设计说明
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@ -24,7 +24,13 @@ class Level(tool.State):
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self.showLittleMenu = False
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# 导入地图参数
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self.loadMap()
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# 这些注释内容是将来增加通过界面后的容错设计,以保证直接通关时不会闪退
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# 现在为了明确一开始就没有正确导入地图的错误,没有启用这些设定
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# if self.loadMap(): # 表示导入成功
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# self.map = map.Map(self.map_data[c.BACKGROUND_TYPE])
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# self.map_y_len = self.map.height
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# self.setupBackground()
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# self.initState()
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self.map = map.Map(self.map_data[c.BACKGROUND_TYPE])
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self.map_y_len = self.map.height
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self.setupBackground()
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@ -32,9 +38,9 @@ class Level(tool.State):
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def loadMap(self):
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if self.game_info[c.GAME_MODE] == c.MODE_LITTLEGAME:
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map_file = 'littleGame_' + str(self.game_info[c.LITTLEGAME_NUM]) + '.json'
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map_file = f'littleGame_{self.game_info[c.LITTLEGAME_NUM]}.json'
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elif self.game_info[c.GAME_MODE] == c.MODE_ADVENTURE:
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map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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map_file = f'level_{self.game_info[c.LEVEL_NUM]}.json'
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file_path = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))),'resources' , 'data', 'map', map_file)
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# 最后一关之后应该结束了
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try:
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@ -55,6 +61,7 @@ class Level(tool.State):
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return
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# 是否有铲子的信息:无铲子时为0,有铲子时为1,故直接赋值即可
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self.hasShovel = self.map_data[c.SHOVEL]
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return True
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# 同时指定音乐
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# 缺省音乐为进入的音乐,方便发现错误
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@ -321,6 +328,9 @@ class Level(tool.State):
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# 更新函数每帧被调用,将鼠标事件传入给状态处理函数
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def update(self, surface, current_time, mouse_pos, mouse_click):
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# 这些注释内容是将来增加通过界面后的容错设计,以保证直接通关时不会闪退
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# if self.done:
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# return
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self.current_time = self.game_info[c.CURRENT_TIME] = self.pvzTime(current_time)
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if self.state == c.CHOOSE:
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self.choose(mouse_pos, mouse_click)
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