From 8526d2ed1b8c34a876637a9881d04e930b19cb3f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=9F=E5=A4=96=E4=B9=8B=E7=A5=9E?= Date: Thu, 5 May 2022 19:18:50 +0800 Subject: [PATCH] =?UTF-8?q?=E5=B0=9D=E8=AF=95=E5=8A=A0=E5=85=A5=E9=9F=B3?= =?UTF-8?q?=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- resources/sound/{frozen.ogg => freeze.ogg} | Bin resources/sound/shovel.ogg | Bin 0 -> 4907 bytes source/component/plant.py | 8 +++++++ source/component/zombie.py | 12 +++++++++- source/constants.py | 2 +- source/state/level.py | 25 ++++++++++++++++++++- 6 files changed, 44 insertions(+), 3 deletions(-) rename resources/sound/{frozen.ogg => freeze.ogg} (100%) create mode 100644 resources/sound/shovel.ogg diff --git a/resources/sound/frozen.ogg b/resources/sound/freeze.ogg similarity index 100% rename from resources/sound/frozen.ogg rename to resources/sound/freeze.ogg diff --git a/resources/sound/shovel.ogg b/resources/sound/shovel.ogg new file mode 100644 index 0000000000000000000000000000000000000000..de13c3bfdf91a75c91b6b7b158ab280507af0bcd GIT binary patch literal 4907 zcmcgPdstH0w;QuSGb6_g4Gm0^JxWfli4LB06U1 zsDX(^WfP@6X0!q|jnq<`rmSX4tfs7~ta&uueel=Z?{~lZ{l5Fx-QPZ&b3Hgi1A#enmBhI1|qICpE5&P;4x3UT&k zXcNoiAUuI{fv?ojZ#4gu$v_4`RW-BVXQnOL>9jRy1AxrQun#Y?U(`VD=ysbxnh-x0 zIs%X&T|~YrqCg!dU6WQhV`mMsyvF0$>9lL7Jv&Z6JMV4Y9sxk~QhWUtd!l(?3IL=; zX2Fr!(noP}b$lgJoPXQ`1@Iq?0K);Zu~a)#_Rt%M~|fe0QNFdC}TdkfJAq4 z46VTIR#`i6sgpvTxyDe9TJ!+PV+eX;j)#!wIm5y42C|1oT|fpP$$s{}J*{pex;WY1 zJuIV^2BF7pao2VXxsmRP$lOL{c1IK3VKxQSv6&_&b0G~}5S0RpKx)g93y@Z-u#?qF z6WRC#qtasVQ{*jGejBLE$ zn|gmF^{3v{)upNTbQ@RqtzO-~_1~vi^;}DkD}4m54rhc^6=7|5j*I}vAos}Zf?pz_ zKctL!`HZyEwL40W?kKO@?_wr_j)7K#Be%xvHn;fF+O*1}xU=i)3u-m>_3O)P)Bf|c zsHPtSzzP88)(mQR2DLQ<*UD^R+88|bLYGn(WO}yB{TD$UZ-(7?vubJJ)|eF=KRE%C z;GjlAj4`#(iGv4715TTE=aoJgpYVSb3-V?+9;PdglV2HwlEnf?=Q;$bvT342H;# z)#{dlxtf%UD0GHewVdCn5|^QpB4HHj&M3zC<29*rG@VfkU1~vvkEa;QVhNVQ;>L5UWUHp z>xe<=hiLOklRww!Zzp#I=*onUmA&8wVyH|%-qflT`DlBU{0_FhEW5M8R3@A#7b+mD ztr&liwzr&rETFiDpQbg)_!9hZ32QCJ_tfa)_ysI|nNZ@@-^D)x&xnz*Tlpe+!$<=E z7|yCd3t9ODwpPwTn@an3dTZY%2)(&|cO~n*Ot;og^e|KkjV-tDipbi>%Jshn>u+bj zU{ih)zSQq5{_Ya-mOY$gC&v)DI!U0VU5MSq_~Bh|VDt(d1$L&(&v2`SmQ_a>3OyMJF49J5WSh zg7J@0i{&h)MkGTKM2}$-=x5)dx-2s4p}881rD;_?7@~#&umRD>u9WEVaZ_Jij;&|u z;47mVfYzrceO~04pyn;Sh`we?>DG|(RYn@1cM=?wu^yMK~`#2AHPsn zdyDVI&_PxW3Ok&Y!y+CG8PtOX&q!wtmh&Ynh(Hj79NnPRm#^Hw{@3B?`i9<8L3+dB zE$jfIgNP=BBIclOLg@}pfZ(!0}%?eU{oN1($7e@u235>H_eg0rRhwy)1tx(!}9EBO*fsgH#W^upa(R4 z()5m|-hnh;@Hr|JXbu!;&MC6>gm^3P2o`cEL7C9#m`A~TxeZo`xAp?q?xAit0=626 zfWat-?Oseqhj952brwWaE3hCF4a$d9KyeYZ0(N9;yjE?n|52IfR@Wsf0UQ??;x=4k zWSTaqlTGsKz3pS5Dip~Qm=&0$X<=tb1Y)R~!$fqH4KFLi3ciF*EXE`OrU4N&Wx2>0 z+`Akvp~~dr@S6}O%$F?