使用统一双引号

This commit is contained in:
wszqkzqk 2022-07-29 17:06:17 +08:00
parent 4e055429b0
commit 5f4c571ff6
9 changed files with 153 additions and 153 deletions

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@ -14,7 +14,7 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
python_version: python_version:
- '3.10' - "3.10"
name: Windows Python ${{ matrix.python_version }} name: Windows Python ${{ matrix.python_version }}
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
@ -91,7 +91,7 @@ jobs:
# fail-fast: false # fail-fast: false
# matrix: # matrix:
# python_version: # python_version:
# - '3.10' # - "3.10"
# name: Ubuntu Python ${{ matrix.python_version }} # name: Ubuntu Python ${{ matrix.python_version }}
# steps: # steps:
# - name: 🛎️ Checkout # - name: 🛎️ Checkout

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@ -16,7 +16,7 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
python_version: python_version:
- '3.10' - "3.10"
name: Windows Python ${{ matrix.python_version }} name: Windows Python ${{ matrix.python_version }}
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
@ -100,7 +100,7 @@ jobs:
# fail-fast: false # fail-fast: false
# matrix: # matrix:
# python_version: # python_version:
# - '3.10' # - "3.10"
# name: Ubuntu Python ${{ matrix.python_version }} # name: Ubuntu Python ${{ matrix.python_version }}
# steps: # steps:
# - name: 🛎️ Checkout # - name: 🛎️ Checkout

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@ -67,7 +67,7 @@ class Map():
if plantName not in c.WATER_PLANTS: if plantName not in c.WATER_PLANTS:
if not self.map[map_y][map_x][c.MAP_PLANT]: # 没有植物肯定可以种植 if not self.map[map_y][map_x][c.MAP_PLANT]: # 没有植物肯定可以种植
return True return True
elif (all((i in {'花盆(未实现)', c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT]) elif (all((i in {"花盆(未实现)", c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT])
and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植 and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植
return True return True
elif (plantName == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 没有南瓜头就能种南瓜头 elif (plantName == c.PUMPKINHEAD) and (c.PUMPKINHEAD not in self.map[map_y][map_x][c.MAP_PLANT]): # 没有南瓜头就能种南瓜头
@ -79,8 +79,8 @@ class Map():
elif self.map[map_y][map_x][c.MAP_PLOT_TYPE] == c.MAP_TILE: # 屋顶 elif self.map[map_y][map_x][c.MAP_PLOT_TYPE] == c.MAP_TILE: # 屋顶
# 首先需要判断植物是否是水生植物,水生植物不能种植在陆地上 # 首先需要判断植物是否是水生植物,水生植物不能种植在陆地上
if plantName not in c.WATER_PLANTS: if plantName not in c.WATER_PLANTS:
if '花盆(未实现)' in self.map[map_y][map_x][c.MAP_PLANT]: if "花盆(未实现)" in self.map[map_y][map_x][c.MAP_PLANT]:
if (all((i in {'花盆(未实现)', c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT]) if (all((i in {"花盆(未实现)", c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT])
and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植 and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])): # 例外植物:集合中填花盆和南瓜头,只要这里没有这种植物就能种植
if plantName in {c.SPIKEWEED}: # 不能在花盆上种植的植物 if plantName in {c.SPIKEWEED}: # 不能在花盆上种植的植物
return False return False
@ -90,7 +90,7 @@ class Map():
return True return True
else: else:
return False return False
elif plantName == '花盆(未实现)': # 这一格本来没有花盆而且新来的植物是花盆,可以种 elif plantName == "花盆(未实现)": # 这一格本来没有花盆而且新来的植物是花盆,可以种
return True return True
else: else:
return False return False
@ -106,7 +106,7 @@ class Map():
if c.LILYPAD in self.map[map_y][map_x][c.MAP_PLANT]: if c.LILYPAD in self.map[map_y][map_x][c.MAP_PLANT]:
if (all((i in {c.LILYPAD, c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT]) if (all((i in {c.LILYPAD, c.PUMPKINHEAD}) for i in self.map[map_y][map_x][c.MAP_PLANT])
and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])): and (plantName not in self.map[map_y][map_x][c.MAP_PLANT])):
if plantName in {c.SPIKEWEED, c.POTATOMINE, '花盆(未实现)'}: # 不能在睡莲上种植的植物 if plantName in {c.SPIKEWEED, c.POTATOMINE, "花盆(未实现)"}: # 不能在睡莲上种植的植物
return False return False
else: else:
return True return True

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@ -66,7 +66,7 @@ class Bullet(pg.sprite.Sprite):
frame_list = tool.GFX[name] frame_list = tool.GFX[name]
if name in c.PLANT_RECT: if name in c.PLANT_RECT:
data = c.PLANT_RECT[name] data = c.PLANT_RECT[name]
x, y, width, height = data['x'], data['y'], data['width'], data['height'] x, y, width, height = data["x"], data["y"], data["width"], data["height"]
else: else:
x, y = 0, 0 x, y = 0, 0
rect = frame_list[0].get_rect() rect = frame_list[0].get_rect()
@ -81,15 +81,15 @@ class Bullet(pg.sprite.Sprite):
fly_name = self.name fly_name = self.name
if self.name == c.BULLET_MUSHROOM: if self.name == c.BULLET_MUSHROOM:
explode_name = 'BulletMushRoomExplode' explode_name = "BulletMushRoomExplode"
elif self.name == c.BULLET_PEA_ICE: elif self.name == c.BULLET_PEA_ICE:
explode_name = 'PeaIceExplode' explode_name = "PeaIceExplode"
elif self.name == c.BULLET_SEASHROOM: elif self.name == c.BULLET_SEASHROOM:
explode_name = 'BulletSeaShroomExplode' explode_name = "BulletSeaShroomExplode"
elif self.name == c.BULLET_STAR: elif self.name == c.BULLET_STAR:
explode_name = 'StarBulletExplode' explode_name = "StarBulletExplode"
else: else:
explode_name = 'PeaNormalExplode' explode_name = "PeaNormalExplode"
self.loadFrames(self.fly_frames, fly_name) self.loadFrames(self.fly_frames, fly_name)
self.loadFrames(self.explode_frames, explode_name) self.loadFrames(self.explode_frames, explode_name)
@ -254,7 +254,7 @@ class Plant(pg.sprite.Sprite):
frame_list = tool.GFX[name] frame_list = tool.GFX[name]
if name in c.PLANT_RECT: if name in c.PLANT_RECT:
data = c.PLANT_RECT[name] data = c.PLANT_RECT[name]
x, y, width, height = data['x'], data['y'], data['width'], data['height'] x, y, width, height = data["x"], data["y"], data["width"], data["height"]
else: else:
x, y = 0, 0 x, y = 0, 0
rect = frame_list[0].get_rect() rect = frame_list[0].get_rect()
@ -267,7 +267,7 @@ class Plant(pg.sprite.Sprite):
self.loadFrames(self.frames, name, scale) self.loadFrames(self.frames, name, scale)
def changeFrames(self, frames): def changeFrames(self, frames):
'''change image frames and modify rect position''' """change image frames and modify rect position"""
self.frames = frames self.frames = frames
self.frame_num = len(self.frames) self.frame_num = len(self.frames)
self.frame_index = 0 self.frame_index = 0
@ -522,8 +522,8 @@ class WallNut(Plant):
self.cracked1_frames = [] self.cracked1_frames = []
self.cracked2_frames = [] self.cracked2_frames = []
cracked1_frames_name = self.name + '_cracked1' cracked1_frames_name = self.name + "_cracked1"
cracked2_frames_name = self.name + '_cracked2' cracked2_frames_name = self.name + "_cracked2"
self.loadFrames(self.cracked1_frames, cracked1_frames_name) self.loadFrames(self.cracked1_frames, cracked1_frames_name)
self.loadFrames(self.cracked2_frames, cracked2_frames_name) self.loadFrames(self.cracked2_frames, cracked2_frames_name)
@ -605,8 +605,8 @@ class Chomper(Plant):
self.animate_interval = 100 # 本身动画播放较慢 self.animate_interval = 100 # 本身动画播放较慢
idle_name = name idle_name = name
attack_name = name + 'Attack' attack_name = name + "Attack"
digest_name = name + 'Digest' digest_name = name + "Digest"
frame_list = [self.idle_frames, self.attack_frames, self.digest_frames] frame_list = [self.idle_frames, self.attack_frames, self.digest_frames]
name_list = [idle_name, attack_name, digest_name] name_list = [idle_name, attack_name, digest_name]
@ -676,7 +676,7 @@ class PuffShroom(Plant):
self.sleep_frames = [] self.sleep_frames = []
idle_name = name idle_name = name
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
frame_list = [self.idle_frames, self.sleep_frames] frame_list = [self.idle_frames, self.sleep_frames]
name_list = [idle_name, sleep_name] name_list = [idle_name, sleep_name]
@ -726,9 +726,9 @@ class PotatoMine(Plant):
self.idle_frames = [] self.idle_frames = []
self.explode_frames = [] self.explode_frames = []
init_name = name + 'Init' init_name = name + "Init"
idle_name = name idle_name = name
explode_name = name + 'Explode' explode_name = name + "Explode"
frame_list = [self.init_frames, self.idle_frames, self.explode_frames] frame_list = [self.init_frames, self.idle_frames, self.explode_frames]
name_list = [init_name, idle_name, explode_name] name_list = [init_name, idle_name, explode_name]
@ -780,8 +780,8 @@ class Squash(Plant):
self.attack_frames = [] self.attack_frames = []
idle_name = name idle_name = name
aim_name = name + 'Aim' aim_name = name + "Aim"
attack_name = name + 'Attack' attack_name = name + "Attack"
frame_list = [self.idle_frames, self.aim_frames, self.attack_frames] frame_list = [self.idle_frames, self.aim_frames, self.attack_frames]
name_list = [idle_name, aim_name, attack_name] name_list = [idle_name, aim_name, attack_name]
@ -892,7 +892,7 @@ class Jalapeno(Plant):
def loadImages(self, name, scale): def loadImages(self, name, scale):
self.explode_frames = [] self.explode_frames = []
explode_name = name + 'Explode' explode_name = name + "Explode"
self.loadFrames(self.explode_frames, explode_name) self.loadFrames(self.explode_frames, explode_name)
self.loadFrames(self.frames, name) self.loadFrames(self.frames, name)
@ -948,8 +948,8 @@ class ScaredyShroom(Plant):
self.sleep_frames = [] self.sleep_frames = []
idle_name = name idle_name = name
cry_name = name + 'Cry' cry_name = name + "Cry"
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
frame_list = [self.idle_frames, self.cry_frames, self.sleep_frames] frame_list = [self.idle_frames, self.cry_frames, self.sleep_frames]
name_list = [idle_name, cry_name, sleep_name] name_list = [idle_name, cry_name, sleep_name]
@ -1005,8 +1005,8 @@ class SunShroom(Plant):
self.sleep_frames = [] self.sleep_frames = []
idle_name = name idle_name = name
big_name = name + 'Big' big_name = name + "Big"
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
frame_list = [self.idle_frames, self.big_frames, self.sleep_frames] frame_list = [self.idle_frames, self.big_frames, self.sleep_frames]
name_list = [idle_name, big_name, sleep_name] name_list = [idle_name, big_name, sleep_name]
@ -1048,9 +1048,9 @@ class IceShroom(Plant):
self.trap_frames = [] self.trap_frames = []
idle_name = name idle_name = name
snow_name = name + 'Snow' snow_name = name + "Snow"
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
trap_name = name + 'Trap' trap_name = name + "Trap"
frame_list = [self.idle_frames, self.snow_frames, self.sleep_frames, self.trap_frames] frame_list = [self.idle_frames, self.snow_frames, self.sleep_frames, self.trap_frames]
name_list = [idle_name, snow_name, sleep_name, trap_name] name_list = [idle_name, snow_name, sleep_name, trap_name]
@ -1114,7 +1114,7 @@ class HypnoShroom(Plant):
self.sleep_frames = [] self.sleep_frames = []
idle_name = name idle_name = name
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
frame_list = [self.idle_frames, self.sleep_frames] frame_list = [self.idle_frames, self.sleep_frames]
name_list = [idle_name, sleep_name] name_list = [idle_name, sleep_name]
@ -1398,7 +1398,7 @@ class SeaShroom(Plant):
self.sleep_frames = [] self.sleep_frames = []
idle_name = name idle_name = name
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
frame_list = [self.idle_frames, self.sleep_frames] frame_list = [self.idle_frames, self.sleep_frames]
name_list = [idle_name, sleep_name] name_list = [idle_name, sleep_name]
@ -1443,8 +1443,8 @@ class TallNut(Plant):
self.cracked1_frames = [] self.cracked1_frames = []
self.cracked2_frames = [] self.cracked2_frames = []
cracked1_frames_name = self.name + '_cracked1' cracked1_frames_name = self.name + "_cracked1"
cracked2_frames_name = self.name + '_cracked2' cracked2_frames_name = self.name + "_cracked2"
self.loadFrames(self.cracked1_frames, cracked1_frames_name) self.loadFrames(self.cracked1_frames, cracked1_frames_name)
self.loadFrames(self.cracked2_frames, cracked2_frames_name) self.loadFrames(self.cracked2_frames, cracked2_frames_name)
@ -1469,7 +1469,7 @@ class TangleKlep(Plant):
self.splash_frames = [] self.splash_frames = []
idle_name = self.name idle_name = self.name
splash_name = self.name + 'Splash' splash_name = self.name + "Splash"
frame_list = [self.idle_frames, self.splash_frames] frame_list = [self.idle_frames, self.splash_frames]
name_list = [idle_name, splash_name] name_list = [idle_name, splash_name]
@ -1528,8 +1528,8 @@ class DoomShroom(Plant):
self.boom_frames = [] self.boom_frames = []
idle_name = name idle_name = name
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
boom_name = name + 'Boom' boom_name = name + "Boom"
frame_list = [self.idle_frames, self.sleep_frames, self.boom_frames] frame_list = [self.idle_frames, self.sleep_frames, self.boom_frames]
name_list = [idle_name, sleep_name, boom_name] name_list = [idle_name, sleep_name, boom_name]
@ -1602,11 +1602,11 @@ class Hole(Plant):
self.roof2_frames = [] self.roof2_frames = []
idle_name = name idle_name = name
idle2_name = name + 'Shallow' idle2_name = name + "Shallow"
water_name = name + 'Water' water_name = name + "Water"
water2_name = name + 'WaterShallow' water2_name = name + "WaterShallow"
roof_name = name + 'Roof' roof_name = name + "Roof"
roof2_name = name + 'RoofShallow' roof2_name = name + "RoofShallow"
frame_list = [ self.idle_frames, self.idle2_frames, frame_list = [ self.idle_frames, self.idle2_frames,
self.water_frames, self.water2_frames, self.water_frames, self.water2_frames,
@ -1698,8 +1698,8 @@ class FumeShroom(Plant):
self.attack_frames = [] self.attack_frames = []
idle_name = name idle_name = name
sleep_name = name + 'Sleep' sleep_name = name + "Sleep"
attack_name = name + 'Attack' attack_name = name + "Attack"
frame_list = [self.idle_frames, self.sleep_frames, self.attack_frames] frame_list = [self.idle_frames, self.sleep_frames, self.attack_frames]
name_list = [idle_name, sleep_name, attack_name] name_list = [idle_name, sleep_name, attack_name]
@ -1785,8 +1785,8 @@ class Garlic(Plant):
self.cracked1_frames = [] self.cracked1_frames = []
self.cracked2_frames = [] self.cracked2_frames = []
cracked1_frames_name = self.name + '_cracked1' cracked1_frames_name = self.name + "_cracked1"
cracked2_frames_name = self.name + '_cracked2' cracked2_frames_name = self.name + "_cracked2"
self.loadFrames(self.cracked1_frames, cracked1_frames_name) self.loadFrames(self.cracked1_frames, cracked1_frames_name)
self.loadFrames(self.cracked2_frames, cracked2_frames_name) self.loadFrames(self.cracked2_frames, cracked2_frames_name)
@ -1811,8 +1811,8 @@ class PumpkinHead(Plant):
self.cracked1_frames = [] self.cracked1_frames = []
self.cracked2_frames = [] self.cracked2_frames = []
cracked1_frames_name = self.name + '_cracked1' cracked1_frames_name = self.name + "_cracked1"
cracked2_frames_name = self.name + '_cracked2' cracked2_frames_name = self.name + "_cracked2"
self.loadFrames(self.cracked1_frames, cracked1_frames_name) self.loadFrames(self.cracked1_frames, cracked1_frames_name)
self.loadFrames(self.cracked2_frames, cracked2_frames_name) self.loadFrames(self.cracked2_frames, cracked2_frames_name)

