墓碑中可以冒出路障僵尸
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@ -220,7 +220,11 @@ class Level(tool.State):
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if current_time - self.waveTime > 1500:
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if current_time - self.waveTime > 1500:
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for item in self.graveSet:
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for item in self.graveSet:
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itemX, itemY = self.map.getMapGridPos(*item)
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itemX, itemY = self.map.getMapGridPos(*item)
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# 目前设定:2/3概率普通僵尸,1/3概率路障僵尸
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if randint(0, 2):
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self.zombie_groups[item[1]].add(zombie.NormalZombie(itemX, itemY, self.head_group))
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self.zombie_groups[item[1]].add(zombie.NormalZombie(itemX, itemY, self.head_group))
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else:
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self.zombie_groups[item[1]].add(zombie.ConeHeadZombie(itemX, itemY, self.head_group))
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self.graveZombieCreated = True
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self.graveZombieCreated = True
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elif self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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elif self.map_data[c.BACKGROUND_TYPE] in {c.BACKGROUND_POOL, c.BACKGROUND_FOG}:
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if not self.createdZombieFromPool:
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if not self.createdZombieFromPool:
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