整理代码
This commit is contained in:
parent
bd59b16905
commit
47ec6367c8
@ -106,18 +106,25 @@ BACKGROUND_TRIPLE = 8
|
|||||||
|
|
||||||
# 地图类型集合
|
# 地图类型集合
|
||||||
# 白天场地(泛指蘑菇睡觉的场地)
|
# 白天场地(泛指蘑菇睡觉的场地)
|
||||||
DAYTIME_BACKGROUNDS = { BACKGROUND_DAY, BACKGROUND_POOL,
|
DAYTIME_BACKGROUNDS = {
|
||||||
|
BACKGROUND_DAY, BACKGROUND_POOL,
|
||||||
BACKGROUND_ROOF, BACKGROUND_WALLNUTBOWLING,
|
BACKGROUND_ROOF, BACKGROUND_WALLNUTBOWLING,
|
||||||
BACKGROUND_SINGLE, BACKGROUND_TRIPLE,
|
BACKGROUND_SINGLE, BACKGROUND_TRIPLE,
|
||||||
}
|
}
|
||||||
|
|
||||||
# 带有泳池的场地
|
# 带有泳池的场地
|
||||||
POOL_EQUIPPED_BACKGROUNDS = { BACKGROUND_POOL, BACKGROUND_FOG,
|
POOL_EQUIPPED_BACKGROUNDS = {
|
||||||
|
BACKGROUND_POOL, BACKGROUND_FOG,
|
||||||
}
|
}
|
||||||
|
|
||||||
# 屋顶上的场地
|
# 屋顶上的场地
|
||||||
ON_ROOF_BACKGROUNDS = { BACKGROUND_ROOF, BACKGROUND_ROOFNIGHT,
|
ON_ROOF_BACKGROUNDS = {
|
||||||
|
BACKGROUND_ROOF, BACKGROUND_ROOFNIGHT,
|
||||||
}
|
}
|
||||||
|
|
||||||
# BACKGROUND_DAY场地的变体
|
# BACKGROUND_DAY场地的变体
|
||||||
BACKGROUND_DAY_LIKE_BACKGROUNDS = { BACKGROUND_DAY, BACKGROUND_SINGLE,
|
BACKGROUND_DAY_LIKE_BACKGROUNDS = {
|
||||||
|
BACKGROUND_DAY, BACKGROUND_SINGLE,
|
||||||
BACKGROUND_TRIPLE,
|
BACKGROUND_TRIPLE,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -232,45 +239,59 @@ GRAVE = 'Grave'
|
|||||||
GRAVEBUSTER = 'GraveBuster'
|
GRAVEBUSTER = 'GraveBuster'
|
||||||
FUMESHROOM = 'FumeShroom'
|
FUMESHROOM = 'FumeShroom'
|
||||||
|
|
||||||
# 植物集体属性
|
|
||||||
|
# 植物集体属性集合
|
||||||
# 在生效时不用与僵尸进行碰撞检测的对象
|
# 在生效时不用与僵尸进行碰撞检测的对象
|
||||||
SKIP_ZOMBIE_COLLISION_CHECK_WHEN_WORKING = {# 注意爆炸坚果的触发也是啃食类碰撞,因此这里不能省略
|
SKIP_ZOMBIE_COLLISION_CHECK_WHEN_WORKING = {
|
||||||
|
# 注意爆炸坚果的触发也是啃食类碰撞,因此这里不能省略
|
||||||
SQUASH, ICESHROOM,
|
SQUASH, ICESHROOM,
|
||||||
REDWALLNUTBOWLING, CHERRYBOMB,
|
REDWALLNUTBOWLING, CHERRYBOMB,
|
||||||
JALAPENO, DOOMSHROOM,
|
JALAPENO, DOOMSHROOM,
|
||||||
POTATOMINE,
|
POTATOMINE,
|
||||||
}
|
}
|
||||||
|
|
||||||
# 非植物对象
|
# 非植物对象
|
||||||
NON_PLANT_OBJECTS = { HOLE, ICE_FROZEN_PLOT,
|
NON_PLANT_OBJECTS = {
|
||||||
|
HOLE, ICE_FROZEN_PLOT,
|
||||||
GRAVE,
|
GRAVE,
|
||||||
}
|
}
|
||||||
|
|
||||||
# 所有可能不用与僵尸进行碰撞检测的对象
|
# 所有可能不用与僵尸进行碰撞检测的对象
|
||||||
CAN_SKIP_ZOMBIE_COLLISION_CHECK = ( # 生效时不检测的植物