$@N4tJqU%-*_x_^<2{)e6QB4tcvQ33pAq!ftfMtM}ln^~d zU}O{N0*IiAWjKP&9a6%wNTO%q2r)UxR0WkKK_&2x{l6(O8+H+MFaQ5vps3I<|Gv0` zwsV&W%^zC~j?3jn>u}L{+?nDr09c1G)ydEo40y3XDvF_}ibNRt1m-Jh1q%pDGB3^w zj0@cb9rtMo`UG8LBkE!t5oU};@Bl>AxPw2@eS-eE-24ZFSb)Zr1NotjX>p|aY3?VY|WSAAb zL>e^2R77JQ3`Gx{sTSL#C{iNhMrg7W7?V+g6PI9U1fztET34uIQEQDV79&+;$++$e zl^nhnE8t$W0!0~F7}o<)!_3tv$Y=zjj)FZ;WzS{O^Psv6wH)SLNi5e2N`Nt|As48# z976zjV6N1pp!T}cq^Z2dm%!fXv>kvq5so6OFYRcgD~Yw>koyG0K+~x_uaINp`(N1$ z3fatsp|-3?3d$6eR4q!LJEJ7@TJ+MUbGO)I^$voZ;f5*jT0pV@mSRglp)tz{U>uP& zooL}qu(aI>a`%u9S=m@uw}i|9b2(uVW5Ir_f}T8Y5`Ayhq?A|9d7sUyYI%Ad3c*CUti%i(8eLvTnnctnE3ukT*U^AO`?9S58=%zi_g{6pEwMRI0PfG#VX> zFgiFKjv1iAmBTUrMY055=1&0si-cb=Wx2g1XItjy5sPEezSuB#ad_lnL0o)HAer!K z*i`?v#wLX31Dr2Pi9r7T_Yg}k(e4`nJOZh|XSeSOIW=3fp{<4X*Zp<*q{64$t)_=N zPbXMb^iSG3#r1MTTwrVPqnv1o@Z{SpYT5zE@>rGg){`$@YBq&(>TW*4wj$A7(Y z6}$uXp85Tq>h9%mu1IFdnQd>xIlorhHZ}(CmL8e@Dis zx2SR2lljJsB_RT*>zhDM=++m0<2l7uXV+Kzul@MLmQ78)*wDd`yMO;ZXWqB-chCFM z#nkuq!{4=kdV_+wM$^I9O^08-UHzW-j@Wjz>*2@n*?&z7J^lLiz^TtcVPwJE0~c)p z^Q+X#6DK@V1(m~rBQ|?yvA zCM>X#Q>O|Qo zKVJ%Edc=brPt@$yPZpH^{OFJDraEb4^b<~Va?;>)TV9vompfhEAbdssG0R*kvN$3>cnse`b)~V-jF0xi1 zTGO&8H8deVu58Ed8)4-g7tXGo>gRAV;K66YsJ+@G59TSCCEFjnNPab~v6%8h)1WHB zd$&udd-Ik0%f{_1N`!`d*_~?rV+#;ie?_-f9uQaKcmFdOMn#7xyd`n-Rz(soJhbj{ zVe%TgU;2!baB7R4G*y?I-z|1-XLM4=z5cj)`q=y-B`TKuSn;UQYlq=Y&BUm!I~OVq zT@$vcN4)O8^^RpbA2xNx&i{q{{z8@d{Ip=;dBNfPsW8-*U2XYOUiWD5PNrQ@P2?D z@q?%F>-`HGm%hHbBH1yGMVY<1~{j z&ItTceyF@VGc&2E#kr!$kNlfd~mX7oBNaDZn0jc_Yf_d za#my`r8LZ1^I>2211DJ;I_vp?{^t7W(~L`gy4oGOIHu~PXl`<5(8jXNbsyeW#A{b% z-5a|qloj|Y5F`>d=E~3ZuDQ;ef7bKJMBxP%JNx+A`~=d^1pO@D{xKw0VCT0z(s$>V zcBFsrw7zcf?WFxqFJ3Lr+gGSv+qUoF+4CcI;C%e_;0Ma_luOU->h3H~rkrhk6E4&^ z?&J|&?B2R5>z0tGovh+qw4cd)R~({Gu{`}O>7lRxYr`{!z2JCazX4IM_+jrM;>@un zHt$`Dk|`+VVI`bRKi8GUY z3y-|Z9HG^Z=TFT4b4$zMZ9jCi8^a(hDw?zB-uDk;J|hmqUz`?PzURa_pT=xLZ;9(0 zV^oiSHTwFy9Lp-OYn|MMWHpoa-I(YkdD!s0+gazNXKHDS@&^Fw!&=+x%YnR^%6ybQ0&#8xf HpT>Uykw(~A literal 0 HcmV?d00001 diff --git a/source/component/plant.py b/source/component/plant.py index cc593e1..90a4110 100755 --- a/source/component/plant.py +++ b/source/component/plant.py @@ -30,6 +30,8 @@ class Car(pg.sprite.Sprite): def setWalk(self): if self.state == c.IDLE: self.state = c.WALK + # 播放音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "carWalking.ogg")) def draw(self, surface): surface.blit(self.image, self.rect) @@ -108,6 +110,12 @@ class Bullet(pg.sprite.Sprite): self.frames = self.explode_frames self.image = self.frames[self.frame_index] + # 播放子弹爆炸音效 + if self.name == c.BULLET_FIREBALL: + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "firepea.ogg")) + else: + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "bulletExplode.ogg")) + def