为保证攻击时常平衡,取消时间缩短
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@ -309,8 +309,7 @@ class Zombie(pg.sprite.Sprite):
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self.prey = prey # prey can be plant or other zombies
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self.prey = prey # prey can be plant or other zombies
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self.prey_is_plant = is_plant
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self.prey_is_plant = is_plant
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self.state = c.ATTACK
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self.state = c.ATTACK
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# 首次攻击间隔的延迟时间应当适当缩短
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self.attack_timer = self.current_time
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self.attack_timer = self.current_time - c.ATTACK_INTERVAL * self.getAttackTimeRatio()
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self.animate_interval = self.attack_animate_interval
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self.animate_interval = self.attack_animate_interval
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if self.helmet or self.helmetType2: # 这里暂时没有考虑同时有两种防具的僵尸
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if self.helmet or self.helmetType2: # 这里暂时没有考虑同时有两种防具的僵尸
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