整理函数调用
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@ -1,5 +1,4 @@
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import os
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import json
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import pygame as pg
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import random
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import logging
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@ -31,15 +30,6 @@ class Level(tool.State):
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self.setupBackground()
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self.initState()
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def saveUserData(self):
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with open(c.USERDATA_PATH, "w") as f:
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userdata = {}
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for i in self.game_info:
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if i in c.INIT_USERDATA:
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userdata[i] = self.game_info[i]
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dataToSave = json.dumps(userdata, sort_keys=True, indent=4)
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f.write(dataToSave)
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def loadMap(self):
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# 冒险模式
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if self.game_info[c.GAME_MODE] == c.MODE_ADVENTURE:
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@ -1,6 +1,5 @@
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import pygame as pg
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import os
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import json
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from .. import tool
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from .. import constants as c
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@ -25,15 +24,6 @@ class Menu(tool.State):
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for i in c.SOUNDS:
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i.set_volume(self.game_info[c.SOUND_VOLUME])
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def saveUserData(self):
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with open(c.USERDATA_PATH, "w") as f:
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userdata = {}
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for i in self.game_info:
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if i in c.INIT_USERDATA:
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userdata[i] = self.game_info[i]
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dataToSave = json.dumps(userdata, sort_keys=True, indent=4)
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f.write(dataToSave)
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def setupBackground(self):
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frame_rect = (80, 0, 800, 600)
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# 1、形参中加单星号,即f(*x)则表示x为元组,所有对x的操作都应将x视为元组类型进行。
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@ -37,6 +37,16 @@ class State():
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else:
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return False
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# 工具:用户数据保存函数
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def saveUserData(self):
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with open(c.USERDATA_PATH, "w") as f:
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userdata = {}
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for i in self.game_info:
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if i in c.INIT_USERDATA:
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userdata[i] = self.game_info[i]
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data_to_save = json.dumps(userdata, sort_keys=True, indent=4)
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f.write(data_to_save)
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# control this game. do event loops
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class Control():
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def __init__(self):
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