修复回到主菜单后的跳转bug

This commit is contained in:
wcb_dell 2020-12-01 11:07:34 +08:00
parent ebed295aed
commit 43f06cef96
2 changed files with 19 additions and 18 deletions

View File

@ -1,20 +1,20 @@
{ {
"background_type":0, "background_type": 0,
"init_sun_value":5000, "init_sun_value": 50,
"shovel":1, "shovel": 1,
"zombie_list":[ "zombie_list": [
{"time":20000, "map_y":0, "name":"Zombie"}, { "time": 20000, "map_y": 0, "name": "Zombie" },
{"time":40000, "map_y":2, "name":"FlagZombie"}, { "time": 40000, "map_y": 2, "name": "FlagZombie" },
{"time":50000, "map_y":4, "name":"Zombie"}, { "time": 50000, "map_y": 4, "name": "Zombie" },
{"time":70000, "map_y":3, "name":"Zombie"}, { "time": 70000, "map_y": 3, "name": "Zombie" },
{"time":72000, "map_y":1, "name":"FlagZombie"}, { "time": 72000, "map_y": 1, "name": "FlagZombie" },
{"time":74000, "map_y":2, "name":"Zombie"}, { "time": 74000, "map_y": 2, "name": "Zombie" },
{"time":90000, "map_y":0, "name":"Zombie"}, { "time": 90000, "map_y": 0, "name": "Zombie" },
{"time":91000, "map_y":1, "name":"FlagZombie"}, { "time": 91000, "map_y": 1, "name": "FlagZombie" },
{"time":92000, "map_y":2, "name":"Zombie"}, { "time": 92000, "map_y": 2, "name": "Zombie" },
{"time":93000, "map_y":3, "name":"FlagZombie"}, { "time": 93000, "map_y": 3, "name": "FlagZombie" },
{"time":94000, "map_y":0, "name":"Zombie"}, { "time": 94000, "map_y": 0, "name": "Zombie" },
{"time":95000, "map_y":4, "name":"FlagZombie"}, { "time": 95000, "map_y": 4, "name": "FlagZombie" },
{"time":96000, "map_y":1, "name":"Zombie"} { "time": 96000, "map_y": 1, "name": "Zombie" }
] ]
} }

View File

@ -223,7 +223,7 @@ class Level(tool.State):
return True return True
return False return False
# 检查小菜单的重新开始有没有被点击 # 检查小菜单的主菜单有没有被点击
def checkMainMenuClick(self, mouse_pos): def checkMainMenuClick(self, mouse_pos):
x, y = mouse_pos x, y = mouse_pos
if(x >= self.mainMenu_button_rect.x and x <= self.mainMenu_button_rect.right and if(x >= self.mainMenu_button_rect.x and x <= self.mainMenu_button_rect.right and
@ -263,6 +263,7 @@ class Level(tool.State):
elif self.checkMainMenuClick(mouse_pos): elif self.checkMainMenuClick(mouse_pos):
self.done = True self.done = True
self.next = c.MAIN_MENU self.next = c.MAIN_MENU
self.persist = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM}
return return
if self.zombie_start_time == 0: if self.zombie_start_time == 0: