实现小游戏与冒险模式分开计数关卡
This commit is contained in:
parent
0f699394a4
commit
5911f10f1b
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import random
|
import random
|
||||||
import pygame as pg
|
import pygame as pg
|
||||||
from .. import tool
|
from .. import tool
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import os
|
import os
|
||||||
import random
|
import random
|
||||||
import pygame as pg
|
import pygame as pg
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import random
|
import random
|
||||||
import pygame as pg
|
import pygame as pg
|
||||||
from .. import tool
|
from .. import tool
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import pygame as pg
|
import pygame as pg
|
||||||
from .. import tool
|
from .. import tool
|
||||||
from .. import constants as c
|
from .. import constants as c
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
START_LEVEL_NUM = 1
|
START_LEVEL_NUM = 1
|
||||||
START_LITTLE_GAME_NUM = 1
|
START_LITTLE_GAME_NUM = 1
|
||||||
|
|
||||||
@ -47,6 +46,7 @@ SHOVEL_BOX = 'shovelBox'
|
|||||||
#GAME INFO DICTIONARY KEYS
|
#GAME INFO DICTIONARY KEYS
|
||||||
CURRENT_TIME = 'current time'
|
CURRENT_TIME = 'current time'
|
||||||
LEVEL_NUM = 'level num'
|
LEVEL_NUM = 'level num'
|
||||||
|
LITTLEGAME_NUM = 'littleGame num'
|
||||||
|
|
||||||
#STATES FOR ENTIRE GAME
|
#STATES FOR ENTIRE GAME
|
||||||
MAIN_MENU = 'main menu'
|
MAIN_MENU = 'main menu'
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import os
|
import os
|
||||||
import json
|
import json
|
||||||
import sys
|
import sys
|
||||||
@ -321,7 +320,8 @@ class Level(tool.State):
|
|||||||
elif self.checkMainMenuClick(mouse_pos):
|
elif self.checkMainMenuClick(mouse_pos):
|
||||||
self.done = True
|
self.done = True
|
||||||
self.next = c.MAIN_MENU
|
self.next = c.MAIN_MENU
|
||||||
self.persist = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM}
|
#self.persist = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM} # 应该不能用c.LEVEL_NUM:c.START_LEVEL_NUM
|
||||||
|
self.persist = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:self.persist[c.LEVEL_NUM], c.LITTLEGAME_NUM:self.persist[c.LITTLEGAME_NUM]}
|
||||||
pg.mixer.music.stop()
|
pg.mixer.music.stop()
|
||||||
pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
|
pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
|
||||||
pg.mixer.music.play(-1, 0)
|
pg.mixer.music.play(-1, 0)
|
||||||
@ -675,7 +675,7 @@ class Level(tool.State):
|
|||||||
_, map_y = self.map.getMapIndex(zombie.rect.centerx, zombie.rect.bottom)
|
_, map_y = self.map.getMapIndex(zombie.rect.centerx, zombie.rect.bottom)
|
||||||
self.zombie_groups[map_y].remove(zombie)
|
self.zombie_groups[map_y].remove(zombie)
|
||||||
self.hypno_zombie_groups[map_y].add(zombie)
|
self.hypno_zombie_groups[map_y].add(zombie)
|
||||||
elif (plant.name == c.POTATOMINE and not plant.is_init):
|
elif (plant.name == c.POTATOMINE and not plant.is_init): # 土豆雷不是灰烬植物,不能用Boom
|
||||||
zombie.setDamage(1800)
|
zombie.setDamage(1800)
|
||||||
# 避免僵尸在用铲子移除植物后还在原位啃食
|
# 避免僵尸在用铲子移除植物后还在原位啃食
|
||||||
plant.health = 0
|
plant.health = 0
|
||||||
@ -782,6 +782,9 @@ class Level(tool.State):
|
|||||||
|
|
||||||
def checkGameState(self):
|
def checkGameState(self):
|
||||||
if self.checkVictory():
|
if self.checkVictory():
|
||||||
|
if c.LITTLEGAME_BUTTON in self.game_info:
|
||||||
|
self.game_info[c.LITTLEGAME_NUM] += 1
|
||||||
|
else:
|
||||||
self.game_info[c.LEVEL_NUM] += 1
|
self.game_info[c.LEVEL_NUM] += 1
|
||||||
self.next = c.GAME_VICTORY
|
self.next = c.GAME_VICTORY
|
||||||
self.done = True
|
self.done = True
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import pygame as pg
|
import pygame as pg
|
||||||
from .. import tool
|
from .. import tool
|
||||||
from .. import constants as c
|
from .. import constants as c
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import pygame as pg
|
import pygame as pg
|
||||||
from .. import tool
|
from .. import tool
|
||||||
from .. import constants as c
|
from .. import constants as c
|
||||||
|
|||||||
@ -1,4 +1,3 @@
|
|||||||
__author__ = 'wszqkzqk'
|
|
||||||
import os
|
import os
|
||||||
import json
|
import json
|
||||||
import sys
|
import sys
|
||||||
@ -44,7 +43,8 @@ class Control():
|
|||||||
self.state_name = None
|
self.state_name = None
|
||||||
self.state = None
|
self.state = None
|
||||||
self.game_info = {c.CURRENT_TIME:0.0,
|
self.game_info = {c.CURRENT_TIME:0.0,
|
||||||
c.LEVEL_NUM:c.START_LEVEL_NUM}
|
c.LEVEL_NUM:c.START_LEVEL_NUM,
|
||||||
|
c.LITTLEGAME_NUM:c.START_LITTLE_GAME_NUM}
|
||||||
|
|
||||||
def setup_states(self, state_dict, start_state):
|
def setup_states(self, state_dict, start_state):
|
||||||
self.state_dict = state_dict
|
self.state_dict = state_dict
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user