修复没有防具时不受范围伤害的bug

This commit is contained in:
星外之神 2022-04-13 16:50:38 +08:00
parent c41f1349ce
commit 2333f47416

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@ -244,6 +244,8 @@ class Zombie(pg.sprite.Sprite):
self.helmet = False
self.health += self.helmetHealth
self.helmetHealth = 0 # 注意合并后清零
else: # 没有防具
self.health -= damage
elif damageType == c.ZOMBIE_ASH_DAMAGE:
self.health -= damage # 无视任何防具
else: