From 6fd5607235870a0f77bbd8ab6f007c6b78452c70 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=98=9F=E5=A4=96=E4=B9=8B=E7=A5=9E?= Date: Fri, 8 Apr 2022 18:17:55 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B3=A8=E9=87=8A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/state/level.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/state/level.py b/source/state/level.py index adddd1e..51c1c4b 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -422,7 +422,7 @@ class Level(tool.State): elif self.map_data[c.BACKGROUND_TYPE] in {2, 3}: if name in {}: # 这里还没填,以后加了泳池模式填:水生僵尸集合 map_y = randint(2, 3) - elif name == '这里应该换成气球僵尸的名字(调用的变量名,最好不要直接写,保持风格统一)': + elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)': map_y = randint(0, 5) else: # 陆生僵尸 map_y = randint(0, 3)