更改啃咬判断机制
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@ -1046,10 +1046,10 @@ class Level(tool.State):
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attackableCommonPlants.append(plant)
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else:
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if attackableCommonPlants:
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# 默认为列表中最后一个
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targetPlant = attackableCommonPlants[-1]
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# 默认为最右侧的一个植物
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targetPlant = max(attackableCommonPlants, key=lambda i: i.rect.x)
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elif attackableBackupPlant:
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targetPlant = attackableBackupPlant[-1]
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targetPlant = max(attackableBackupPlant, key=lambda i: i.rect.x)
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map_x, map_y = self.map.getMapIndex(targetPlant.rect.centerx, targetPlant.rect.bottom)
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if len(self.map.map[map_y][map_x][c.MAP_PLANT]) >= 2:
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for actualTargetPlant in self.plant_groups[i]:
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