实现小游戏与冒险模式分开计数关卡
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import random
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import pygame as pg
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from .. import tool
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import os
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import random
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import pygame as pg
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import random
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import pygame as pg
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from .. import tool
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import pygame as pg
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from .. import tool
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from .. import constants as c
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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START_LEVEL_NUM = 1
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START_LITTLE_GAME_NUM = 1
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@ -47,6 +46,7 @@ SHOVEL_BOX = 'shovelBox'
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#GAME INFO DICTIONARY KEYS
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CURRENT_TIME = 'current time'
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LEVEL_NUM = 'level num'
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LITTLEGAME_NUM = 'littleGame num'
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#STATES FOR ENTIRE GAME
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MAIN_MENU = 'main menu'
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import os
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import json
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import sys
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@ -321,7 +320,8 @@ class Level(tool.State):
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elif self.checkMainMenuClick(mouse_pos):
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self.done = True
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self.next = c.MAIN_MENU
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self.persist = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM}
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#self.persist = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM} # 应该不能用c.LEVEL_NUM:c.START_LEVEL_NUM
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self.persist = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:self.persist[c.LEVEL_NUM], c.LITTLEGAME_NUM:self.persist[c.LITTLEGAME_NUM]}
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pg.mixer.music.stop()
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pg.mixer.music.load(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "music", "intro.opus"))
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pg.mixer.music.play(-1, 0)
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@ -675,7 +675,7 @@ class Level(tool.State):
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_, map_y = self.map.getMapIndex(zombie.rect.centerx, zombie.rect.bottom)
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self.zombie_groups[map_y].remove(zombie)
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self.hypno_zombie_groups[map_y].add(zombie)
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elif (plant.name == c.POTATOMINE and not plant.is_init):
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elif (plant.name == c.POTATOMINE and not plant.is_init): # 土豆雷不是灰烬植物,不能用Boom
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zombie.setDamage(1800)
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# 避免僵尸在用铲子移除植物后还在原位啃食
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plant.health = 0
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@ -782,7 +782,10 @@ class Level(tool.State):
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def checkGameState(self):
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if self.checkVictory():
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self.game_info[c.LEVEL_NUM] += 1
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if c.LITTLEGAME_BUTTON in self.game_info:
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self.game_info[c.LITTLEGAME_NUM] += 1
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else:
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self.game_info[c.LEVEL_NUM] += 1
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self.next = c.GAME_VICTORY
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self.done = True
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elif self.checkLose():
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import pygame as pg
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from .. import tool
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from .. import constants as c
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import pygame as pg
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from .. import tool
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from .. import constants as c
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@ -1,4 +1,3 @@
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__author__ = 'wszqkzqk'
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import os
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import json
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import sys
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@ -44,7 +43,8 @@ class Control():
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self.state_name = None
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self.state = None
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self.game_info = {c.CURRENT_TIME:0.0,
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c.LEVEL_NUM:c.START_LEVEL_NUM}
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c.LEVEL_NUM:c.START_LEVEL_NUM,
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c.LITTLEGAME_NUM:c.START_LITTLE_GAME_NUM}
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def setup_states(self, state_dict, start_state):
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self.state_dict = state_dict
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