显示选项按钮
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parent
d7c9fb07a5
commit
7aee0662a5
12
main.py
12
main.py
@ -13,12 +13,12 @@ if __name__=="__main__":
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os.makedirs(os.path.dirname(c.USERLOG_PATH))
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logger = logging.getLogger()
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formatter = logging.Formatter("%(asctime)s: %(message)s")
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file_handler = RotatingFileHandler(c.USERLOG_PATH, "a", 1024*1024, 0, "utf-8")
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file_handler.setFormatter(formatter)
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stream_handler = logging.StreamHandler()
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stream_handler.setFormatter(formatter)
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logger.addHandler(file_handler)
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logger.addHandler(stream_handler)
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fileHandler = RotatingFileHandler(c.USERLOG_PATH, "a", 1024*1024, 0, "utf-8")
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fileHandler.setFormatter(formatter)
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streamHandler = logging.StreamHandler()
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streamHandler.setFormatter(formatter)
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logger.addHandler(fileHandler)
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logger.addHandler(streamHandler)
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try:
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# 控制状态机运行
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Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
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Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
@ -75,6 +75,7 @@ RETURN_BUTTON = 'returnButton'
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RESTART_BUTTON = 'restartButton'
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MAINMENU_BUTTON = 'mainMenuButton'
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LITTLEGAME_BUTTON = 'littleGameButton'
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OPTION_BUTTON = 'optionButton'
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# 小铲子
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SHOVEL = 'shovel'
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SHOVEL_BOX = 'shovelBox'
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@ -30,7 +30,7 @@ class Menu(tool.State):
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def setupOptions(self):
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# 冒险模式
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self.adventure_frames = []
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frame_names = (c.OPTION_ADVENTURE + '_0', c.OPTION_ADVENTURE + '_1')
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frame_names = (f'{c.OPTION_ADVENTURE}_0', f'{c.OPTION_ADVENTURE}_1')
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frame_rect = (0, 0, 330, 144)
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for name in frame_names:
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@ -44,7 +44,7 @@ class Menu(tool.State):
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# 退出按钮
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self.exit_frames = []
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exit_frame_names = (c.EXIT + '_0', c.EXIT + '_1')
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exit_frame_names = (f'{c.EXIT}_0', f'{c.EXIT}_1')
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exit_frame_rect = (0, 0, 47, 27)
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for name in exit_frame_names:
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self.exit_frames.append(tool.get_image_menu(tool.GFX[name], *exit_frame_rect, c.BLACK, 1.1))
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@ -55,12 +55,25 @@ class Menu(tool.State):
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self.exit_rect.y = 507
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self.exit_highlight_time = 0
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# 选项按钮
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self.option_button_frames = []
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option_button_frame_names = (f'{c.OPTION_BUTTON}_0', f'{c.OPTION_BUTTON}_1')
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option_button_frame_rect = (0, 0, 81, 31)
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for name in option_button_frame_names:
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self.option_button_frames.append(tool.get_image_menu(tool.GFX[name], *option_button_frame_rect, c.BLACK))
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self.option_button_frame_index = 0
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self.option_button_image = self.option_button_frames[self.option_button_frame_index]
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self.option_button_rect = self.option_button_image.get_rect()
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self.option_button_rect.x = 560
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self.option_button_rect.y = 490
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self.option_button_hightlight_time = 0
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# 小游戏
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self.littleGame_frames = []
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littleGame_frame_names = (c.LITTLEGAME_BUTTON + '_0', c.LITTLEGAME_BUTTON + '_1')
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littleGame_frame_rect = (0, 7, 317, 135)
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for name in littleGame_frame_names:
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self.littleGame_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1))
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self.littleGame_frames.append(tool.get_image_menu(tool.GFX[name], *littleGame_frame_rect, c.BLACK, 1))
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self.littleGame_frame_index = 0
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self.littleGame_image = self.littleGame_frames[self.littleGame_frame_index]
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self.littleGame_rect = self.littleGame_image.get_rect()
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@ -86,6 +99,13 @@ class Menu(tool.State):
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else:
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return False
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def inAreaOptionButton(self, x, y):
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if (x >= self.option_button_rect.x and x <= self.option_button_rect.right and
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y >= self.option_button_rect.y and y <= self.option_button_rect.bottom):
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return True
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else:
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return False
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def inAreaLittleGame(self, x, y):
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if (x >= self.littleGame_rect.x and x <= self.littleGame_rect.right and
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y >= self.littleGame_rect.y and y <= self.littleGame_rect.bottom):
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@ -100,6 +120,9 @@ class Menu(tool.State):
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# 高亮退出按钮
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elif self.inAreaExit(x, y):
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self.exit_highlight_time = self.current_time
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# 高亮选项按钮
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elif self.inAreaOptionButton(x, y):
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self.option_button_hightlight_time = self.current_time
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# 高亮小游戏按钮
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elif self.inAreaLittleGame(x, y):
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self.littleGame_highlight_time = self.current_time
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@ -132,6 +155,30 @@ class Menu(tool.State):
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# 播放点击音效
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pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "buttonclick.ogg")).play()
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def setupOptionButton(self):
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# 选项菜单框
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frame_rect = (0, 0, 500, 500)
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self.big_menu = tool.get_image_menu(tool.GFX[c.BIG_MENU], *frame_rect, c.BLACK, 1.1)
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self.big_menu_rect = self.big_menu.get_rect()
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self.big_menu_rect.x = 150
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self.big_menu_rect.y = 0
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# 返回按钮
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frame_rect = (0, 0, 342, 87)
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self.return_button = tool.get_image_menu(tool.GFX[c.RETURN_BUTTON], *frame_rect, c.BLACK, 1.1)
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self.return_button_rect = self.return_button.get_rect()
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self.return_button_rect.x = 220
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self.return_button_rect.y = 440
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# 音量+、音量-
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def checkReturnClick(self, mouse_pos):
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x, y = mouse_pos
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if (x >= self.return_button_rect.x and x <= self.return_button_rect.right and
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y >= self.return_button_rect.y and y <= self.return_button_rect.bottom):
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return True
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return False
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def update(self, surface, current_time, mouse_pos, mouse_click):
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self.current_time = self.game_info[c.CURRENT_TIME] = current_time
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@ -150,6 +197,11 @@ class Menu(tool.State):
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else:
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self.exit_frame_index = 0
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self.exit_image = self.exit_frames[self.exit_frame_index]
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if (self.current_time - self.option_button_hightlight_time) < 80:
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self.option_button_frame_index = 1
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else:
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self.option_button_frame_index = 0
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self.option_button_image = self.option_button_frames[self.option_button_frame_index]
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if (self.current_time - self.littleGame_highlight_time) < 80:
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self.littleGame_frame_index= 1
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else:
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@ -175,4 +227,5 @@ class Menu(tool.State):
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surface.blit(self.bg_image, self.bg_rect)
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surface.blit(self.adventure_image, self.adventure_rect)
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surface.blit(self.exit_image, self.exit_rect)
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surface.blit(self.option_button_image, self.option_button_rect)
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surface.blit(self.littleGame_image, self.littleGame_rect)
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