优化泳池被魅惑僵尸的行为

This commit is contained in:
星外之神 2022-05-05 10:50:40 +08:00
parent dbd290357e
commit 7fad9e1244

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@ -145,13 +145,30 @@ class Zombie(pg.sprite.Sprite):
self.helmetType2 = False self.helmetType2 = False
else: else:
self.changeFrames(self.helmet_walk_frames) self.changeFrames(self.helmet_walk_frames)
# 尚未进入水池 # 尚未进入水池,或被魅惑的僵尸已经走出水池
else: else:
if self.helmetHealth <= 0 and self.helmet: if self.swimming:
self.changeFrames(self.walk_frames) self.changeFrames(self.swim_frames)
if self.helmet:
if self.helmetHealth <= 0:
self.changeFrames(self.swim_frames)
self.helmet = False self.helmet = False
if self.helmetType2Health <= 0 and self.helmetType2: else:
self.changeFrames(self.walk_frames) self.changeFrames(self.helmet_walk_frames)
if self.helmetType2:
if self.helmetType2Health <= 0:
self.changeFrames(self.swim_frames)
self.helmetType2 = False
else:
self.changeFrames(self.helmet_walk_frames)
else:
if self.helmet:
if self.helmetHealth <= 0:
self.changeFrames(self.swim_frames)
self.helmet = False
if self.helmetType2:
if self.helmetType2Health <= 0:
self.changeFrames(self.swim_frames)
self.helmetType2 = False self.helmetType2 = False
# 不能游泳的一般僵尸 # 不能游泳的一般僵尸
else: else: