拟合僵尸出生点

This commit is contained in:
星外之神 2022-05-02 19:39:01 +08:00
parent 4e4a33f066
commit 5028f86b03
2 changed files with 12 additions and 7 deletions

View File

@ -302,7 +302,7 @@ ATTACK_INTERVAL = 500
ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔 ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔
# 僵尸生成位置 # 僵尸生成位置
ZOMBIE_START_X = SCREEN_WIDTH + 50 ZOMBIE_START_X = SCREEN_WIDTH + 20 # 场宽度不一样,用于拟合
# 状态类型 # 状态类型
IDLE = 'idle' IDLE = 'idle'

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@ -637,20 +637,25 @@ class Level(tool.State):
else: else:
map_y = randint(0, 4) map_y = randint(0, 4)
# 新增的僵尸也需要在这里声明 # 旗帜波出生点右移
if self.waveNum % 10:
hugeWaveMove = 40
else:
hugeWaveMove = 0
x, y = self.map.getMapGridPos(0, map_y) x, y = self.map.getMapGridPos(0, map_y)
# 新增的僵尸也需要在这里声明
if name == c.NORMAL_ZOMBIE: if name == c.NORMAL_ZOMBIE:
self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X, y, self.head_group)) self.zombie_groups[map_y].add(zombie.NormalZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
elif name == c.CONEHEAD_ZOMBIE: elif name == c.CONEHEAD_ZOMBIE:
self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X, y, self.head_group)) self.zombie_groups[map_y].add(zombie.ConeHeadZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
elif name == c.BUCKETHEAD_ZOMBIE: elif name == c.BUCKETHEAD_ZOMBIE:
self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X, y, self.head_group)) self.zombie_groups[map_y].add(zombie.BucketHeadZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
elif name == c.FLAG_ZOMBIE: elif name == c.FLAG_ZOMBIE:
self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group)) self.zombie_groups[map_y].add(zombie.FlagZombie(c.ZOMBIE_START_X, y, self.head_group))
elif name == c.NEWSPAPER_ZOMBIE: elif name == c.NEWSPAPER_ZOMBIE:
self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X, y, self.head_group)) self.zombie_groups[map_y].add(zombie.NewspaperZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
elif name == c.FOOTBALL_ZOMBIE: elif name == c.FOOTBALL_ZOMBIE:
self.zombie_groups[map_y].add(zombie.FootballZombie(c.ZOMBIE_START_X, y, self.head_group)) self.zombie_groups[map_y].add(zombie.FootballZombie(c.ZOMBIE_START_X + randint(-10, 20) + hugeWaveMove, y, self.head_group))
# 能否种植物的判断: # 能否种植物的判断:
# 先判断位置是否合法 isValid(map_x, map_y) # 先判断位置是否合法 isValid(map_x, map_y)