倭瓜改为双碰撞检测
This commit is contained in:
parent
e17c16927f
commit
6bc813ce8e
@ -780,18 +780,7 @@ class Squash(Plant):
|
|||||||
return True
|
return True
|
||||||
# 攻击状态
|
# 攻击状态
|
||||||
elif (self.state == c.ATTACK):
|
elif (self.state == c.ATTACK):
|
||||||
# 位置检测
|
if pg.sprite.collide_rect_ratio(0.5)(zombie, self) or pg.sprite.collide_mask(zombie, self):
|
||||||
# 僵尸在倭瓜右侧
|
|
||||||
if zombie.rect.x >= self.rect.x:
|
|
||||||
# 重叠15%判断为可以攻击
|
|
||||||
if (self.rect.right - zombie.rect.left >= 20):
|
|
||||||
return True
|
|
||||||
# 僵尸在倭瓜右侧
|
|
||||||
else:
|
|
||||||
if (zombie.rect.right - self.rect.left >= 20):
|
|
||||||
return True
|
|
||||||
# 碰撞检测
|
|
||||||
if pg.sprite.collide_mask(zombie, self):
|
|
||||||
return True
|
return True
|
||||||
return False
|
return False
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user