铲子接近植物时会高亮提示
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236685e832
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@ -128,6 +128,8 @@ class Plant(pg.sprite.Sprite):
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self.animate_timer = 0
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self.animate_interval = 70 # 帧播放间隔
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self.hit_timer = 0
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# 被铲子指向时间
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self.highlightTime = 0
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def loadFrames(self, frames, name, scale, color=c.BLACK):
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frame_list = tool.GFX[name]
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@ -188,10 +190,10 @@ class Plant(pg.sprite.Sprite):
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self.animate_timer = self.current_time
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self.image = self.frames[self.frame_index]
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if (self.current_time - self.hit_timer) >= 200:
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self.image.set_alpha(255)
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if ((self.current_time - self.hit_timer) < 200) or (self.current_time - self.highlightTime < 200):
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self.image.set_alpha(180)
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else:
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self.image.set_alpha(192)
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self.image.set_alpha(255)
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def canAttack(self, zombie):
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if (self.state != c.SLEEP and zombie.state != c.DIE and (not zombie.lostHead) and
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@ -809,10 +809,17 @@ class Level(tool.State):
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self.mouse_rect.centery = y
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surface.blit(self.mouse_image, self.mouse_rect)
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def drawMouseShowPlus(self, surface):
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def drawMouseShowPlus(self, surface): # 拖动铲子时的显示
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x, y = pg.mouse.get_pos()
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self.shovel_rect.centerx = x
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self.shovel_rect.centery = y
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map_x, map_y = self.map.getMapIndex(x, y)
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for i in self.plant_groups[map_y]:
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if (x >= i.rect.x and x <= i.rect.right and
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y >= i.rect.y and y <= i.rect.bottom):
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i.highlightTime = self.current_time
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else:
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i.highlight = False
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surface.blit(self.shovel, self.shovel_rect)
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def drawZombieFreezeTrap(self, i, surface):
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