整理函数调用

This commit is contained in:
wszqkzqk 2022-07-29 22:19:11 +08:00
parent ae8492ded7
commit 286fd32444
3 changed files with 10 additions and 20 deletions

View File

@ -1,5 +1,4 @@
import os
import json
import pygame as pg
import random
import logging
@ -31,15 +30,6 @@ class Level(tool.State):
self.setupBackground()
self.initState()
def saveUserData(self):
with open(c.USERDATA_PATH, "w") as f:
userdata = {}
for i in self.game_info:
if i in c.INIT_USERDATA:
userdata[i] = self.game_info[i]
dataToSave = json.dumps(userdata, sort_keys=True, indent=4)
f.write(dataToSave)
def loadMap(self):
# 冒险模式
if self.game_info[c.GAME_MODE] == c.MODE_ADVENTURE:

View File

@ -1,6 +1,5 @@
import pygame as pg
import os
import json
from .. import tool
from .. import constants as c
@ -25,15 +24,6 @@ class Menu(tool.State):
for i in c.SOUNDS:
i.set_volume(self.game_info[c.SOUND_VOLUME])
def saveUserData(self):
with open(c.USERDATA_PATH, "w") as f:
userdata = {}
for i in self.game_info:
if i in c.INIT_USERDATA:
userdata[i] = self.game_info[i]
dataToSave = json.dumps(userdata, sort_keys=True, indent=4)
f.write(dataToSave)
def setupBackground(self):
frame_rect = (80, 0, 800, 600)
# 1、形参中加单星号即f(*x)则表示x为元组所有对x的操作都应将x视为元组类型进行。

View File

@ -37,6 +37,16 @@ class State():
else:
return False
# 工具:用户数据保存函数
def saveUserData(self):
with open(c.USERDATA_PATH, "w") as f:
userdata = {}
for i in self.game_info:
if i in c.INIT_USERDATA:
userdata[i] = self.game_info[i]
data_to_save = json.dumps(userdata, sort_keys=True, indent=4)
f.write(data_to_save)
# control this game. do event loops
class Control():
def __init__(self):