")).play() pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "newspaperZombieAngry.ogg")).play()
return return