From 2d368f8bf55730cb4f88e5aa10e82217d60ff4a1 Mon Sep 17 00:00:00 2001 From: wszqkzqk Date: Sat, 7 Jan 2023 11:08:11 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E7=B1=BB=E5=9E=8B=E6=B3=A8?= =?UTF-8?q?=E8=A7=A3?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/component/map.py | 22 +++++++++++----------- source/component/plant.py | 10 +++++----- source/state/mainmenu.py | 12 ++++++------ source/tool.py | 38 +++++++++++++++++++++----------------- 4 files changed, 43 insertions(+), 39 deletions(-) diff --git a/source/component/map.py b/source/component/map.py index 186b3fb..32103f3 100755 --- a/source/component/map.py +++ b/source/component/map.py @@ -3,7 +3,7 @@ from .. import constants as c # 记录植物种植情况的地图管理工具 class Map(): - def __init__(self, background_type): + def __init__(self, background_type:int): self.background_type = background_type # 注意:从0开始编号 if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS: @@ -55,7 +55,7 @@ class Map(): for y in range(self.height) ] - def isValid(self, map_x, map_y): + def isValid(self, map_x:int, map_y:int) -> bool: if ((0 <= map_x < self.width) and (0 <= map_y < self.height)): return True @@ -64,13 +64,13 @@ class Map(): # 地图单元格状态 # 注意是可变对象,不能直接引用 # 由于同一格显然不可能种两个相同的植物,所以用集合 - def initMapGrid(self, plot_type): + def initMapGrid(self, plot_type:str) -> set: return {c.MAP_PLANT:set(), c.MAP_SLEEP:False, c.MAP_PLOT_TYPE:plot_type} # 判断位置是否可用 # 暂时没有写紫卡植物的判断方法 # 由于紫卡植物需要移除以前的植物,所以可用另外定义一个函数 - def isAvailable(self, map_x, map_y, plant_name): + def isAvailable(self, map_x:int, map_y:int, plant_name:str) -> bool: # 咖啡豆和墓碑吞噬者的判别最为特殊 if plant_name == c.COFFEEBEAN: if (self.map[map_y][map_x][c.MAP_SLEEP] @@ -147,7 +147,7 @@ class Map(): else: # 不可种植区域 return False - def getMapIndex(self, x, y): + def getMapIndex(self, x:int, y:int) -> tuple[int, int]: if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS: x -= c.MAP_POOL_OFFSET_X y -= c.MAP_POOL_OFFSET_Y @@ -166,7 +166,7 @@ class Map(): y -= c.MAP_OFFSET_Y return (x // c.GRID_X_SIZE, y // c.GRID_Y_SIZE) - def getMapGridPos(self, map_x, map_y): + def getMapGridPos(self, map_x:int, map_y:int) -> tuple[int, int]: if self.background_type in c.POOL_EQUIPPED_BACKGROUNDS: return (map_x * c.GRID_POOL_X_SIZE + c.GRID_POOL_X_SIZE//2 + c.MAP_POOL_OFFSET_X, map_y * c.GRID_POOL_Y_SIZE + c.GRID_POOL_Y_SIZE//5 * 3 + c.MAP_POOL_OFFSET_Y) @@ -177,22 +177,22 @@ class Map(): return (map_x * c.GRID_X_SIZE + c.GRID_X_SIZE//2 + c.MAP_OFFSET_X, map_y * c.GRID_Y_SIZE + c.GRID_Y_SIZE//5 * 3 + c.MAP_OFFSET_Y) - def setMapGridType(self, map_x, map_y, plot_type): + def setMapGridType(self, map_x:int, map_y:int, plot_type:str): self.map[map_y][map_x][c.MAP_PLOT_TYPE] = plot_type - def addMapPlant(self, map_x, map_y, plant_name, sleep=False): + def addMapPlant(self, map_x:int, map_y:int, plant_name:int, sleep:bool=False): self.map[map_y][map_x][c.MAP_PLANT].add(plant_name) self.map[map_y][map_x][c.MAP_SLEEP] = sleep - def removeMapPlant(self, map_x, map_y, plant_name): + def removeMapPlant(self, map_x:int, map_y:int, plant_name:str): self.map[map_y][map_x][c.MAP_PLANT].discard(plant_name) - def getRandomMapIndex(self): + def getRandomMapIndex(self) -> tuple[int, int]: map_x = random.randint(0, self.width-1) map_y = random.randint(0, self.height-1) return (map_x, map_y) - def checkPlantToSeed(self, x, y, plant_name): + def checkPlantToSeed(self, x:int, y:int, plant_name:str) -> tuple[int, int]: pos = None map_x, map_y = self.getMapIndex(x, y) if self.isValid(map_x, map_y) and self.isAvailable(map_x, map_y, plant_name): diff --git a/source/component/plant.py b/source/component/plant.py index 3c75f04..c93fbcc 100755 --- a/source/component/plant.py +++ b/source/component/plant.py @@ -5,7 +5,7 @@ from .. import constants as c class Car(pg.sprite.Sprite): - def __init__(self, x, y, map_y): + def __init__(self, x:int, y:int, map_y:int): pg.sprite.Sprite.__init__(self) rect = tool.GFX[c.CAR].get_rect() @@ -19,7 +19,7 @@ class Car(pg.sprite.Sprite): self.state = c.IDLE self.dead = False - def update(self, game_info): + def update(self, game_info:dict): self.current_time = game_info[c.CURRENT_TIME] if self.state == c.WALK: self.rect.x += 5 @@ -37,9 +37,9 @@ class Car(pg.sprite.Sprite): # 豌豆及孢子类普通子弹 class Bullet(pg.sprite.Sprite): - def __init__( self, x, start_y, dest_y, name, damage, - effect=None, passed_torchwood_x=None, - damage_type=c.ZOMBIE_DEAFULT_DAMAGE): + def __init__( self, x:int, start_y:int, dest_y:int, name:str, damage:int, + effect:str=None, passed_torchwood_x:int=None, + damage_type:str=c.ZOMBIE_DEAFULT_DAMAGE): pg.sprite.Sprite.__init__(self) self.name = name diff --git a/source/state/mainmenu.py b/source/state/mainmenu.py index 1da7f3b..1fb8e9d 100644 --- a/source/state/mainmenu.py +++ b/source/state/mainmenu.py @@ -8,7 +8,7 @@ class Menu(tool.State): def __init__(self): tool.State.__init__(self) - def startup(self, current_time, persist): + def startup(self, current_time:int, persist): self.next = c.LEVEL self.persist = persist self.game_info = persist @@ -88,7 +88,7 @@ class Menu(tool.State): self.adventure_clicked = False self.option_button_clicked = False - def checkHilight(self, x, y): + def checkHilight(self, x:int, y:int): # 高亮冒险模式按钮 if self.inArea(self.adventure_rect, x, y): self.adventure_highlight_time = self.current_time @@ -112,7 +112,7 @@ class Menu(tool.State): self.littleGame_image = self.chooseHilightImage(self.littleGame_highlight_time, self.littleGame_frames) self.help_image = self.chooseHilightImage(self.help_hilight_time, self.help_frames) - def chooseHilightImage(self, hilightTime, frames): + def chooseHilightImage(self, hilightTime:int, frames): if (self.current_time - hilightTime) < 80: index= 1 else: @@ -206,7 +206,7 @@ class Menu(tool.State): self.sunflower_trophy_rect.y = 280 self.sunflower_trophy_show_info_time = 0 - def checkSunflowerTrophyInfo(self, surface, x, y): + def checkSunflowerTrophyInfo(self, surface:pg.Surface, x:int, y:int): if self.inArea(self.sunflower_trophy_rect, x, y): self.sunflower_trophy_show_info_time = self.current_time if (self.current_time - self.sunflower_trophy_show_info_time) < 80: @@ -228,7 +228,7 @@ class Menu(tool.State): # 播放点击音效 c.SOUND_BUTTON_CLICK.play() - def showCurrentVolumeImage(self, surface): + def showCurrentVolumeImage(self, surface:pg.Surface): # 由于音量可变,因此这一内容不能在一开始就结束加载,而应当不断刷新不断显示 font = pg.font.Font(c.FONT_PATH, 30) volume_tips = font.render(f"音量:{round(self.game_info[c.SOUND_VOLUME]*100):3}%", True, c.LIGHTGRAY) @@ -237,7 +237,7 @@ class Menu(tool.State): volume_tips_rect.y = 247 surface.blit(volume_tips, volume_tips_rect) - def update(self, surface, current_time, mouse_pos, mouse_click): + def update(self, surface:pg.Surface, current_time:int, mouse_pos:list, mouse_click): self.current_time = self.game_info[c.CURRENT_TIME] = current_time surface.blit(self.bg_image, self.bg_rect) diff --git a/source/tool.py b/source/tool.py index 30b6dc6..e68f99b 100755 --- a/source/tool.py +++ b/source/tool.py @@ -18,7 +18,7 @@ class State(): # 当从其他状态进入这个状态时,需要进行的初始化操作 @abstractmethod - def startup(self, current_time, persist): + def startup(self, current_time:int, persist:dict): # 前面加了@abstractmethod表示抽象基类中必须要重新定义的method(method是对象和函数的结合) pass # 当从这个状态退出时,需要进行的清除操作 @@ -27,12 +27,12 @@ class State(): return self.persist # 在这个状态运行时进行的更新操作 @abstractmethod - def update(self, surface, keys, current_time): + def update(self, surface:pg.Surface, keys, current_time:int): # 前面加了@abstractmethod表示抽象基类中必须要重新定义的method pass # 工具:范围判断函数,用于判断点击 - def inArea(self, rect, x, y): + def inArea(self, rect:pg.Rect, x:int, y:int): if (rect.x <= x <= rect.right and rect.y <= y <= rect.bottom): return True @@ -101,7 +101,7 @@ class Control(): f.write(savedata) self.game_info = c.INIT_USERDATA.copy() # 内部全是不可变对象,浅拷贝即可 - def setup_states(self, state_dict, start_state): + def setup_states(self, state_dict:dict, start_state): self.state_dict = state_dict self.state_name = start_state self.state = self.state_dict[self.state_name] @@ -155,7 +155,8 @@ class Control(): pg.display.update() self.clock.tick(self.fps) -def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1): +def get_image( sheet:pg.Surface, x:int, y:int, width:int, height:int, + colorkey:tuple[int]=c.BLACK, scale:int=1) -> pg.Surface: # 不保留alpha通道的图片导入 image = pg.Surface([width, height]) rect = image.get_rect() @@ -168,19 +169,21 @@ def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1): int(rect.height*scale))) return image -def get_image_alpha(sheet, x, y, width, height, colorkey=c.BLACK, scale=1): - # 保留alpha通道的图片导入 - image = pg.Surface([width, height], SRCALPHA) - rect = image.get_rect() +def get_image_alpha(sheet:pg.Surface, x:int, y:int, width:int, height:int, + colorkey:tuple[int]=c.BLACK, scale:int=1) -> pg.Surface: + # 保留alpha通道的图片导入 + image = pg.Surface([width, height], SRCALPHA) + rect = image.get_rect() - image.blit(sheet, (0, 0), (x, y, width, height)) - image.set_colorkey(colorkey) - image = pg.transform.scale(image, - (int(rect.width*scale), - int(rect.height*scale))) - return image + image.blit(sheet, (0, 0), (x, y, width, height)) + image.set_colorkey(colorkey) + image = pg.transform.scale(image, + (int(rect.width*scale), + int(rect.height*scale))) + return image -def load_image_frames(directory, image_name, colorkey, accept): +def load_image_frames( directory:str, image_name:str, + colorkey:tuple[int], accept:tuple[str]) -> list[pg.Surface]: frame_list = [] tmp = {} # image_name is "Peashooter", pic name is "Peashooter_1", get the index 1 @@ -204,7 +207,8 @@ def load_image_frames(directory, image_name, colorkey, accept): return frame_list # colorkeys 是设置图像中的某个颜色值为透明,这里用来消除白边 -def load_all_gfx(directory, colorkey=c.WHITE, accept=(".png", ".jpg", ".bmp", ".gif", ".webp")): +def load_all_gfx( directory:str, colorkey:tuple[int]=c.WHITE, + accept:tuple[str]=(".png", ".jpg", ".bmp", ".gif", ".webp")) -> dict[str:pg.Surface]: graphics = {} for name1 in os.listdir(directory): # subfolders under the folder resources\graphics