This commit is contained in:
wszqkzqk 2022-08-10 20:26:30 +08:00
parent 777e937d98
commit 23824233df

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@ -178,9 +178,12 @@ class Fume(pg.sprite.Sprite):
# 杨桃的子弹 # 杨桃的子弹
class StarBullet(Bullet): class StarBullet(Bullet):
def __init__(self, x, start_y, damage, direction, level, damage_type = c.ZOMBIE_DEAFULT_DAMAGE): # direction指星星飞行方向 def __init__( self, x, start_y,
Bullet.__init__(self, x, start_y, start_y, c.BULLET_STAR, damage, damage_type = damage_type) damage, direction,
level, damage_type = c.ZOMBIE_DEAFULT_DAMAGE): # direction指星星飞行方向
Bullet.__init__( self, x, start_y,
start_y, c.BULLET_STAR,
damage, damage_type = damage_type)
self.level = level self.level = level
self.map_y = self.level.map.getMapIndex(self.rect.x, self.rect.centery)[1] self.map_y = self.level.map.getMapIndex(self.rect.x, self.rect.centery)[1]
self.direction = direction self.direction = direction
@ -394,7 +397,8 @@ class SunFlower(Plant):
self.sun_timer = self.current_time - (c.FLOWER_SUN_INTERVAL - 6000) self.sun_timer = self.current_time - (c.FLOWER_SUN_INTERVAL - 6000)
elif (self.current_time - self.sun_timer) > c.FLOWER_SUN_INTERVAL: elif (self.current_time - self.sun_timer) > c.FLOWER_SUN_INTERVAL:
self.sun_group.add( self.sun_group.add(
Sun(self.rect.centerx, self.rect.bottom, self.rect.right, self.rect.bottom + self.rect.h // 2)) Sun( self.rect.centerx, self.rect.bottom,
self.rect.right, self.rect.bottom + self.rect.h // 2))
self.sun_timer = self.current_time self.sun_timer = self.current_time
@ -697,8 +701,9 @@ class PuffShroom(Plant):
def canAttack(self, zombie): def canAttack(self, zombie):
if (zombie.name == c.SNORKELZOMBIE) and (zombie.frames == zombie.swim_frames): if (zombie.name == c.SNORKELZOMBIE) and (zombie.frames == zombie.swim_frames):
return False return False
if (self.rect.x <= zombie.rect.right and if (self.rect.x <= zombie.rect.right
(self.rect.x + c.GRID_X_SIZE * 4 >= zombie.rect.x) and (zombie.rect.left <= c.SCREEN_WIDTH + 10)): and (self.rect.x + c.GRID_X_SIZE * 4 >= zombie.rect.x)
and (zombie.rect.left <= c.SCREEN_WIDTH + 10)):
return True return True
return False return False
@ -796,7 +801,8 @@ class Squash(Plant):
return True return True
# 攻击状态 # 攻击状态
elif (self.state == c.ATTACK): elif (self.state == c.ATTACK):
if pg.sprite.collide_rect_ratio(0.5)(zombie, self) or pg.sprite.collide_mask(zombie, self): if (pg.sprite.collide_rect_ratio(0.5)(zombie, self)
or pg.sprite.collide_mask(zombie, self)):
return True return True
return False return False
@ -844,9 +850,12 @@ class Spikeweed(Plant):
self.state = c.IDLE self.state = c.IDLE
def canAttack(self, zombie): def canAttack(self, zombie):
# 地刺能不能扎的判据:僵尸中心与地刺中心的距离或僵尸包括了地刺中心和右端(平衡得到合理的攻击范围,"僵尸包括了地刺中心和右端"是为以后巨人做准备) # 地刺能不能扎的判据:
# 僵尸中心与地刺中心的距离或僵尸包括了地刺中心和右端(平衡得到合理的攻击范围,"僵尸包括了地刺中心和右端"是为以后巨人做准备)
# 暂时不能用碰撞判断,平衡性不好 # 暂时不能用碰撞判断,平衡性不好
if ((-40 <= zombie.rect.centerx - self.rect.centerx <= 40) or (zombie.rect.left <= self.rect.x <= zombie.rect.right and zombie.rect.left <= self.rect.right <= zombie.rect.right)): if ((-40 <= zombie.rect.centerx - self.rect.centerx <= 40)
or (zombie.rect.left <= self.rect.x <= zombie.rect.right
and zombie.rect.left <= self.rect.right <= zombie.rect.right)):
return True return True
return False return False
@ -1050,8 +1059,10 @@ class IceShroom(Plant):
sleep_name = name + "Sleep" sleep_name = name + "Sleep"
trap_name = name + "Trap" trap_name = name + "Trap"
frame_list = [self.idle_frames, self.snow_frames, self.sleep_frames, self.trap_frames] frame_list = [ self.idle_frames, self.snow_frames,
name_list = [idle_name, snow_name, sleep_name, trap_name] self.sleep_frames, self.trap_frames]
name_list = [ idle_name, snow_name,
sleep_name, trap_name]
scale_list = [1, 1.5, 1, 1] scale_list = [1, 1.5, 1, 1]
for i, name in enumerate(name_list): for i, name in enumerate(name_list):
@ -1308,13 +1319,17 @@ class StarFruit(Plant):
zombie_map_y = self.level.map.getMapIndex(zombie.rect.centerx, zombie.rect.bottom)[1] zombie_map_y = self.level.map.getMapIndex(zombie.rect.centerx, zombie.rect.bottom)[1]
if (self.rect.x >= zombie.rect.x) and (self.map_y == zombie_map_y): # 对于同行且在杨桃后的僵尸 if (self.rect.x >= zombie.rect.x) and (self.map_y == zombie_map_y): # 对于同行且在杨桃后的僵尸
return True return True
# 斜向上理想直线方程为f(zombie.rect.x) = -0.75*(zombie.rect.x - (self.rect.right - 5)) + self.rect.y - 10 # 斜向上,理想直线方程为:
# f(zombie.rect.x) = -0.75*(zombie.rect.x - (self.rect.right - 5)) + self.rect.y - 10
# 注意实际上为射线 # 注意实际上为射线
elif -100 <= (zombie.rect.y - (-0.75*(zombie.rect.x - (self.rect.right - 5)) + self.rect.y - 10)) <= 70 and (zombie.rect.left <= c.SCREEN_WIDTH) and (zombie.rect.x >= self.rect.x): elif (-100 <= (zombie.rect.y - (-0.75*(zombie.rect.x - (self.rect.right - 5)) + self.rect.y - 10)) <= 70
and (zombie.rect.left <= c.SCREEN_WIDTH) and (zombie.rect.x >= self.rect.x)):
return True return True
# 斜向下理想直线方程为f(zombie.rect.x) = zombie.rect.x + self.rect.y - self.rect.right - 15 # 斜向下理想直线方程为f(zombie.rect.x) = zombie.rect.x + self.rect.y - self.rect.right - 15
# 注意实际上为射线 # 注意实际上为射线
elif abs(zombie.rect.y - (zombie.rect.x + self.rect.y - self.rect.right - 15)) <= 70 and (zombie.rect.left <= c.SCREEN_WIDTH) and (zombie.rect.x >= self.rect.x): elif (abs(zombie.rect.y - (zombie.rect.x + self.rect.y - self.rect.right - 15)) <= 70
and (zombie.rect.left <= c.SCREEN_WIDTH)
and (zombie.rect.x >= self.rect.x)):
return True return True
elif zombie.rect.left <= self.rect.x <= zombie.rect.right: elif zombie.rect.left <= self.rect.x <= zombie.rect.right:
return True return True
@ -1324,13 +1339,23 @@ class StarFruit(Plant):
if self.shoot_timer == 0: if self.shoot_timer == 0:
self.shoot_timer = self.current_time - 700 self.shoot_timer = self.current_time - 700
elif (self.current_time - self.shoot_timer) >= 1400: elif (self.current_time - self.shoot_timer) >= 1400:
# 向后打的杨桃子弹无视铁门与报纸防具 # pypvz特有设定向后打的杨桃子弹无视铁门与报纸防具
self.bullet_group.add(StarBullet(self.rect.left - 10, self.rect.y + 15, c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD, self.level, damage_type = c.ZOMBIE_COMMON_DAMAGE)) self.bullet_group.add(StarBullet( self.rect.left - 10, self.rect.y + 15,
c.BULLET_DAMAGE_NORMAL, c.STAR_BACKWARD,
self.level, damage_type = c.ZOMBIE_COMMON_DAMAGE))