draw(self, surface): surface.blit(self.image, self.rect) diff --git a/source/component/zombie.py b/source/component/zombie.py index f668536..85ea948 100755 --- a/source/component/zombie.py +++ b/source/component/zombie.py @@ -1,4 +1,5 @@ import pygame as pg +from random import randint from .. import tool from .. import constants as c @@ -221,8 +222,11 @@ class Zombie(pg.sprite.Sprite): if self.checkToDie(self.losthead_attack_frames): return - if (self.current_time - self.freeze_timer) > c.FREEZE_TIME: + if (self.current_time - self.freeze_timer) >= c.MIN_FREEZE_TIME + randint(0, 2000): self.setWalk() + # 注意寒冰菇解冻后还有减速 + self.ice_slow_timer = self.freeze_timer + 10000 # 每次冰冻冻结 + 减速时间为20 s,而减速有10 s计时,故这里+10 s + self.ice_slow_ratio = 2 def setLostHead(self): self.losthead_timer = self.current_time @@ -274,6 +278,9 @@ class Zombie(pg.sprite.Sprite): return self.ice_slow_ratio # 攻击速度只取决于冰冻状态 def setIceSlow(self): + # 在转入冰冻减速状态时播放冰冻音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "freeze.ogg")) + # when get a ice bullet damage, slow the attack or walk speed of the zombie self.ice_slow_timer = self.current_time self.ice_slow_ratio = 2 @@ -412,6 +419,9 @@ class Zombie(pg.sprite.Sprite): else: self.changeFrames(self.attack_frames) + # 播放啃咬音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "zombieAttack.ogg")) + def setDie(self): self.state = c.DIE self.animate_interval = self.die_animate_interval diff --git a/source/constants.py b/source/constants.py index bc0c619..b746c63 100755 --- a/source/constants.py +++ b/source/constants.py @@ -222,7 +222,7 @@ SUN_VALUE = 25 # 僵尸冷冻 ICE_SLOW_TIME = 10000 -FREEZE_TIME = 7500 +MIN_FREEZE_TIME = 4000 ICETRAP = 'IceTrap' # 植物卡片信息 diff --git a/source/state/level.py b/source/state/level.py index 2afad8f..9314563 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -193,6 +193,9 @@ class Level(tool.State): self.waveTime = current_time self.waveZombies = self.waves[self.waveNum - 1] self.numZombie = len(self.waveZombies) + # 第一波刚刚刷出来的时候播放音效 + if self.waveNum == 1: + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "zombieComing.ogg")) return else: if ((current_time - self.waveTime >= 45000) or (self.bar_type != c.CHOOSEBAR_STATIC and current_time - self.waveTime >= 25000)): @@ -200,6 +203,8 @@ class Level(tool.State): self.waveTime = current_time self.waveZombies = self.waves[self.waveNum - 1] self.numZombie = len(self.waveZombies) + # 一大波时播放音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "hugeWaveApproching.ogg")) return elif ((current_time - self.waveTime >= 43000) or (self.bar_type != c.CHOOSEBAR_STATIC and current_time - self.waveTime >= 23000)): self.showHugeWaveApprochingTime = current_time @@ -216,7 +221,6 @@ class Level(tool.State): self.waveTime = current_time - 23000 # 即倒计时2000 ms - # 旧机制,目前仅用于调试 def setupZombies(self): def takeTime(element): @@ -587,6 +591,8 @@ class Level(tool.State): if sun.checkCollision(mouse_pos[0], mouse_pos[1]): self.menubar.increaseSunValue(sun.sun_value) clickedSun = True + # 播放收集阳光的音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "collectSun.ogg")) # 拖动植物或者铲子 if not self.drag_plant and mouse_pos and mouse_click[0] and not clickedSun: @@ -594,6 +600,8 @@ class Level(tool.State): if result: self.setupMouseImage(result[0], result[1]) clickedCardsOrMap = True + # 播放音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "clickCard.ogg")) elif self.drag_plant: if mouse_click[1]: self.removeMouseImage() @@ -618,6 +626,8 @@ class Level(tool.State): self.drag_shovel = not self.drag_shovel if not self.drag_shovel: self.removeMouseImagePlus() + # 播放点击铲子的音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "shovel.ogg")) elif self.drag_shovel: # 移出这地方的植物 self.shovelRemovePlant(mouse_pos) @@ -775,6 +785,9 @@ class Level(tool.State): self.map.addMapPlant(map_x, map_y, self.plant_name, sleep=mushroomSleep) self.removeMouseImage() + # 播放种植音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "plant.ogg")) + def setupHintImage(self): pos = self.canSeedPlant(self.plant_name) if pos and self.mouse_image: @@ -938,6 +951,9 @@ class Level(tool.State): zombie.setBoomDie() def freezeZombies(self, plant): + # 播放冻结音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "freeze.ogg")) + for i in range(self.map_y_len): for zombie in self.zombie_groups[i]: if zombie.rect.left <= c.SCREEN_WIDTH: @@ -979,6 +995,9 @@ class Level(tool.State): if ((abs(zombie.rect.centerx - x) <= plant.explode_y_range) or ((zombie.rect.right - (x-plant.explode_x_range) > 20) or (zombie.rect.right - (x-plant.explode_x_range))/zombie.rect.width > 0.2, ((x+plant.explode_x_range) - zombie.rect.left > 20) or ((x+plant.explode_x_range) - zombie.rect.left)/zombie.rect.width > 0.2)[zombie.rect.x > x]): # 这代码不太好懂,后面是一个判断僵尸在左还是在右,前面是一个元组,[0]是在左边的情况,[1]是在右边的情况 zombie.setDamage(1800, damageType=c.ZOMBIE_RANGE_DAMAGE) + else: + # 用铲子移除植物时播放音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "plant.ogg")) # 避免僵尸在用铲子移除植物后还在原位啃食 plant.health = 0 @@ -1111,9 +1130,13 @@ class Level(tool.State): self.game_info[c.LEVEL_NUM] += 1 self.next = c.GAME_VICTORY self.done = True + # 播放胜利音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "win.ogg")) elif self.checkLose(): self.next = c.GAME_LOSE self.done = True + # 播放失败音效 + pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "lose.ogg")) def drawMouseShow(self, surface): if self.hint_plant: