修复没有防具时不受范围伤害的bug
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@ -244,6 +244,8 @@ class Zombie(pg.sprite.Sprite):
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self.helmet = False
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self.health += self.helmetHealth
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self.helmetHealth = 0 # 注意合并后清零
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else: # 没有防具
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self.health -= damage
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elif damageType == c.ZOMBIE_ASH_DAMAGE:
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self.health -= damage # 无视任何防具
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else:
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