|
CAN_SKIP_ZOMBIE_COLLISION_CHECK = ( # 这里运用了集合运算
|
||||||
|
# 生效时不检测的植物
|
||||||
SKIP_ZOMBIE_COLLISION_CHECK_WHEN_WORKING |
|
SKIP_ZOMBIE_COLLISION_CHECK_WHEN_WORKING |
|
||||||
# 非植物对象
|
# 非植物对象
|
||||||
NON_PLANT_OBJECTS |
|
NON_PLANT_OBJECTS |
|
||||||
# 地刺类
|
# 地刺类
|
||||||
{SPIKEWEED, }
|
{SPIKEWEED, }
|
||||||
)
|
)
|
||||||
|
|
||||||
# 死亡时不触发音效的对象
|
# 死亡时不触发音效的对象
|
||||||
PLANT_DIE_SOUND_EXCEPTIONS = { WALLNUTBOWLING, TANGLEKLEP,
|
PLANT_DIE_SOUND_EXCEPTIONS = {
|
||||||
|
WALLNUTBOWLING, TANGLEKLEP,
|
||||||
ICE_FROZEN_PLOT, HOLE,
|
ICE_FROZEN_PLOT, HOLE,
|
||||||
GRAVE, JALAPENO,
|
GRAVE, JALAPENO,
|
||||||
REDWALLNUTBOWLING, CHERRYBOMB,
|
REDWALLNUTBOWLING, CHERRYBOMB,
|
||||||
}
|
}
|
||||||
|
|
||||||
# color_key为白色的对象
|
# color_key为白色的对象
|
||||||
PLANT_COLOR_KEY_WHITE = { POTATOMINE, SPIKEWEED,
|
PLANT_COLOR_KEY_WHITE = {
|
||||||
|
POTATOMINE, SPIKEWEED,
|
||||||
JALAPENO, SCAREDYSHROOM,
|
JALAPENO, SCAREDYSHROOM,
|
||||||
SUNSHROOM, ICESHROOM,
|
SUNSHROOM, ICESHROOM,
|
||||||
HYPNOSHROOM, SQUASH,
|
HYPNOSHROOM, SQUASH,
|
||||||
WALLNUTBOWLING, REDWALLNUTBOWLING,
|
WALLNUTBOWLING, REDWALLNUTBOWLING,
|
||||||
}
|
}
|
||||||
|
|
||||||
# 直接水生植物
|
# 直接水生植物
|
||||||
WATER_PLANTS = { LILYPAD, SEASHROOM,
|
WATER_PLANTS = {
|
||||||
|
LILYPAD, SEASHROOM,
|
||||||
TANGLEKLEP,
|
TANGLEKLEP,
|
||||||
}
|
}
|
||||||
|
|
||||||
# 不用使用通用方法检验攻击状态的植物
|
# 不用使用通用方法检验攻击状态的植物
|
||||||
PLANT_NON_CHECK_ATTACK_STATE = ({ # 单独指定攻击状态的植物
|
PLANT_NON_CHECK_ATTACK_STATE = ( # 这里运用了集合运算
|
||||||
|
{# 单独指定攻击状态的植物
|
||||||
WALLNUTBOWLING,
|
WALLNUTBOWLING,
|
||||||
# 没有攻击状态的植物
|
# 没有攻击状态的植物
|
||||||
WALLNUT, TALLNUT,
|
WALLNUT, TALLNUT,
|
||||||
@ -282,11 +303,14 @@ PLANT_NON_CHECK_ATTACK_STATE = ({ # 单独指定攻击状态的植物
|
|||||||
# 非植物类
|
# 非植物类
|
||||||
NON_PLANT_OBJECTS
|
NON_PLANT_OBJECTS
|
||||||
)
|
)
|
||||||
|
|
||||||
# 范围爆炸植物,即灰烬植物与寒冰菇
|
# 范围爆炸植物,即灰烬植物与寒冰菇
|
||||||
ASH_PLANTS_AND_ICESHROOM = { REDWALLNUTBOWLING, CHERRYBOMB,
|
ASH_PLANTS_AND_ICESHROOM = {
|
||||||
|
REDWALLNUTBOWLING, CHERRYBOMB,
|
||||||
JALAPENO, DOOMSHROOM,
|
JALAPENO, DOOMSHROOM,
|
||||||
ICESHROOM,}
|
ICESHROOM,}
|
||||||
|
|
||||||
|
|
||||||
# 植物生命值
|
# 植物生命值
|
||||||
PLANT_HEALTH = 300
|
PLANT_HEALTH = 300
|
||||||
WALLNUT_HEALTH = 4000
|
WALLNUT_HEALTH = 4000
|
||||||
@ -419,31 +443,37 @@ ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔
|
|||||||
# 僵尸生成位置
|
# 僵尸生成位置
|
||||||
ZOMBIE_START_X = SCREEN_WIDTH + 50 # 场宽度不一样,用于拟合
|
ZOMBIE_START_X = SCREEN_WIDTH + 50 # 场宽度不一样,用于拟合
|
||||||
|
|
||||||
# 僵尸集体属性
|
|
||||||
|
# 僵尸集体属性集合
|
||||||
# 僵尸生成信息字典:包含生成僵尸名称、僵尸级别、生成权重
|
# 僵尸生成信息字典:包含生成僵尸名称、僵尸级别、生成权重
|
||||||
CREATE_ZOMBIE_DICT = { # 生成僵尸:(级别, 权重)
|
CREATE_ZOMBIE_DICT = { # 生成僵尸:(级别, 权重)
|
||||||
NORMAL_ZOMBIE:(1, 4000),
|
NORMAL_ZOMBIE: (1, 4000),
|
||||||
FLAG_ZOMBIE:(1, 0),
|
FLAG_ZOMBIE: (1, 0),
|
||||||
CONEHEAD_ZOMBIE:(2, 4000),
|
CONEHEAD_ZOMBIE: (2, 4000),
|
||||||
BUCKETHEAD_ZOMBIE:(4, 3000),
|
BUCKETHEAD_ZOMBIE: (4, 3000),
|
||||||
NEWSPAPER_ZOMBIE:(2, 1000),
|
NEWSPAPER_ZOMBIE: (2, 1000),
|
||||||
FOOTBALL_ZOMBIE:(7, 2000),
|
FOOTBALL_ZOMBIE: (7, 2000),
|
||||||
DUCKY_TUBE_ZOMBIE:(1, 0), # 作为变种,不主动生成
|
DUCKY_TUBE_ZOMBIE: (1, 0), # 作为变种,不主动生成
|
||||||
CONEHEAD_DUCKY_TUBE_ZOMBIE:(2, 0), # 作为变种,不主动生成
|
CONEHEAD_DUCKY_TUBE_ZOMBIE: (2, 0), # 作为变种,不主动生成
|
||||||
BUCKETHEAD_DUCKY_TUBE_ZOMBIE:(4, 0), # 作为变种,不主动生成
|
BUCKETHEAD_DUCKY_TUBE_ZOMBIE: (4, 0), # 作为变种,不主动生成
|
||||||
SCREEN_DOOR_ZOMBIE:(4, 3500),
|
SCREEN_DOOR_ZOMBIE: (4, 3500),
|
||||||
POLE_VAULTING_ZOMBIE:(2, 2000),
|
POLE_VAULTING_ZOMBIE: (2, 2000),
|
||||||
ZOMBONI:(7, 2000),
|
ZOMBONI: (7, 2000),
|
||||||
}
|
}
|
||||||
|
|
||||||
# 记录陆生僵尸的水生变种
|
# 记录陆生僵尸的水生变种
|
||||||
CONVERT_ZOMBIE_IN_POOL = { NORMAL_ZOMBIE:DUCKY_TUBE_ZOMBIE,
|
CONVERT_ZOMBIE_IN_POOL = {
|
||||||
CONEHEAD_ZOMBIE:CONEHEAD_DUCKY_TUBE_ZOMBIE,
|
NORMAL_ZOMBIE: DUCKY_TUBE_ZOMBIE,
|
||||||
BUCKETHEAD_ZOMBIE:BUCKETHEAD_DUCKY_TUBE_ZOMBIE}
|
CONEHEAD_ZOMBIE: CONEHEAD_DUCKY_TUBE_ZOMBIE,
|
||||||
|
BUCKETHEAD_ZOMBIE: BUCKETHEAD_DUCKY_TUBE_ZOMBIE}
|
||||||
|
|
||||||
# 水上僵尸集合
|
# 水上僵尸集合
|
||||||
WATER_ZOMBIE = { DUCKY_TUBE_ZOMBIE, CONEHEAD_DUCKY_TUBE_ZOMBIE,
|
WATER_ZOMBIE = {
|
||||||
|
DUCKY_TUBE_ZOMBIE, CONEHEAD_DUCKY_TUBE_ZOMBIE,
|
||||||
BUCKETHEAD_DUCKY_TUBE_ZOMBIE,
|
BUCKETHEAD_DUCKY_TUBE_ZOMBIE,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
# 状态类型
|
# 状态类型
|
||||||
IDLE = 'idle'
|
IDLE = 'idle'
|
||||||
FLY = 'fly'
|
FLY = 'fly'
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user