拟合僵尸出生点
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@ -302,7 +302,7 @@ ATTACK_INTERVAL = 500
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ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔
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ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔
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# 僵尸生成位置
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# 僵尸生成位置
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ZOMBIE_START_X = SCREEN_WIDTH + 50
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ZOMBIE_START_X = SCREEN_WIDTH + 20 # 场宽度不一样,用于拟合
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# 状态类型
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# 状态类型
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IDLE = 'idle'
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IDLE = 'idle'
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@ -637,20 +637,25 @@ class Level(tool.State):
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else:
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else:
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map_y = randint(0, 4)
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map_y = randint(0, 4)
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# 新增的僵尸也需要在这里声明
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# 旗帜波出生点右移
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if self.waveNum % 10:
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hugeWaveMove = 40
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else:
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hugeWaveMove = 0
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x, y = self.map.getMapGridPos(0, map_y)
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x, y = self.map.getMapGridPos(0, map_y)
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# 新增的僵尸也需要在这里声明
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if name == c.NORMAL_ZOMBIE:
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if name == c.NORMAL_ZOMBIE:
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self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X, y, self.head_group))
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self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
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elif name == c.CONEHEAD_ZOMBIE:
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elif name == c.CONEHEAD_ZOMBIE:
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self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
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self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
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elif name == c.BUCKETHEAD_ZOMBIE:
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elif name == c.BUCKETHEAD_ZOMBIE:
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self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X, y, self.head_group))
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self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
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elif name == c.FLAG_ZOMBIE:
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elif name == c.FLAG_ZOMBIE:
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self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group))
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self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group))
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elif name == c.NEWSPAPER_ZOMBIE:
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elif name == c.NEWSPAPER_ZOMBIE:
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self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X, y, self.head_group))
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self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
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elif name == c.FOOTBALL_ZOMBIE:
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elif name == c.FOOTBALL_ZOMBIE:
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self.zombie_groups[map_y].add(zombie.FootballZombie(c.ZOMBIE_START_X, y, self.head_group))
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self.zombie_groups[map_y].add(zombie.FootballZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
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# 能否种植物的判断:
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# 能否种植物的判断:
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# 先判断位置是否合法 isValid(map_x, map_y)
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# 先判断位置是否合法 isValid(map_x, map_y)
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