# 其他方向的杨桃子弹伤害效果与豌豆等同 # 其他方向的杨桃子弹伤害效果与豌豆等同
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - self.rect.h - 15, c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD, self.level)) self.bullet_group.add(StarBullet( self.rect.centerx - 20, self.rect.bottom - self.rect.h - 15,
self.bullet_group.add(StarBullet(self.rect.centerx - 20, self.rect.bottom - 5, c.BULLET_DAMAGE_NORMAL, c.STAR_DOWNWARD, self.level)) c.BULLET_DAMAGE_NORMAL, c.STAR_UPWARD,
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.bottom - 20, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_DOWN, self.level)) self.level))
self.bullet_group.add(StarBullet(self.rect.right - 5, self.rect.y - 10, c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_UP, self.level)) self.bullet_group.add(StarBullet( self.rect.centerx - 20, self.rect.bottom - 5,
c.BULLET_DAMAGE_NORMAL, c.STAR_DOWNWARD,
self.level))
self.bullet_group.add(StarBullet( self.rect.right - 5, self.rect.bottom - 20,
c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_DOWN,
self.level))
self.bullet_group.add(StarBullet( self.rect.right - 5, self.rect.y - 10,
c.BULLET_DAMAGE_NORMAL, c.STAR_FORWARD_UP,
self.level))
self.shoot_timer = self.current_time self.shoot_timer = self.current_time
# 播放发射音效 # 播放发射音效
c.SOUND_SHOOT.play() c.SOUND_SHOOT.play()
@ -1358,8 +1383,8 @@ class CoffeeBean(Plant):
for plant in self.plant_group: for plant in self.plant_group:
if plant.can_sleep: if plant.can_sleep:
if plant.state == c.SLEEP: if plant.state == c.SLEEP:
plantMapX, _ = self.map.getMapIndex(plant.rect.centerx, plant.rect.bottom) plant_map_x, _ = self.map.getMapIndex(plant.rect.centerx, plant.rect.bottom)
if plantMapX == self.map_x: if plant_map_x == self.map_x:
plant.state = c.IDLE plant.state = c.IDLE
plant.setIdle() plant.setIdle()
plant.changeFrames(plant.idle_frames) plant.changeFrames(plant.idle_frames)
@ -1415,8 +1440,9 @@ class SeaShroom(Plant):
def canAttack(self, zombie): def canAttack(self, zombie):
if (zombie.name == c.SNORKELZOMBIE) and (zombie.frames == zombie.swim_frames): if (zombie.name == c.SNORKELZOMBIE) and (zombie.frames == zombie.swim_frames):
return False return False
if (self.rect.x <= zombie.rect.right and if (self.rect.x <= zombie.rect.right
(self.rect.x + c.GRID_X_SIZE * 4 >= zombie.rect.x) and (zombie.rect.left <= c.SCREEN_WIDTH + 10)): and (self.rect.x + c.GRID_X_SIZE * 4 >= zombie.rect.x)
and (zombie.rect.left <= c.SCREEN_WIDTH + 10)):
return True return True
return False return False
@ -1706,8 +1732,9 @@ class FumeShroom(Plant):
def canAttack(self, zombie): def canAttack(self, zombie):
if (zombie.name == c.SNORKELZOMBIE) and (zombie.frames == zombie.swim_frames): if (zombie.name == c.SNORKELZOMBIE) and (zombie.frames == zombie.swim_frames):
return False return False
if (self.rect.x <= zombie.rect.right and if (self.rect.x <= zombie.rect.right
(self.rect.x + c.GRID_X_SIZE * 5 >= zombie.rect.x) and (zombie.rect.left <= c.SCREEN_WIDTH + 10)): and (self.rect.x + c.GRID_X_SIZE * 5 >= zombie.rect.x)
and (zombie.rect.left <= c.SCREEN_WIDTH + 10)):
return True return True
return False return False