add Lawn mower
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BIN
resources/graphics/Screen/car.png
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BIN
resources/graphics/Screen/car.png
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@ -4,6 +4,36 @@ import pygame as pg
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from .. import tool
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from .. import constants as c
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class Car(pg.sprite.Sprite):
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def __init__(self, x, y, map_y):
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pg.sprite.Sprite.__init__(self)
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rect = tool.GFX[c.CAR].get_rect()
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width, height = rect.w, rect.h
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self.image = tool.get_image(tool.GFX[c.CAR], 0, 0, width, height)
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.bottom = y
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self.map_y = map_y
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self.state = c.IDLE
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self.dead = False
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def update(self, game_info):
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self.current_time = game_info[c.CURRENT_TIME]
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if self.state == c.IDLE:
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pass
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elif self.state == c.WALK:
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self.rect.x += 4
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if self.rect.x > c.SCREEN_WIDTH:
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self.dead = True
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def setWalk(self):
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if self.state == c.IDLE:
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self.state = c.WALK
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class Bullet(pg.sprite.Sprite):
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def __init__(self, x, start_y, dest_y, name, damage, ice):
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pg.sprite.Sprite.__init__(self)
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@ -58,6 +58,7 @@ MAP_OFFSET_Y = 100
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MENUBAR_BACKGROUND = 'ChooserBackground'
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#PLANT INFO
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CAR = 'car'
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SUN = 'Sun'
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SUNFLOWER = 'SunFlower'
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PEASHOOTER = 'Peashooter'
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@ -32,6 +32,7 @@ class Level(tool.State):
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self.setupBackground()
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self.setupGroups()
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self.setupZombies()
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self.setupCars()
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def loadMap(self):
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map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
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@ -71,6 +72,12 @@ class Level(tool.State):
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self.zombie_start_time = 0
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self.zombie_list.sort(key=takeTime)
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def setupCars(self):
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self.cars = []
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for i in range(self.map_y_len):
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_, y = self.map.getMapGridPos(0, i)
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self.cars.append(plant.Car(-35, y, i))
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def update(self, surface, current_time, mouse_pos, mouse_click):
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self.current_time = self.game_info[c.CURRENT_TIME] = current_time
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@ -115,9 +122,13 @@ class Level(tool.State):
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if sun.checkCollision(mouse_pos[0], mouse_pos[1]):
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self.menubar.increaseSunValue(c.SUN_VALUE)
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for car in self.cars:
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car.update(self.game_info)
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self.checkBulletCollisions()
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self.checkZombieCollisions()
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self.checkPlants()
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self.checkCarCollisions()
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self.checkGameState()
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self.draw(surface)
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@ -221,7 +232,18 @@ class Level(tool.State):
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if plant and zombie.state == c.WALK:
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zombie.setAttack(plant)
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plant.setAttacked()
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def checkCarCollisions(self):
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collided_func = pg.sprite.collide_circle_ratio(0.7)
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for car in self.cars:
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zombies = pg.sprite.spritecollide(car, self.zombie_groups[car.map_y], False, collided_func)
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for zombie in zombies:
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if zombie and zombie.state != c.DIE:
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car.setWalk()
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zombie.setDie()
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if car.dead:
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self.cars.remove(car)
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def boomZombies(self, x, map_y):
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for i in range(self.map_y_len):
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if abs(i - map_y) > 1:
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@ -308,6 +330,8 @@ class Level(tool.State):
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self.plant_groups[i].draw(surface)
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self.zombie_groups[i].draw(surface)
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self.bullet_groups[i].draw(surface)
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for car in self.cars:
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car.draw(surface)
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self.head_group.draw(surface)
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self.sun_group.draw(surface)
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