增加可读性
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parent
777e937d98
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7c86e1929d
2
pypvz.py
2
pypvz.py
@ -17,7 +17,7 @@ if __name__ == "__main__":
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os.makedirs(os.path.dirname(c.USERLOG_PATH))
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os.makedirs(os.path.dirname(c.USERLOG_PATH))
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logger = logging.getLogger("main")
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logger = logging.getLogger("main")
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formatter = logging.Formatter("%(asctime)s - %(levelname)s: %(message)s")
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formatter = logging.Formatter("%(asctime)s - %(levelname)s: %(message)s")
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fileHandler = RotatingFileHandler(c.USERLOG_PATH, "a", 1024*1024, 0, "utf-8")
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fileHandler = RotatingFileHandler(c.USERLOG_PATH, "a", 1_000_000, 0, "utf-8")
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os.chmod(c.USERLOG_PATH, 420) # 设置日志文件权限,Unix为644,Windows为可读、可写
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os.chmod(c.USERLOG_PATH, 420) # 设置日志文件权限,Unix为644,Windows为可读、可写
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fileHandler.setFormatter(formatter)
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fileHandler.setFormatter(formatter)
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streamHandler = logging.StreamHandler()
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streamHandler = logging.StreamHandler()
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@ -480,7 +480,7 @@ FUME = "Fume"
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# 子弹伤害
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# 子弹伤害
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BULLET_DAMAGE_NORMAL = 20
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BULLET_DAMAGE_NORMAL = 20
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BULLET_DAMAGE_FIREBALL_BODY = 27 # 这是火球本体的伤害,注意不是40,本体(27) + 溅射(13)才是40
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BULLET_DAMAGE_FIREBALL_BODY = 27 # 这是火球本体的伤害,注意不是40,本体(27) + 溅射(13)才是40
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BULLET_DAMAGE_FIREBALL_RANGE = 13
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BULLET_DAMAGE_FIREBALL_RANGE = 13 # 原版溅射伤害会随着僵尸数量增多而减少,这里相当于做了一个增强
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# 子弹效果
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# 子弹效果
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BULLET_EFFECT_ICE = "ice"
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BULLET_EFFECT_ICE = "ice"
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BULLET_EFFECT_UNICE = "unice"
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BULLET_EFFECT_UNICE = "unice"
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