Merge pull request #9 from wszqkzqk/dev

小修改: 类型注释 & CI
This commit is contained in:
星外之神 2023-06-01 00:46:03 +08:00 committed by GitHub
commit 431d4ae662
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30 changed files with 72 additions and 77 deletions

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@ -6,9 +6,6 @@ concurrency:
on:
pull_request:
push:
branches:
- dev
jobs:
windows:
@ -18,7 +15,6 @@ jobs:
matrix:
python_version:
- "3.11"
- "3.10"
name: Windows Python ${{ matrix.python_version }}
steps:
- uses: actions/checkout@v2
@ -78,7 +74,7 @@ jobs:
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libvorbisfile-3.dll=libvorbisfile-3.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libvorbis-0.dll=libvorbis-0.dll `
--windows-disable-console `
-o ./out/pypvz-with-python${{ matrix.python_version }}-nuitka-windows-x64.exe `
-o pypvz-with-python${{ matrix.python_version }}-nuitka-windows-x64.exe `
pypvz.py
- name: Release the version built by nuitka
@ -86,7 +82,7 @@ jobs:
with:
allowUpdates: true
tag: Dev
artifacts: ./out/*nuitka*.exe
artifacts: ./*nuitka*.exe
token: ${{ secrets.GITHUB_TOKEN }}
@ -96,7 +92,6 @@ jobs:
fail-fast: false
matrix:
python_version:
- "3.10"
- "3.11"
name: Ubuntu Python ${{ matrix.python_version }}
steps:

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@ -17,7 +17,6 @@ jobs:
matrix:
python_version:
- "3.11"
- "3.10"
name: Windows Python ${{ matrix.python_version }}
steps:
- uses: actions/checkout@v2
@ -77,7 +76,7 @@ jobs:
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libvorbisfile-3.dll=libvorbisfile-3.dll `
--include-data-file=c:\hostedtoolcache\windows\python\${{ matrix.python_version }}*\x64\lib\site-packages\pygame\libvorbis-0.dll=libvorbis-0.dll `
--windows-disable-console `
-o ./out/pypvz-with-python${{ matrix.python_version }}-nuitka-windows-x64.exe `
-o pypvz-with-python${{ matrix.python_version }}-nuitka-windows-x64.exe `
pypvz.py
@ -86,7 +85,7 @@ jobs:
with:
allowUpdates: true
tag: Latest
artifacts: ./out/*nuitka*.exe
artifacts: ./*nuitka*.exe
token: ${{ secrets.GITHUB_TOKEN }}
linux:
@ -95,7 +94,6 @@ jobs:
fail-fast: false
matrix:
python_version:
- "3.10"
- "3.11"
name: Ubuntu Python ${{ matrix.python_version }}
steps:

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@ -295,29 +295,29 @@ pyinstaller -F pypvz.py `
## 截屏
![截屏1](/demo/demo1.webp)
![截屏2](/demo/demo2.webp)
![截屏3](/demo/demo3.webp)
![截屏4](/demo/demo4.webp)
![截屏5](/demo/demo5.webp)
![截屏6](/demo/demo6.webp)
![截屏7](/demo/demo7.webp)
![截屏8](/demo/demo8.webp)
![截屏9](/demo/demo9.webp)
![截屏10](/demo/demo10.webp)
![截屏11](/demo/demo11.webp)
![截屏12](/demo/demo12.webp)
![截屏13](/demo/demo13.webp)
![截屏14](/demo/demo14.webp)
![截屏15](/demo/demo15.webp)
![截屏16](/demo/demo16.webp)
![截屏17](/demo/demo17.webp)
![截屏18](/demo/demo18.webp)
![截屏19](/demo/demo19.webp)
![截屏20](/demo/demo20.webp)
![截屏21](/demo/demo21.webp)
![截屏22](/demo/demo22.webp)
![截屏23](/demo/demo23.webp)
![截屏1](/screenshots/screenshot-1.webp)
![截屏2](/screenshots/screenshot-2.webp)
![截屏3](/screenshots/screenshot-3.webp)
![截屏4](/screenshots/screenshot-4.webp)
![截屏5](/screenshots/screenshot-5.webp)
![截屏6](/screenshots/screenshot-6.webp)
![截屏7](/screenshots/screenshot-7.webp)
![截屏8](/screenshots/screenshot-8.webp)
![截屏9](/screenshots/screenshot-9.webp)
![截屏10](/screenshots/screenshot-10.webp)
![截屏11](/screenshots/screenshot-11.webp)
![截屏12](/screenshots/screenshot-12.webp)
![截屏13](/screenshots/screenshot-13.webp)
![截屏14](/screenshots/screenshot-14.webp)
![截屏15](/screenshots/screenshot-15.webp)
![截屏16](/screenshots/screenshot-16.webp)
![截屏17](/screenshots/screenshot-17.webp)
![截屏18](/screenshots/screenshot-18.webp)
![截屏19](/screenshots/screenshot-19.webp)
![截屏20](/screenshots/screenshot-20.webp)
![截屏21](/screenshots/screenshot-21.webp)
![截屏22](/screenshots/screenshot-22.webp)
![截屏23](/screenshots/screenshot-23.webp)
## 关于日志与反馈

