完善注释

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星外之神 2022-04-22 23:04:55 +08:00
parent 58bc563578
commit 8866ac7050

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@ -1,16 +1,21 @@
# 冒险模式起始关卡
START_LEVEL_NUM = 1 START_LEVEL_NUM = 1
# 小游戏模式起始关卡
START_LITTLE_GAME_NUM = 1 START_LITTLE_GAME_NUM = 1
# 窗口标题
ORIGINAL_CAPTION = 'pypvz' ORIGINAL_CAPTION = 'pypvz'
# 游戏模式 # 游戏模式
MODE_ADVENTURE = 'adventure' MODE_ADVENTURE = 'adventure'
MODE_LITTLEGAME = 'littleGame' MODE_LITTLEGAME = 'littleGame'
# 窗口大小
SCREEN_WIDTH = 800 SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600 SCREEN_HEIGHT = 600
SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT) SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
# 方格数据
# 一般 # 一般
GRID_X_LEN = 9 GRID_X_LEN = 9
GRID_Y_LEN = 5 GRID_Y_LEN = 5
@ -30,6 +35,7 @@ GRID_ROOF_Y_SIZE = 85
# 游戏速度倍率(调试用) # 游戏速度倍率(调试用)
GAME_RATE = 1 GAME_RATE = 1
# 颜色
WHITE = (255, 255, 255) WHITE = (255, 255, 255)
NAVYBLUE = ( 60, 60, 100) NAVYBLUE = ( 60, 60, 100)
SKY_BLUE = ( 39, 145, 251) SKY_BLUE = ( 39, 145, 251)
@ -40,7 +46,7 @@ PURPLE = (255, 0, 255)
GOLD = (255, 215, 0) GOLD = (255, 215, 0)
GREEN = ( 0, 255, 0) GREEN = ( 0, 255, 0)
SIZE_MULTIPLIER = 1.3 # SIZE_MULTIPLIER = 1.3 # 没有用
# 退出游戏按钮 # 退出游戏按钮
EXIT = 'exit' EXIT = 'exit'
@ -58,12 +64,12 @@ SHOVEL = 'shovel'
SHOVEL_BOX = 'shovelBox' SHOVEL_BOX = 'shovelBox'
#GAME INFO DICTIONARY KEYS # GAME INFO字典键值
CURRENT_TIME = 'current time' CURRENT_TIME = 'current time'
LEVEL_NUM = 'level num' LEVEL_NUM = 'level num'
LITTLEGAME_NUM = 'littleGame num' LITTLEGAME_NUM = 'littleGame num'
#STATES FOR ENTIRE GAME # 整个游戏的状态
MAIN_MENU = 'main menu' MAIN_MENU = 'main menu'
LOAD_SCREEN = 'load screen' LOAD_SCREEN = 'load screen'
GAME_LOSE = 'game los' GAME_LOSE = 'game los'
@ -75,13 +81,13 @@ OPTION_ADVENTURE = 'Adventure'
GAME_LOOSE_IMAGE = 'GameLoose' GAME_LOOSE_IMAGE = 'GameLoose'
GAME_VICTORY_IMAGE = 'GameVictory' GAME_VICTORY_IMAGE = 'GameVictory'
#MAP COMPONENTS # 地图相关内容
BACKGROUND_NAME = 'Background' BACKGROUND_NAME = 'Background'
BACKGROUND_TYPE = 'background_type' BACKGROUND_TYPE = 'background_type'
INIT_SUN_NAME = 'init_sun_value' INIT_SUN_NAME = 'init_sun_value'
ZOMBIE_LIST = 'zombie_list' ZOMBIE_LIST = 'zombie_list'
#BACKGROUND # 地图类型
BACKGROUND_DAY = 0 BACKGROUND_DAY = 0
BACKGROUND_NIGHT = 1 BACKGROUND_NIGHT = 1
BACKGROUND_POOL = 2 BACKGROUND_POOL = 2
@ -92,6 +98,7 @@ BACKGROUND_WALLNUTBOWLING = 6
