diff --git a/source/state/level.py b/source/state/level.py index adddd1e..51c1c4b 100644 --- a/source/state/level.py +++ b/source/state/level.py @@ -422,7 +422,7 @@ class Level(tool.State): elif self.map_data[c.BACKGROUND_TYPE] in {2, 3}: if name in {}: # 这里还没填,以后加了泳池模式填:水生僵尸集合 map_y = randint(2, 3) - elif name == '这里应该换成气球僵尸的名字(调用的变量名,最好不要直接写,保持风格统一)': + elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)': map_y = randint(0, 5) else: # 陆生僵尸 map_y = randint(0, 3)