更新子弹最远能到的范围

This commit is contained in:
星外之神 2022-05-13 00:16:47 +08:00
parent 445e6488d6
commit 5b7f00f9a2
2 changed files with 11 additions and 10 deletions

View File

@ -106,7 +106,7 @@ class Bullet(pg.sprite.Sprite):
if self.y_vel * (self.dest_y - self.rect.y) < 0:
self.rect.y = self.dest_y
self.rect.x += self.x_vel
if self.rect.x > c.SCREEN_WIDTH:
if self.rect.x >= c.SCREEN_WIDTH + 40:
self.kill()
elif self.state == c.EXPLODE:
if (self.current_time - self.explode_timer) > 250:
@ -1606,6 +1606,9 @@ class GraveBuster(Plant):
self.map_x = map_x
self.plant_group = plant_group
self.animate_interval = 100
# 播放吞噬音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "gravebusterchomp.ogg")).play()
def animation(self):
if (self.current_time - self.animate_timer) > self.animate_interval:

View File

@ -304,7 +304,7 @@ class Level(tool.State):
self.zombie_list = []
for data in self.map_data[c.ZOMBIE_LIST]:
if 'map_y' in data.keys():
if 'map_y' in data:
self.zombie_list.append((data['time'], data['name'], data['map_y']))
else:
self.zombie_list.append((data['time'], data['name']))
@ -413,7 +413,7 @@ class Level(tool.State):
self.removeMouseImage()
self.setupGroups()
if (c.ZOMBIE_LIST in self.map_data.keys()) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST:
if (c.ZOMBIE_LIST in self.map_data) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST:
self.setupZombies()
else:
# 僵尸波数数据及僵尸生成数据
@ -441,7 +441,7 @@ class Level(tool.State):
c.BUCKETHEAD_ZOMBIE:c.BUCKETHEAD_DUCKY_TUBE_ZOMBIE}
# 暂时没有生存模式,所以 survivalRounds = 0
if c.INEVITABLE_ZOMBIE_DICT in self.map_data.keys():
if c.INEVITABLE_ZOMBIE_DICT in self.map_data:
self.createWaves( useableZombies=self.map_data[c.INCLUDED_ZOMBIES],
numFlags=self.map_data[c.NUM_FLAGS],
survivalRounds=0,
@ -672,7 +672,7 @@ class Level(tool.State):
self.pauseAndCheckLittleMenuOptions(mouse_pos, mouse_click)
return
if (c.ZOMBIE_LIST in self.map_data.keys()) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST:
if (c.ZOMBIE_LIST in self.map_data) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST:
# 旧僵尸生成方式
if self.zombie_start_time == 0:
self.zombie_start_time = self.current_time
@ -805,7 +805,7 @@ class Level(tool.State):
else:
map_y = randint(0, 4)
if not ((c.ZOMBIE_LIST in self.map_data.keys()) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST):
if not ((c.ZOMBIE_LIST in self.map_data) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST):
# 旗帜波出生点右移
if self.waveNum % 10:
hugeWaveMove = 0
@ -914,8 +914,6 @@ class Level(tool.State):
new_plant = plant.DoomShroom(x, y, self.map.map[map_y][map_x])
elif self.plant_name == c.GRAVEBUSTER:
new_plant = plant.GraveBuster(x, y, self.plant_groups[map_y], self.map, map_x)
# 播放吞噬音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "gravebusterchomp.ogg")).play()
elif self.plant_name == c.FUMESHROOM:
new_plant = plant.FumeShroom(x, y, self.bullet_groups[map_y], self.zombie_groups[map_y])
@ -1347,7 +1345,7 @@ class Level(tool.State):
self.killPlant(plant)
def checkVictory(self):
if (c.ZOMBIE_LIST in self.map_data.keys()) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST:
if (c.ZOMBIE_LIST in self.map_data) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST:
if len(self.zombie_list) > 0:
return False
for i in range(self.map_y_len):
@ -1495,7 +1493,7 @@ class Level(tool.State):
surface.blit(self.restart_button, self.restart_button_rect)
surface.blit(self.mainMenu_button, self.mainMenu_button_rect)
if not ((c.ZOMBIE_LIST in self.map_data.keys()) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST):
if not ((c.ZOMBIE_LIST in self.map_data) and self.map_data[c.SPAWN_ZOMBIES] == c.SPAWN_ZOMBIES_LIST):
self.showLevelProgress(surface)
if self.current_time - self.showHugeWaveApprochingTime <= 2000:
surface.blit(self.huge_wave_approching_image, self.huge_wave_approching_image_rect)