BACKGROUND_SINGLE = 7 BACKGROUND_SINGLE = 7
BACKGROUND_TRIPLE = 8 BACKGROUND_TRIPLE = 8
# 地图单元格属性
MAP_PLANT = 'plantnames' MAP_PLANT = 'plantnames'
MAP_SLEEP = 'sleep' # 有没有休眠的蘑菇,作是否能种植咖啡豆的判断 MAP_SLEEP = 'sleep' # 有没有休眠的蘑菇,作是否能种植咖啡豆的判断
MAP_PLOT_TYPE = 'plotType' MAP_PLOT_TYPE = 'plotType'
@ -103,15 +110,16 @@ MAP_STATE_EMPTY = {MAP_PLANT:set(), MAP_SLEEP:False, MAP_PLOT_TYPE:MAP_GRASS} #
MAP_STATE_WATER = {MAP_PLANT:set(), MAP_SLEEP:False, MAP_PLOT_TYPE:MAP_WATER} MAP_STATE_WATER = {MAP_PLANT:set(), MAP_SLEEP:False, MAP_PLOT_TYPE:MAP_WATER}
MAP_STATE_TILE = {MAP_PLANT:set(), MAP_SLEEP:False, MAP_PLOT_TYPE:MAP_TILE} MAP_STATE_TILE = {MAP_PLANT:set(), MAP_SLEEP:False, MAP_PLOT_TYPE:MAP_TILE}
# 地图相关像素数据
BACKGROUND_OFFSET_X = 220 BACKGROUND_OFFSET_X = 220
MAP_OFFSET_X = 35 MAP_OFFSET_X = 35
MAP_OFFSET_Y = 100 MAP_OFFSET_Y = 100
MAP_POOL_OFFSET_X = 42 # 暂时还不清楚数据 MAP_POOL_OFFSET_X = 42
MAP_POOL_OFFSET_Y = 115 # 暂时还不清楚数据 MAP_POOL_OFFSET_Y = 115
MAP_ROOF_OFFSET_X = 35 # 暂时还不清楚数据 MAP_ROOF_OFFSET_X = 35 # 暂时还不清楚数据
MAP_ROOF_OFFSET_Y = 105 # 暂时还不清楚数据 MAP_ROOF_OFFSET_Y = 105 # 暂时还不清楚数据
#MENUBAR # 植物选择菜单栏、传送带菜单栏等类型设定
CHOOSEBAR_TYPE = 'choosebar_type' CHOOSEBAR_TYPE = 'choosebar_type'
CHOOSEBAR_STATIC = 0 CHOOSEBAR_STATIC = 0
CHOOSEBAR_MOVE = 1 CHOOSEBAR_MOVE = 1
@ -128,8 +136,7 @@ PANEL_X_START = 22
PANEL_Y_INTERNAL = 73 PANEL_Y_INTERNAL = 73
PANEL_X_INTERNAL = 53 PANEL_X_INTERNAL = 53
BAR_CARD_X_INTERNAL = 51 BAR_CARD_X_INTERNAL = 51
# 这里以后可以增加解锁功能 CARD_MAX_NUM = 10 # 这里以后可以增加解锁功能从最初的6格逐渐解锁到10格
CARD_MAX_NUM = 10
CARD_LIST_NUM = CARD_MAX_NUM CARD_LIST_NUM = CARD_MAX_NUM
# 所选植物信息索引 # 所选植物信息索引
@ -138,13 +145,15 @@ CARD_INDEX = 1
SUN_INDEX = 2 SUN_INDEX = 2
FROZEN_INDEX = 3 FROZEN_INDEX = 3
# 传送带模式中的刷新间隔和移动速率
MOVEBAR_CARD_FRESH_TIME = 6000 MOVEBAR_CARD_FRESH_TIME = 6000
CARD_MOVE_TIME = 60 CARD_MOVE_TIME = 60
#PLANT INFO # 植物相关信息
PLANT_IMAGE_RECT = 'plant_image_rect' PLANT_IMAGE_RECT = 'plant_image_rect'
CAR = 'car' CAR = 'car'
SUN = 'Sun' SUN = 'Sun'
# 植物名称
SUNFLOWER = 'SunFlower' SUNFLOWER = 'SunFlower'
PEASHOOTER = 'Peashooter' PEASHOOTER = 'Peashooter'
SNOWPEASHOOTER = 'SnowPea' SNOWPEASHOOTER = 'SnowPea'
@ -168,23 +177,25 @@ REDWALLNUTBOWLING = 'RedWallNutBowling'
LILYPAD = 'LilyPad' LILYPAD = 'LilyPad'
TORCHWOOD = 'TorchWood' TORCHWOOD = 'TorchWood'
# 植物生命值
PLANT_HEALTH = 300 PLANT_HEALTH = 300
WALLNUT_HEALTH = 4000 WALLNUT_HEALTH = 4000
WALLNUT_CRACKED1_HEALTH = 4000//3 * 2 WALLNUT_CRACKED1_HEALTH = 4000//3 * 2
WALLNUT_CRACKED2_HEALTH = 4000//3 WALLNUT_CRACKED2_HEALTH = 4000//3
WALLNUT_BOWLING_DAMAGE = 550 WALLNUT_BOWLING_DAMAGE = 550
# 阳光生成属性
PRODUCE_SUN_INTERVAL = 4250 # 基准 PRODUCE_SUN_INTERVAL = 4250 # 基准
FLOWER_SUN_INTERVAL = 24000 FLOWER_SUN_INTERVAL = 24000
SUN_LIVE_TIME = 10000 SUN_LIVE_TIME = 10000
SUN_VALUE = 25 SUN_VALUE = 25
# 僵尸冷冻
ICE_SLOW_TIME = 10000 ICE_SLOW_TIME = 10000
FREEZE_TIME = 7500 FREEZE_TIME = 7500
ICETRAP = 'IceTrap' ICETRAP = 'IceTrap'
#PLANT CARD INFO # 植物卡片信息
CARD_SUNFLOWER = 'card_sunflower' CARD_SUNFLOWER = 'card_sunflower'
CARD_PEASHOOTER = 'card_peashooter' CARD_PEASHOOTER = 'card_peashooter'
CARD_SNOWPEASHOOTER = 'card_snowpea' CARD_SNOWPEASHOOTER = 'card_snowpea'
@ -206,7 +217,7 @@ CARD_REDWALLNUT = 'card_redwallnut'
CARD_LILYPAD = 'card_lilypad' CARD_LILYPAD = 'card_lilypad'
CARD_TORCHWOOD = 'card_torchwood' CARD_TORCHWOOD = 'card_torchwood'
#BULLET INFO # 子弹信息
# 子弹类型 # 子弹类型
BULLET_PEA = 'PeaNormal' BULLET_PEA = 'PeaNormal'
BULLET_PEA_ICE = 'PeaIce' BULLET_PEA_ICE = 'PeaIce'
@ -220,7 +231,7 @@ BULLET_DAMAGE_FIREBALL_RANGE = 13
BULLET_EFFECT_ICE = 'ice' BULLET_EFFECT_ICE = 'ice'
BULLET_EFFECT_UNICE = 'unice' BULLET_EFFECT_UNICE = 'unice'
#ZOMBIE INFO # 僵尸信息
ZOMBIE_IMAGE_RECT = 'zombie_image_rect' ZOMBIE_IMAGE_RECT = 'zombie_image_rect'
ZOMBIE_HEAD = 'ZombieHead' ZOMBIE_HEAD = 'ZombieHead'
NORMAL_ZOMBIE = 'Zombie' NORMAL_ZOMBIE = 'Zombie'
@ -239,19 +250,23 @@ ZOMBIE_ASH_DAMAGE = 'ashDamage' # 灰烬植物攻击,直接伤害本体
ZOMBIE_WALLNUT_BOWLING_DANMAGE = 'wallnutBowlingDamage' # 坚果保龄球冲撞伤害 ZOMBIE_WALLNUT_BOWLING_DANMAGE = 'wallnutBowlingDamage' # 坚果保龄球冲撞伤害
# 僵尸生命值设置 # 僵尸生命值设置
# 有关本体
LOSTHEAD_HEALTH = 70 LOSTHEAD_HEALTH = 70
NORMAL_HEALTH = 200 # 普通僵尸生命值 NORMAL_HEALTH = 200 # 普通僵尸生命值
# 有关一类防具
CONEHEAD_HEALTH = 370 CONEHEAD_HEALTH = 370
BUCKETHEAD_HEALTH = 1100 BUCKETHEAD_HEALTH = 1100
# 有关二类防具
NEWSPAPER_HEALTH = 150 NEWSPAPER_HEALTH = 150
# 僵尸行动信息
ATTACK_INTERVAL = 500 ATTACK_INTERVAL = 500
ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔 ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔
# 僵尸生成位置
ZOMBIE_START_X = SCREEN_WIDTH + 50 ZOMBIE_START_X = SCREEN_WIDTH + 50
#STATE # 状态类型
IDLE = 'idle' IDLE = 'idle'
FLY = 'fly' FLY = 'fly'
EXPLODE = 'explode' EXPLODE = 'explode'
@ -264,6 +279,6 @@ CRY = 'cry'
FREEZE = 'freeze' FREEZE = 'freeze'
SLEEP = 'sleep' SLEEP = 'sleep'
#LEVEL STATE # 关卡状态
CHOOSE = 'choose' CHOOSE = 'choose'
PLAY = 'play' PLAY = 'play'