整理注释
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@ -221,9 +221,8 @@ class Menu(tool.State):
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surface.blit(self.option_button_image, self.option_button_rect)
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surface.blit(self.littleGame_image, self.littleGame_rect)
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# 没有选到选项时,检查有没有点到选项
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# 点到冒险模式后播放动画
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if self.adventure_clicked:
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# 点到后播放动画
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if (self.current_time - self.adventure_timer) > 150:
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self.adventure_frame_index += 1
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if self.adventure_frame_index >= 2:
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@ -232,12 +231,14 @@ class Menu(tool.State):
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self.adventure_image = self.adventure_frames[self.adventure_frame_index]
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if (self.current_time - self.adventure_start) > 3200:
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self.done = True
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# 点到选项按钮后显示菜单
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elif self.option_button_clicked:
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surface.blit(self.big_menu, self.big_menu_rect)
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surface.blit(self.return_button, self.return_button_rect)
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if (mouse_pos and self.checkReturnClick(mouse_pos)):
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self.option_button_clicked = False
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "buttonclick.ogg")).play()
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# 没有点到前两者时常规行检测所有按钮的点击和高亮
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else:
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# 先检查选项高亮预览
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self.checkHilight(*pg.mouse.get_pos())
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