View File

@ -61,7 +61,7 @@ class Zombie(pg.sprite.Sprite):
width, height = rect.w, rect.h width, height = rect.w, rect.h
if name in c.ZOMBIE_RECT: if name in c.ZOMBIE_RECT:
data = c.ZOMBIE_RECT[name] data = c.ZOMBIE_RECT[name]
x, width = data['x'], data['width'] x, width = data["x"], data["width"]
else: else:
x = 0 x = 0
for frame in frame_list: for frame in frame_list:
@ -287,7 +287,7 @@ class Zombie(pg.sprite.Sprite):
self.head_group.add(ZombieHead(self.rect.centerx, self.rect.bottom)) self.head_group.add(ZombieHead(self.rect.centerx, self.rect.bottom))
def changeFrames(self, frames): def changeFrames(self, frames):
'''change image frames and modify rect position''' """change image frames and modify rect position"""
self.frames = frames self.frames = frames
self.frame_num = len(self.frames) self.frame_num = len(self.frames)
self.frame_index = 0 self.frame_index = 0
@ -431,7 +431,7 @@ class Zombie(pg.sprite.Sprite):
else: # 没有防具 else: # 没有防具
self.health -= damage self.health -= damage
else: else:
print('警告:植物攻击类型错误,现在默认进行类豌豆射手型攻击') print("警告:植物攻击类型错误,现在默认进行类豌豆射手型攻击")
self.setDamage(damage, effect=effect, damageType=c.ZOMBIE_DEAFULT_DAMAGE) self.setDamage(damage, effect=effect, damageType=c.ZOMBIE_DEAFULT_DAMAGE)
# 记录攻击时间 # 记录攻击时间
@ -539,10 +539,10 @@ class NormalZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
walk_name = self.name walk_name = self.name
attack_name = self.name + 'Attack' attack_name = self.name + "Attack"
losthead_walk_name = self.name + 'LostHead' losthead_walk_name = self.name + "LostHead"
losthead_attack_name = self.name + 'LostHeadAttack' losthead_attack_name = self.name + "LostHeadAttack"
die_name = self.name + 'Die' die_name = self.name + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.walk_frames, self.attack_frames, self.losthead_walk_frames, frame_list = [self.walk_frames, self.attack_frames, self.losthead_walk_frames,
@ -571,12 +571,12 @@ class ConeHeadZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
helmet_walk_name = self.name helmet_walk_name = self.name
helmet_attack_name = self.name + 'Attack' helmet_attack_name = self.name + "Attack"
walk_name = c.NORMAL_ZOMBIE walk_name = c.NORMAL_ZOMBIE
attack_name = c.NORMAL_ZOMBIE + 'Attack' attack_name = c.NORMAL_ZOMBIE + "Attack"
losthead_walk_name = c.NORMAL_ZOMBIE + 'LostHead' losthead_walk_name = c.NORMAL_ZOMBIE + "LostHead"
losthead_attack_name = c.NORMAL_ZOMBIE + 'LostHeadAttack' losthead_attack_name = c.NORMAL_ZOMBIE + "LostHeadAttack"
die_name = c.NORMAL_ZOMBIE + 'Die' die_name = c.NORMAL_ZOMBIE + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_attack_frames, frame_list = [self.helmet_walk_frames, self.helmet_attack_frames,
@ -607,12 +607,12 @@ class BucketHeadZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
helmet_walk_name = self.name helmet_walk_name = self.name
helmet_attack_name = self.name + 'Attack' helmet_attack_name = self.name + "Attack"
walk_name = c.NORMAL_ZOMBIE walk_name = c.NORMAL_ZOMBIE
attack_name = c.NORMAL_ZOMBIE + 'Attack' attack_name = c.NORMAL_ZOMBIE + "Attack"
losthead_walk_name = c.NORMAL_ZOMBIE + 'LostHead' losthead_walk_name = c.NORMAL_ZOMBIE + "LostHead"
losthead_attack_name = c.NORMAL_ZOMBIE + 'LostHeadAttack' losthead_attack_name = c.NORMAL_ZOMBIE + "LostHeadAttack"
die_name = c.NORMAL_ZOMBIE + 'Die' die_name = c.NORMAL_ZOMBIE + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_attack_frames, frame_list = [self.helmet_walk_frames, self.helmet_attack_frames,
@ -642,10 +642,10 @@ class FlagZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
walk_name = self.name walk_name = self.name
attack_name = self.name + 'Attack' attack_name = self.name + "Attack"
losthead_walk_name = self.name + 'LostHead' losthead_walk_name = self.name + "LostHead"
losthead_attack_name = self.name + 'LostHeadAttack' losthead_attack_name = self.name + "LostHeadAttack"
die_name = c.NORMAL_ZOMBIE + 'Die' die_name = c.NORMAL_ZOMBIE + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.walk_frames, self.attack_frames, self.losthead_walk_frames, frame_list = [self.walk_frames, self.attack_frames, self.losthead_walk_frames,
@ -676,13 +676,13 @@ class NewspaperZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
helmet_walk_name = self.name helmet_walk_name = self.name
helmet_attack_name = self.name + 'Attack' helmet_attack_name = self.name + "Attack"
walk_name = self.name + 'NoPaper' walk_name = self.name + "NoPaper"
attack_name = self.name + 'NoPaperAttack' attack_name = self.name + "NoPaperAttack"
losthead_walk_name = self.name + 'LostHead' losthead_walk_name = self.name + "LostHead"
losthead_attack_name = self.name + 'LostHeadAttack' losthead_attack_name = self.name + "LostHeadAttack"
lostnewspaper_name = self.name + 'LostNewspaper' lostnewspaper_name = self.name + "LostNewspaper"
die_name = self.name + 'Die' die_name = self.name + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_attack_frames, frame_list = [self.helmet_walk_frames, self.helmet_attack_frames,
@ -774,12 +774,12 @@ class FootballZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
helmet_walk_name = self.name helmet_walk_name = self.name
helmet_attack_name = self.name + 'Attack' helmet_attack_name = self.name + "Attack"
walk_name = self.name + 'LostHelmet' walk_name = self.name + "LostHelmet"
attack_name = self.name + 'LostHelmetAttack' attack_name = self.name + "LostHelmetAttack"
losthead_walk_name = self.name + 'LostHead' losthead_walk_name = self.name + "LostHead"
losthead_attack_name = self.name + 'LostHeadAttack' losthead_attack_name = self.name + "LostHeadAttack"
die_name = self.name + 'Die' die_name = self.name + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_attack_frames, frame_list = [self.helmet_walk_frames, self.helmet_attack_frames,
@ -808,11 +808,11 @@ class DuckyTubeZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
walk_name = self.name walk_name = self.name
swim_name = self.name + 'Swim' swim_name = self.name + "Swim"
attack_name = self.name + 'Attack' attack_name = self.name + "Attack"
losthead_walk_name = self.name + 'LostHead' losthead_walk_name = self.name + "LostHead"
losthead_attack_name = self.name + 'LostHead' losthead_attack_name = self.name + "LostHead"
die_name = self.name + 'Die' die_name = self.name + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.walk_frames, self.swim_frames, self.attack_frames, self.losthead_walk_frames, frame_list = [self.walk_frames, self.swim_frames, self.attack_frames, self.losthead_walk_frames,
@ -842,14 +842,14 @@ class ConeHeadDuckyTubeZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
helmet_walk_name = self.name helmet_walk_name = self.name
helmet_swim_name = self.name + 'Swim' helmet_swim_name = self.name + "Swim"
helmet_attack_name = self.name + 'Attack' helmet_attack_name = self.name + "Attack"
walk_name = c.DUCKY_TUBE_ZOMBIE walk_name = c.DUCKY_TUBE_ZOMBIE
swim_name = c.DUCKY_TUBE_ZOMBIE + 'Swim' swim_name = c.DUCKY_TUBE_ZOMBIE + "Swim"
attack_name = c.DUCKY_TUBE_ZOMBIE + 'Attack' attack_name = c.DUCKY_TUBE_ZOMBIE + "Attack"
losthead_walk_name = c.DUCKY_TUBE_ZOMBIE + 'LostHead' losthead_walk_name = c.DUCKY_TUBE_ZOMBIE + "LostHead"
losthead_attack_name = c.DUCKY_TUBE_ZOMBIE + 'LostHead' losthead_attack_name = c.DUCKY_TUBE_ZOMBIE + "LostHead"
die_name = c.DUCKY_TUBE_ZOMBIE + 'Die' die_name = c.DUCKY_TUBE_ZOMBIE + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_swim_frames, self.helmet_attack_frames, self.walk_frames, self.swim_frames, self.attack_frames, self.losthead_walk_frames, frame_list = [self.helmet_walk_frames, self.helmet_swim_frames, self.helmet_attack_frames, self.walk_frames, self.swim_frames, self.attack_frames, self.losthead_walk_frames,
@ -880,14 +880,14 @@ class BucketHeadDuckyTubeZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
helmet_walk_name = self.name helmet_walk_name = self.name
helmet_swim_name = self.name + 'Swim' helmet_swim_name = self.name + "Swim"
helmet_attack_name = self.name + 'Attack' helmet_attack_name = self.name + "Attack"
walk_name = c.DUCKY_TUBE_ZOMBIE walk_name = c.DUCKY_TUBE_ZOMBIE
swim_name = c.DUCKY_TUBE_ZOMBIE + 'Swim' swim_name = c.DUCKY_TUBE_ZOMBIE + "Swim"
attack_name = c.DUCKY_TUBE_ZOMBIE + 'Attack' attack_name = c.DUCKY_TUBE_ZOMBIE + "Attack"
losthead_walk_name = c.DUCKY_TUBE_ZOMBIE + 'LostHead' losthead_walk_name = c.DUCKY_TUBE_ZOMBIE + "LostHead"
losthead_attack_name = c.DUCKY_TUBE_ZOMBIE + 'LostHead' losthead_attack_name = c.DUCKY_TUBE_ZOMBIE + "LostHead"
die_name = c.DUCKY_TUBE_ZOMBIE + 'Die' die_name = c.DUCKY_TUBE_ZOMBIE + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_swim_frames, self.helmet_attack_frames, self.walk_frames, self.swim_frames, self.attack_frames, self.losthead_walk_frames, frame_list = [self.helmet_walk_frames, self.helmet_swim_frames, self.helmet_attack_frames, self.walk_frames, self.swim_frames, self.attack_frames, self.losthead_walk_frames,
@ -916,12 +916,12 @@ class ScreenDoorZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
helmet_walk_name = self.name helmet_walk_name = self.name
helmet_attack_name = self.name + 'Attack' helmet_attack_name = self.name + "Attack"
walk_name = c.NORMAL_ZOMBIE walk_name = c.NORMAL_ZOMBIE
attack_name = c.NORMAL_ZOMBIE + 'Attack' attack_name = c.NORMAL_ZOMBIE + "Attack"
losthead_walk_name = c.NORMAL_ZOMBIE + 'LostHead' losthead_walk_name = c.NORMAL_ZOMBIE + "LostHead"
losthead_attack_name = c.NORMAL_ZOMBIE + 'LostHeadAttack' losthead_attack_name = c.NORMAL_ZOMBIE + "LostHeadAttack"
die_name = c.NORMAL_ZOMBIE + 'Die' die_name = c.NORMAL_ZOMBIE + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [self.helmet_walk_frames, self.helmet_attack_frames, frame_list = [self.helmet_walk_frames, self.helmet_attack_frames,
@ -954,14 +954,14 @@ class PoleVaultingZombie(Zombie):
self.walk_before_jump_frames = [] self.walk_before_jump_frames = []
self.jump_frames = [] self.jump_frames = []
walk_name = self.name + 'WalkAfterJump' walk_name = self.name + "WalkAfterJump"
attack_name = self.name + 'Attack' attack_name = self.name + "Attack"
losthead_walk_name = self.name + 'LostHead' losthead_walk_name = self.name + "LostHead"
losthead_attack_name = self.name + 'LostHeadAttack' losthead_attack_name = self.name + "LostHeadAttack"
die_name = self.name + 'Die' die_name = self.name + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
walk_before_jump_name = self.name walk_before_jump_name = self.name
jump_name = self.name + 'Jump' jump_name = self.name + "Jump"
frame_list = [self.walk_frames, self.attack_frames, self.losthead_walk_frames, frame_list = [self.walk_frames, self.attack_frames, self.losthead_walk_frames,
self.losthead_attack_frames, self.die_frames, self.boomdie_frames, self.losthead_attack_frames, self.die_frames, self.boomdie_frames,
@ -1061,11 +1061,11 @@ class Zomboni(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
walk_name = self.name walk_name = self.name
walk_damaged1_name = self.name + 'Damaged1' walk_damaged1_name = self.name + "Damaged1"
walk_damaged2_name = self.name + 'Damaged2' walk_damaged2_name = self.name + "Damaged2"
losthead_walk_name = self.name + 'Damaged2' losthead_walk_name = self.name + "Damaged2"
die_name = self.name + 'Die' die_name = self.name + "Die"
boomdie_name = self.name + 'BoomDie' boomdie_name = self.name + "BoomDie"
frame_list = [ self.walk_frames, self.walk_damaged1_frames, frame_list = [ self.walk_frames, self.walk_damaged1_frames,
self.walk_damaged2_frames, self.losthead_walk_frames, self.walk_damaged2_frames, self.losthead_walk_frames,
@ -1148,14 +1148,14 @@ class SnorkelZombie(Zombie):
self.boomdie_frames = [] self.boomdie_frames = []
walk_name = self.name walk_name = self.name
swim_name = self.name + 'Dive' swim_name = self.name + "Dive"
attack_name = self.name + 'Attack' attack_name = self.name + "Attack"
jump_name = self.name + 'Jump' jump_name = self.name + "Jump"
float_name = self.name + 'Float' float_name = self.name + "Float"
sink_name = self.name + 'Sink' sink_name = self.name + "Sink"
losthead_walk_name = self.name + 'LostHead' losthead_walk_name = self.name + "LostHead"
losthead_attack_name = self.name + 'LostHeadAttack' losthead_attack_name = self.name + "LostHeadAttack"
die_name = self.name + 'Die' die_name = self.name + "Die"
boomdie_name = c.BOOMDIE boomdie_name = c.BOOMDIE
frame_list = [ self.walk_frames, self.swim_frames, frame_list = [ self.walk_frames, self.swim_frames,

View File

@ -64,25 +64,25 @@ class Level(tool.State):
# 同时指定音乐 # 同时指定音乐
# 缺省音乐为进入的音乐,方便发现错误 # 缺省音乐为进入的音乐,方便发现错误
self.bgm = 'intro.opus' self.bgm = "intro.opus"
if c.CHOOSEBAR_TYPE in self.map_data: # 指定了choosebar_type的传送带关 if c.CHOOSEBAR_TYPE in self.map_data: # 指定了choosebar_type的传送带关
if self.map_data[c.CHOOSEBAR_TYPE] == c.CHOOSEBAR_BOWLING: # 坚果保龄球 if self.map_data[c.CHOOSEBAR_TYPE] == c.CHOOSEBAR_BOWLING: # 坚果保龄球
self.bgm = 'bowling.opus' self.bgm = "bowling.opus"
elif self.map_data[c.CHOOSEBAR_TYPE] == c.CHOOSEBAR_MOVE: # 传送带 elif self.map_data[c.CHOOSEBAR_TYPE] == c.CHOOSEBAR_MOVE: # 传送带
self.bgm = 'battle.opus' self.bgm = "battle.opus"
else: # 一般选卡关,非传送带 else: # 一般选卡关,非传送带
# 白天类 # 白天类
if self.map_data[c.BACKGROUND_TYPE] in c.BACKGROUND_DAY_LIKE_BACKGROUNDS: if self.map_data[c.BACKGROUND_TYPE] in c.BACKGROUND_DAY_LIKE_BACKGROUNDS:
self.bgm = 'dayLevel.opus' self.bgm = "dayLevel.opus"
# 夜晚 # 夜晚
elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_NIGHT: elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_NIGHT:
self.bgm = 'nightLevel.opus' self.bgm = "nightLevel.opus"
# 泳池 # 泳池
elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_POOL: elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_POOL:
self.bgm = 'poolLevel.opus' self.bgm = "poolLevel.opus"
# 浓雾 # 浓雾
elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_FOG: elif self.map_data[c.BACKGROUND_TYPE] == c.BACKGROUND_FOG:
self.bgm = 'fogLevel.opus' self.bgm = "fogLevel.opus"
def setupBackground(self): def setupBackground(self):
img_index = self.map_data[c.BACKGROUND_TYPE] img_index = self.map_data[c.BACKGROUND_TYPE]
@ -143,7 +143,7 @@ class Level(tool.State):
zombieList.append(newZombie) zombieList.append(newZombie)
volume -= c.CREATE_ZOMBIE_DICT[newZombie][0] volume -= c.CREATE_ZOMBIE_DICT[newZombie][0]
if volume < 0: if volume < 0:
logger.warning(f'{wave}波中手动设置的僵尸级别总数超过上限!') logger.warning(f"{wave}波中手动设置的僵尸级别总数超过上限!")
# 防止因为僵尸最小等级过大,使得总容量无法完全利用,造成死循环的检查机制 # 防止因为僵尸最小等级过大,使得总容量无法完全利用,造成死循环的检查机制
minCost = c.CREATE_ZOMBIE_DICT[min(useableZombies, key=lambda x:c.CREATE_ZOMBIE_DICT[x][0])][0] minCost = c.CREATE_ZOMBIE_DICT[min(useableZombies, key=lambda x:c.CREATE_ZOMBIE_DICT[x][0])][0]
@ -312,7 +312,7 @@ class Level(tool.State):
self.zombie_list = [] self.zombie_list = []
for data in self.map_data[c.ZOMBIE_LIST]: for data in self.map_data[c.ZOMBIE_LIST]:
self.zombie_list.append((data['time'], data['name'], data['map_y'])) self.zombie_list.append((data["time"], data["name"], data["map_y"]))
self.zombie_start_time = 0 self.zombie_start_time = 0
self.zombie_list.sort(key=takeTime) self.zombie_list.sort(key=takeTime)
@ -659,8 +659,8 @@ class Level(tool.State):
if c.LILYPAD in self.map.map[map_y][map_x][c.MAP_PLANT]: if c.LILYPAD in self.map.map[map_y][map_x][c.MAP_PLANT]:
if i.name == c.LILYPAD: if i.name == c.LILYPAD:
continue continue
elif '花盆(未实现)' in self.map.map[map_y][map_x][c.MAP_PLANT]: elif "花盆(未实现)" in self.map.map[map_y][map_x][c.MAP_PLANT]:
if i.name == '花盆(未实现)': if i.name == "花盆(未实现)":
continue continue
self.killPlant(i, shovel=True) self.killPlant(i, shovel=True)
# 使用后默认铲子复原 # 使用后默认铲子复原
@ -799,7 +799,7 @@ class Level(tool.State):
if self.map_data[c.BACKGROUND_TYPE] in c.POOL_EQUIPPED_BACKGROUNDS: if self.map_data[c.BACKGROUND_TYPE] in c.POOL_EQUIPPED_BACKGROUNDS:
if name in c.WATER_ZOMBIE: if name in c.WATER_ZOMBIE:
map_y = random.randint(2, 3) map_y = random.randint(2, 3)
elif name == '这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)': elif name == "这里应该换成气球僵尸的名字(最好写调用的变量名,最好不要直接写,保持风格统一)":
map_y = random.randint(0, 5) map_y = random.randint(0, 5)
else: # 陆生僵尸 else: # 陆生僵尸
map_y = random.randint(0, 3) map_y = random.randint(0, 3)
@ -980,7 +980,7 @@ class Level(tool.State):
self.hint_image = image self.hint_image = image
self.hint_rect = image.get_rect() self.hint_rect = image.get_rect()
# 花盆、睡莲图片应当下移一些 # 花盆、睡莲图片应当下移一些
if self.plant_name in {c.LILYPAD, '花盆(未实现)', c.TANGLEKLEP}: if self.plant_name in {c.LILYPAD, "花盆(未实现)", c.TANGLEKLEP}:
self.hint_rect.centerx = pos[0] self.hint_rect.centerx = pos[0]
self.hint_rect.bottom = pos[1] + 25 self.hint_rect.bottom = pos[1] + 25
else: else:
@ -994,7 +994,7 @@ class Level(tool.State):
frame_list = tool.GFX[plant_name] frame_list = tool.GFX[plant_name]
if plant_name in c.PLANT_RECT: if plant_name in c.PLANT_RECT:
data = c.PLANT_RECT[plant_name] data = c.PLANT_RECT[plant_name]
x, y, width, height = data['x'], data['y'], data['width'], data['height'] x, y, width, height = data["x"], data["y"], data["width"], data["height"]
else: else:
x, y = 0, 0 x, y = 0, 0
rect = frame_list[0].get_rect() rect = frame_list[0].get_rect()
@ -1482,8 +1482,8 @@ class Level(tool.State):
if c.LILYPAD in self.map.map[map_y][map_x][c.MAP_PLANT]: if c.LILYPAD in self.map.map[map_y][map_x][c.MAP_PLANT]:
if i.name == c.LILYPAD: if i.name == c.LILYPAD:
continue continue
elif '花盆(未实现)' in self.map.map[map_y][map_x][c.MAP_PLANT]: elif "花盆(未实现)" in self.map.map[map_y][map_x][c.MAP_PLANT]:
if i.name == '花盆(未实现)': if i.name == "花盆(未实现)":
continue continue
i.highlightTime = self.current_time i.highlightTime = self.current_time
return return

View File

@ -48,7 +48,7 @@ class Menu(tool.State):
def setupOptions(self): def setupOptions(self):
# 冒险模式 # 冒险模式
self.adventure_frames = [] self.adventure_frames = []
frame_names = (f'{c.OPTION_ADVENTURE}_0', f'{c.OPTION_ADVENTURE}_1') frame_names = (f"{c.OPTION_ADVENTURE}_0", f"{c.OPTION_ADVENTURE}_1")
frame_rect = (0, 0, 330, 144) frame_rect = (0, 0, 330, 144)
for name in frame_names: for name in frame_names:
self.adventure_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1)) self.adventure_frames.append(tool.get_image_menu(tool.GFX[name], *frame_rect, c.BLACK, 1))
@ -60,7 +60,7 @@ class Menu(tool.State):
# 退出按钮 # 退出按钮
self.exit_frames = [] self.exit_frames = []
exit_frame_names = (f'{c.EXIT}_0', f'{c.EXIT}_1') exit_frame_names = (f"{c.EXIT}_0", f"{c.EXIT}_1")
exit_frame_rect = (0, 0, 47, 27) exit_frame_rect = (0, 0, 47, 27)
for name in exit_frame_names: for name in exit_frame_names:
self.exit_frames.append(tool.get_image_menu(tool.GFX[name], *exit_frame_rect, c.BLACK, 1.1)) self.exit_frames.append(tool.get_image_menu(tool.GFX[name], *exit_frame_rect, c.BLACK, 1.1))
@ -72,7 +72,7 @@ class Menu(tool.State):
# 选项按钮 # 选项按钮
self.option_button_frames = [] self.option_button_frames = []
option_button_frame_names = (f'{c.OPTION_BUTTON}_0', f'{c.OPTION_BUTTON}_1') option_button_frame_names = (f"{c.OPTION_BUTTON}_0", f"{c.OPTION_BUTTON}_1")
option_button_frame_rect = (0, 0, 81, 31) option_button_frame_rect = (0, 0, 81, 31)
for name in option_button_frame_names: for name in option_button_frame_names:
self.option_button_frames.append(tool.get_image_menu(tool.GFX[name], *option_button_frame_rect, c.BLACK)) self.option_button_frames.append(tool.get_image_menu(tool.GFX[name], *option_button_frame_rect, c.BLACK))
@ -84,7 +84,7 @@ class Menu(tool.State):
# 小游戏 # 小游戏
self.littleGame_frames = [] self.littleGame_frames = []
littleGame_frame_names = (c.LITTLEGAME_BUTTON + '_0', c.LITTLEGAME_BUTTON + '_1') littleGame_frame_names = (c.LITTLEGAME_BUTTON + "_0", c.LITTLEGAME_BUTTON + "_1")
littleGame_frame_rect = (0, 7, 317, 135) littleGame_frame_rect = (0, 7, 317, 135)
for name in littleGame_frame_names: for name in littleGame_frame_names:
self.littleGame_frames.append(tool.get_image_menu(tool.GFX[name], *littleGame_frame_rect, c.BLACK, 1)) self.littleGame_frames.append(tool.get_image_menu(tool.GFX[name], *littleGame_frame_rect, c.BLACK, 1))

View File

@ -157,7 +157,7 @@ def get_image_menu(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
def load_image_frames(directory, image_name, colorkey, accept): def load_image_frames(directory, image_name, colorkey, accept):
frame_list = [] frame_list = []
tmp = {} tmp = {}
# image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1 # image_name is "Peashooter", pic name is "Peashooter_1", get the index 1
index_start = len(image_name) + 1 index_start = len(image_name) + 1
frame_num = 0 frame_num = 0
for pic in os.listdir(directory): for pic in os.listdir(directory):
@ -178,7 +178,7 @@ def load_image_frames(directory, image_name, colorkey, accept):
return frame_list return frame_list
# colorkeys 是设置图像中的某个颜色值为透明,这里用来消除白边 # colorkeys 是设置图像中的某个颜色值为透明,这里用来消除白边
def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif', 'webp')): def load_all_gfx(directory, colorkey=c.WHITE, accept=(".png", ".jpg", ".bmp", ".gif", "webp")):
graphics = {} graphics = {}
for name1 in os.listdir(directory): for name1 in os.listdir(directory):
# subfolders under the folder resources\graphics # subfolders under the folder resources\graphics
@ -192,7 +192,7 @@ def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.
dir3 = os.path.join(dir2, name3) dir3 = os.path.join(dir2, name3)
# e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie # e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie
if os.path.isdir(dir3): if os.path.isdir(dir3):
# e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack # e.g. it"s the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack
image_name, _ = os.path.splitext(name3) image_name, _ = os.path.splitext(name3)
graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept) graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept)
else: else:

View File

@ -2,6 +2,6 @@
cd `dirname $0`; pwd cd `dirname $0`; pwd
git add * git add *
git add .gitignore git add .gitignore
git commit -m 'Updated by update.sh' git commit -m "Updated by update.sh"
git push -u git@github.com:wszqkzqk/pypvz.git git push -u git@github.com:wszqkzqk/pypvz.git