删除冗余
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@ -1365,8 +1365,6 @@ class Level(tool.State):
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elif targetPlant.name == c.ICESHROOM:
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elif targetPlant.name == c.ICESHROOM:
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self.freezeZombies(targetPlant)
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self.freezeZombies(targetPlant)
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targetPlant.boomed = True
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targetPlant.boomed = True
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else:
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pass
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else:
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else:
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can_attack = False
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can_attack = False
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if (zombie_len > 0):
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if (zombie_len > 0):
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