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@ -3,7 +3,7 @@ from .. import constants as c
# 记录植物种植情况的地图管理工具
class Map():
def __init__(self, background_type):
def __init__(self, background_type:int):
self.background_type = background_type
# 注意从0开始编号
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
@ -55,7 +55,7 @@ class Map():
for y in range(self.height)
]
def isValid(self, map_x, map_y):
def isValid(self, map_x:int, map_y:int) -> bool:
if ((0 <= map_x < self.width)
and (0 <= map_y < self.height)):
return True
@ -64,13 +64,13 @@ class Map():
# 地图单元格状态
# 注意是可变对象,不能直接引用
# 由于同一格显然不可能种两个相同的植物,所以用集合
def initMapGrid(self, plot_type):
def initMapGrid(self, plot_type:str) -> set:
return {c.MAP_PLANT:set(), c.MAP_SLEEP:False, c.MAP_PLOT_TYPE:plot_type}
# 判断位置是否可用
# 暂时没有写紫卡植物的判断方法
# 由于紫卡植物需要移除以前的植物,所以可用另外定义一个函数
def isAvailable(self, map_x, map_y, plant_name):
def isAvailable(self, map_x:int, map_y:int, plant_name:str) -> bool:
# 咖啡豆和墓碑吞噬者的判别最为特殊
if plant_name == c.COFFEEBEAN:
if (self.map[map_y][map_x][c.MAP_SLEEP]
@ -147,7 +147,7 @@ class Map():
else: # 不可种植区域
return False
def getMapIndex(self, x, y):
def getMapIndex(self, x:int, y:int) -> tuple[int, int]:
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
x -= c.MAP_POOL_OFFSET_X
y -= c.MAP_POOL_OFFSET_Y
@ -166,7 +166,7 @@ class Map():
y -= c.MAP_OFFSET_Y
return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE)
def getMapGridPos(self, map_x, map_y):
def getMapGridPos(self, map_x:int, map_y:int) -> tuple[int, int]:
if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS:
return (map_x * c.GRID_POOL_X_SIZE + c.GRID_POOL_X_SIZE//2 + c.MAP_POOL_OFFSET_X,
map_y * c.GRID_POOL_Y_SIZE + c.GRID_POOL_Y_SIZE//5 * 3 + c.MAP_POOL_OFFSET_Y)
@ -177,30 +177,28 @@ class Map():
return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X,
map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y)
def setMapGridType(self, map_x, map_y, plot_type):
def setMapGridType(self, map_x:int, map_y:int, plot_type:str):
self.map[map_y][map_x][c.MAP_PLOT_TYPE] = plot_type
def addMapPlant(self, map_x, map_y, plant_name, sleep=False):
def addMapPlant(self, map_x:int, map_y:int, plant_name:int, sleep:bool=False):
self.map[map_y][map_x][c.MAP_PLANT].add(plant_name)
self.map[map_y][map_x][c.MAP_SLEEP] = sleep
def removeMapPlant(self, map_x, map_y, plant_name):
def removeMapPlant(self, map_x:int, map_y:int, plant_name:str):
self.map[map_y][map_x][c.MAP_PLANT].discard(plant_name)
def getRandomMapIndex(self):
def getRandomMapIndex(self) -> tuple[int, int]:
map_x = random.randint(0, self.width-1)
map_y = random.randint(0, self.height-1)
return (map_x, map_y)
def checkPlantToSeed(self, x, y, plant_name):
def checkPlantToSeed(self, x:int, y:int, plant_name:str) -> tuple[int, int]:
pos = None
map_x, map_y = self.getMapIndex(x, y)
if self.isValid(map_x, map_y) and self.isAvailable(map_x, map_y, plant_name):
pos = self.getMapGridPos(map_x, map_y)
return pos
# 保存具体关卡地图信息常数
# 冒险模式地图
LEVEL_MAP_DATA = (
@ -211,7 +209,7 @@ LEVEL_MAP_DATA = (
c.INIT_SUN_NAME: 5000,
c.SHOVEL: 1,
c.SPAWN_ZOMBIES: c.SPAWN_ZOMBIES_LIST,
c.ZOMBIE_LIST:[
c.ZOMBIE_LIST:(
{"time":0, "map_y":5, "name":"Zomboni"},
{"time":1000, "map_y":4, "name":"ScreenDoorZombie"},
{"time":2000, "map_y":4, "name":"ScreenDoorZombie"},
@ -227,7 +225,7 @@ LEVEL_MAP_DATA = (
{"time":0, "map_y":3, "name":"ConeheadDuckyTubeZombie"},
{"time":0, "map_y":2, "name":"SnorkelZombie"},
{"time":90000, "map_y":2, "name":"ConeheadDuckyTubeZombie"}
]
)
},
# 第1关单行草皮
{

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@ -5,7 +5,7 @@ from .. import constants as c
class Car(pg.sprite.Sprite):
def __init__(self, x, y, map_y):
def __init__(self, x:int, y:int, map_y:int):
pg.sprite.Sprite.__init__(self)
rect = tool.GFX[c.CAR].get_rect()
@ -19,7 +19,7 @@ class Car(pg.sprite.Sprite):
self.state = c.IDLE
self.dead = False
def update(self, game_info):
def update(self, game_info:dict):
self.current_time = game_info[c.CURRENT_TIME]
if self.state == c.WALK:
self.rect.x += 5
@ -37,9 +37,9 @@ class Car(pg.sprite.Sprite):
# 豌豆及孢子类普通子弹
class Bullet(pg.sprite.Sprite):
def __init__( self, x, start_y, dest_y, name, damage,
effect=None, passed_torchwood_x=None,
damage_type=c.ZOMBIE_DEAFULT_DAMAGE):
def __init__( self, x:int, start_y:int, dest_y:int, name:str, damage:int,
effect:str=None, passed_torchwood_x:int=None,
damage_type:str=c.ZOMBIE_DEAFULT_DAMAGE):
pg.sprite.Sprite.__init__(self)
self.name = name

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@ -8,7 +8,7 @@ class Menu(tool.State):
def __init__(self):
tool.State.__init__(self)
def startup(self, current_time, persist):
def startup(self, current_time:int, persist):
self.next = c.LEVEL
self.persist = persist
self.game_info = persist
@ -88,7 +88,7 @@ class Menu(tool.State):
self.adventure_clicked = False
self.option_button_clicked = False
def checkHilight(self, x, y):
def checkHilight(self, x:int, y:int):
# 高亮冒险模式按钮
if self.inArea(self.adventure_rect, x, y):
self.adventure_highlight_time = self.current_time
@ -112,7 +112,7 @@ class Menu(tool.State):
self.littleGame_image = self.chooseHilightImage(self.littleGame_highlight_time, self.littleGame_frames)
self.help_image = self.chooseHilightImage(self.help_hilight_time, self.help_frames)
def chooseHilightImage(self, hilightTime, frames):
def chooseHilightImage(self, hilightTime:int, frames):
if (self.current_time - hilightTime) < 80:
index= 1
else:
@ -206,7 +206,7 @@ class Menu(tool.State):
self.sunflower_trophy_rect.y = 280
self.sunflower_trophy_show_info_time = 0
def checkSunflowerTrophyInfo(self, surface, x, y):
def checkSunflowerTrophyInfo(self, surface:pg.Surface, x:int, y:int):
if self.inArea(self.sunflower_trophy_rect, x, y):
self.sunflower_trophy_show_info_time = self.current_time
if (self.current_time - self.sunflower_trophy_show_info_time) < 80:
@ -228,7 +228,7 @@ class Menu(tool.State):
# 播放点击音效
c.SOUND_BUTTON_CLICK.play()
def showCurrentVolumeImage(self, surface):
def showCurrentVolumeImage(self, surface:pg.Surface):
# 由于音量可变,因此这一内容不能在一开始就结束加载,而应当不断刷新不断显示
font = pg.font.Font(c.FONT_PATH, 30)
volume_tips = font.render(f"音量:{round(self.game_info[c.SOUND_VOLUME]*100):3}%", True, c.LIGHTGRAY)
@ -237,7 +237,7 @@ class Menu(tool.State):
volume_tips_rect.y = 247
surface.blit(volume_tips, volume_tips_rect)
def update(self, surface, current_time, mouse_pos, mouse_click):
def update(self, surface:pg.Surface, current_time:int, mouse_pos:list, mouse_click):
self.current_time = self.game_info[c.CURRENT_TIME] = current_time
surface.blit(self.bg_image, self.bg_rect)

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@ -18,7 +18,7 @@ class State():
# 当从其他状态进入这个状态时,需要进行的初始化操作
@abstractmethod
def startup(self, current_time, persist):
def startup(self, current_time:int, persist:dict):
# 前面加了@abstractmethod表示抽象基类中必须要重新定义的methodmethod是对象和函数的结合
pass
# 当从这个状态退出时,需要进行的清除操作
@ -27,12 +27,12 @@ class State():
return self.persist
# 在这个状态运行时进行的更新操作
@abstractmethod
def update(self, surface, keys, current_time):
def update(self, surface:pg.Surface, keys, current_time:int):
# 前面加了@abstractmethod表示抽象基类中必须要重新定义的method
pass
# 工具:范围判断函数,用于判断点击
def inArea(self, rect, x, y):
def inArea(self, rect:pg.Rect, x:int, y:int):
if (rect.x <= x <= rect.right and
rect.y <= y <= rect.bottom):
return True
@ -101,7 +101,7 @@ class Control():
f.write(savedata)
self.game_info = c.INIT_USERDATA.copy() # 内部全是不可变对象,浅拷贝即可
def setup_states(self, state_dict, start_state):
def setup_states(self, state_dict:dict, start_state):
self.state_dict = state_dict
self.state_name = start_state
self.state = self.state_dict[self.state_name]
@ -155,7 +155,8 @@ class Control():
pg.display.update()
self.clock.tick(self.fps)
def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
def get_image( sheet:pg.Surface, x:int, y:int, width:int, height:int,
colorkey:tuple[int]=c.BLACK, scale:int=1) -> pg.Surface:
# 不保留alpha通道的图片导入
image = pg.Surface([width, height])
rect = image.get_rect()
@ -168,19 +169,21 @@ def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
int(rect.height*scale)))
return image
def get_image_alpha(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
# 保留alpha通道的图片导入
image = pg.Surface([width, height], SRCALPHA)
rect = image.get_rect()
def get_image_alpha(sheet:pg.Surface, x:int, y:int, width:int, height:int,
colorkey:tuple[int]=c.BLACK, scale:int=1) -> pg.Surface:
# 保留alpha通道的图片导入
image = pg.Surface([width, height], SRCALPHA)
rect = image.get_rect()
image.blit(sheet, (0, 0), (x, y, width, height))
image.set_colorkey(colorkey)
image = pg.transform.scale(image,
(int(rect.width*scale),
int(rect.height*scale)))
return image
image.blit(sheet, (0, 0), (x, y, width, height))
image.set_colorkey(colorkey)
image = pg.transform.scale(image,
(int(rect.width*scale),
int(rect.height*scale)))
return image
def load_image_frames(directory, image_name, colorkey, accept):
def load_image_frames( directory:str, image_name:str,
colorkey:tuple[int], accept:tuple[str]) -> list[pg.Surface]:
frame_list = []
tmp = {}
# image_name is "Peashooter", pic name is "Peashooter_1", get the index 1
@ -204,7 +207,8 @@ def load_image_frames(directory, image_name, colorkey, accept):
return frame_list
# colorkeys 是设置图像中的某个颜色值为透明,这里用来消除白边
def load_all_gfx(directory, colorkey=c.WHITE, accept=(".png", ".jpg", ".bmp", ".gif", ".webp")):
def load_all_gfx( directory:str, colorkey:tuple[int]=c.WHITE,
accept:tuple[str]=(".png", ".jpg", ".bmp", ".gif", ".webp")) -> dict[str:pg.Surface]:
graphics = {}
for name1 in os.listdir(directory):
# subfolders under the folder resources\graphics