加入冰车僵尸生成音效

This commit is contained in:
星外之神 2022-05-14 13:47:01 +08:00
parent 625658202a
commit 245cc0fb4f
5 changed files with 9 additions and 6 deletions

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resources/sound/zomboni.ogg Normal file

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@ -24,7 +24,7 @@ class Car(pg.sprite.Sprite):
self.current_time = game_info[c.CURRENT_TIME] self.current_time = game_info[c.CURRENT_TIME]
if self.state == c.WALK: if self.state == c.WALK:
self.rect.x += 4 self.rect.x += 4
if self.rect.x > c.SCREEN_WIDTH + 40: if self.rect.x > c.SCREEN_WIDTH + 60:
self.dead = True self.dead = True
def setWalk(self): def setWalk(self):
@ -104,7 +104,7 @@ class Bullet(pg.sprite.Sprite):
if self.y_vel * (self.dest_y - self.rect.y) < 0: if self.y_vel * (self.dest_y - self.rect.y) < 0:
self.rect.y = self.dest_y self.rect.y = self.dest_y
self.rect.x += self.x_vel self.rect.x += self.x_vel
if self.rect.x >= c.SCREEN_WIDTH + 40: if self.rect.x >= c.SCREEN_WIDTH + 60:
self.kill() self.kill()
elif self.state == c.EXPLODE: elif self.state == c.EXPLODE:
if (self.current_time - self.explode_timer) > 250: if (self.current_time - self.explode_timer) > 250:
@ -206,7 +206,7 @@ class StarBullet(Bullet):
else: else:
self.rect.x -= 10 self.rect.x -= 10
self.handleMapYPosition() self.handleMapYPosition()
if ((self.rect.x > c.SCREEN_WIDTH + 40) or (self.rect.x < -20) if ((self.rect.x > c.SCREEN_WIDTH + 60) or (self.rect.x < -40)
or (self.rect.y > c.SCREEN_HEIGHT) or (self.rect.y < 0)): or (self.rect.y > c.SCREEN_HEIGHT) or (self.rect.y < 0)):
self.kill() self.kill()
elif self.state == c.EXPLODE: elif self.state == c.EXPLODE:

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@ -941,6 +941,8 @@ class Zomboni(Zombie):
self.IceFrozenPlot = IceFrozenPlot self.IceFrozenPlot = IceFrozenPlot
self.die_animate_interval = 100 self.die_animate_interval = 100
self.boomDie_animate_interval = 150 self.boomDie_animate_interval = 150
# 播放冰车生成音效
pg.mixer.Sound(os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))) ,"resources", "sound", "zomboni.ogg")).play()
def loadImages(self): def loadImages(self):
self.walk_frames = [] self.walk_frames = []

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@ -1,7 +1,7 @@
# 冒险模式起始关卡 # 冒险模式起始关卡
START_LEVEL_NUM = 1 START_LEVEL_NUM = 0
# 小游戏模式起始关卡 # 小游戏模式起始关卡
START_LITTLE_GAME_NUM = 1 START_LITTLE_GAME_NUM = 0
# 窗口标题 # 窗口标题
ORIGINAL_CAPTION = 'pypvz' ORIGINAL_CAPTION = 'pypvz'
@ -349,7 +349,7 @@ ZOMBIE_ATTACK_DAMAGE = 50
ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔 ZOMBIE_WALK_INTERVAL = 60 # 僵尸步行间隔
# 僵尸生成位置 # 僵尸生成位置
ZOMBIE_START_X = SCREEN_WIDTH + 40 # 场宽度不一样,用于拟合 ZOMBIE_START_X = SCREEN_WIDTH + 50 # 场宽度不一样,用于拟合
# 状态类型 # 状态类型
IDLE = 'idle' IDLE = 'idle'

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@ -840,6 +840,7 @@ class Level(tool.State):
# 撑杆跳生成位置不同 # 撑杆跳生成位置不同
self.zombie_groups[map_y].add(zombie.PoleVaultingZombie(c.ZOMBIE_START_X + randint(70, 80) + hugeWaveMove, y, self.head_group)) self.zombie_groups[map_y].add(zombie.PoleVaultingZombie(c.ZOMBIE_START_X + randint(70, 80) + hugeWaveMove, y, self.head_group))
elif name == c.ZOMBONI: elif name == c.ZOMBONI:
# 冰车僵尸生成位置不同
self.zombie_groups[map_y].add(zombie.Zomboni(c.ZOMBIE_START_X + randint(55, 65) + hugeWaveMove, y, self.plant_groups[map_y], self.map, plant.IceFrozenPlot)) self.zombie_groups[map_y].add(zombie.Zomboni(c.ZOMBIE_START_X + randint(55, 65) + hugeWaveMove, y, self.plant_groups[map_y], self.map, plant.IceFrozenPlot))
# 能否种植物的判断: # 能否种植物的判断: